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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Benediction | 1 | Instant | 2 hours | Restores a large amount of HP and removes all status ailments for party members within area of effect. |
Divine Seal | 15 | 1 minute | 10 minutes | Doubles the potency of next cure spell; new options open with Divine Veil. |
Afflatus Solace | 40 | 1 minute | 2 Hours | Inspires you to draw strength from the healing spells you cast. |
Afflatus Misery | 40 | 1 minute | 2 Hours | Inspires you to draw strength from the damage you take. |
Devotion | 75 (merit) | Instant | 20 minutes | Sacrifices HP to grant another party member MP. |
Martyr | 75 (merit) | Instant | 20 minutes | Sacrifices HP to heal another party member double that amount. |
Divine Caress | 83 | 1 minute | 1 minute | If the next spell you cast cures a status ailment, your target will gain enhanced resistance to that element. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Magic Defense Bonus I | 10 | Slightly increases magical defense. |
Clear Mind I | 20 | Increases Hmp while resting. |
Auto-Regen | 25 | Regenerate 1 HP per tick. |
Magic Defense Bonus II | 30 | Further increases magical defense. |
Clear Mind II | 35 | Further increases Hmp while resting. |
Clear Mind III | 50 | Further increases Hmp while resting. |
Divine Benison | 50 | Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction. |
Magic Defense Bonus III | 50 | Further increases magical defense. |
Divine Benison II | 60 | Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction. |
Divine Veil | 65 | Allows AoE status cures to be casted when used with Divine Seal. |
Clear Mind IV | 65 | Further increases Hmp while resting. |
Magic Defense Bonus IV | 70 | Further increases magical defense. |
Divine Benison III | 70 | Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction. |
Auto-Regen II | 76 | Gradually restores HP. |
Clear Mind V | 80 | Further increases Hmp while resting. |
Divine Benison IV | 80 | Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction. |
Magic Defense Bonus V | 81 | Further increases magical defense. |
Shield Defense Bonus | 85 | Reduces damage taken when blocking an attack with a shield. |
Divine Benison V | 90 | Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Benediction | 1 | Instant | 2 hours | Restores a large amount of HP and removes all status ailments for party members within area of effect. |
Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. Beneficial spells can be cast on party members to boost stats or restore health and damage dealing spells can be cast on mobs with devastating results.
Name | Level |
---|---|
Cure | 1 |
Poisona | 6 |
Paralyna | 9 |
Cure II | 11 |
Blindna | 14 |
Curaga | 16 |
Silena | 19 |
Cure III | 21 |
Raise | 25 |
Cursna | 29 |
Curaga II | 31 |
Reraise | 33 |
Viruna | 34 |
Stona | 39 |
Cure IV | 41 |
Curaga III | 51 |
Raise II | 56 |
Reraise II | 60 |
Cure V | 61 |
Raise III | 70 |
Curaga IV | 71 |
Reraise III | 75 |
Name | level |
---|---|
Barstonra | 5 |
Protect | 7 |
Protectra | 7 |
Barsleepra | 7 |
Barwatera | 9 |
Aquaveil | 10 |
Barpoisonra | 10 |
Barparalyzra | 12 |
Baraera | 13 |
Deodorize | 15 |
Barfira | 17 |
Shell | 17 |
Shellra | 17 |
Barblindra | 18 |
Blink | 19 |
Sneak | 20 |
Barblizzara | 21 |
Regen | 21 |
Barsilencera | 23 |
Invisible | 25 |
Barthundra | 25 |
Protectra II | 27 |
Protect II | 27 |
Stoneskin | 28 |
Erase | 32 |
Teleport-Holla | 36 |
Teleport-Mea | 36 |
Teleport-Dem | 36 |
Shell II | 37 |
Shellra II | 37 |
Teleport-Altep | 38 |
Teleport-Yhoat | 38 |
Barvira | 39 |
Haste | 40 |
Teleport-Vahzl | 42 |
Barpetra | 43 |
Regen II | 44 |
Protect III | 47 |
Recall-Jugner | 53 |
Recall-Pashh | 53 |
Recall-Meriph | 53 |
Shellra III | 57 |
Shell III | 57 |
Protectra IV | 63 |
Protect IV | 63 |
Regen III | 66 |
Shell IV | 68 |
Shellra IV | 68 |
Protectra V (merit) | 75 |
Shellra V (merit) | 75 |
Name | Level | Magic type |
---|---|---|
Dia | 3 | Enfeebling |
Paralyze | 4 | Enfeebling |
Banish | 5 | Divine |
Slow | 13 | Enfeebling |
Silence | 15 | Enfeebling |
Banishga | 15 | Divine |
Diaga | 18 | Enfeebling |
Banish II | 30 | Divine |
Dia II | 36 | Enfeebling |
Banishga II | 40 | Divine |
Flash | 45 | Divine |
Repose | 48 | Divine |
Holy | 50 | Divine |
Banish III | 65 | Divine |
Magic Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Healing Magic | A+ | 114 | 203 | 276 |
Divine Magic | A- | 114 | 203 | 269 |
Enhancing Magic | C+ | 105 | 190 | 230 |
Enfeebling Magic | C | 105 | 190 | 225 |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a players skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Club | B+ | 109 | 196 | 256 |
Staff | C+ | 105 | 190 | 230 |
Shield | D | 101 | 183 | 210 |
Evasion | E | 94 | 171 | 200 |
Throwing | E | 94 | 171 | 200 |
The most frequently seen subjobs for a White Mage are Black Mage, Summoner, and Red Mage in most parties, with Warrior and Ninja being more commonly used during soloing and in certain merit-point camps.
When you reach level 75 in any job you can begin to "Merit" that job along with attributes that will carry over to all your other jobs making it possible to make yourself even more versatile through new spells abilities and upgrades on other attributes, abilities, and spells
Name | Description |
---|---|
Divine Seal Recast | Shortens recast time by 20 seconds per upgrade. |
Cure Cast Time | Reduces casting time of cures by 4% per merit. |
Bar Spell Effect | Increase the potency of bar spells and add a magic defense bonus of 2 points per merit. |
Banish Effect | Increase the damage of banish by 2, and length of def. down effect by 2 seconds per merit. |
Regen Effect | Increases the amount of HP gained per tick by 1 per merit. |
Name | Description |
---|---|
Martyr | Sacrifices 25% of your current HP to grant another party member twice the amount of HP recast starts at 20min and is reduced by 2 min and 39 seconds per upgrade. (Stoneskin nullifies damage taken) |
Devotion | Sacrifices 25% of your current HP to grant another party member the same amount of MP recast starts at 20min and is reduced by 2 min and 39 seconds per upgrade. (Stoneskin nullifies damage taken) |
Protectra V | Increases defense of party members within area of effect. Increases bonus defense by 2 per merit. |
Shellra V | Increases the magic defense of party members within area of effect. Increase bonus magic defense by 1 per merit. |