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1 | Rejuvenation Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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1 | Velium Winds Deals instant cold damage and reduces the movement speed of the target. |
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2 | Haze Impairment that decreases target's attack speed and offensive melee skills. |
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3 | Plague Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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3 | Ritual Healing Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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4 | Premonition An augmentation that increases the health and power of the mystic's ally. |
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5 | Divine Providence Allows a priest to create a heroic opportunity using the spells at his or her disposal. |
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5 | Runic Armor A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. |
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6 | Cure Cures impairments found on the target ally. |
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6 | Wrath Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma |
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7 | Rejuvenation II Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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7 | Deteriorate An impairment that decreases the target's strength and agility. |
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8 | Revive Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. |
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9 | Velium Winds II Deals instant cold damage and reduces the movement speed of the target. |
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9 | Enduring Breath An augmentation which grants an ally the ability to breathe under water. |
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10 | Ritual Healing II Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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10 | Haze II Impairment that decreases target's attack speed and offensive melee skills. |
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11 | Spirit Guide Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest. |
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11 | Plague II Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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12 | Ancestral Ward Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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13 | Spirits Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. |
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13 | Spirit of the Wolf Increases the movement speed of an ally while out of combat. |
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14 | Transcendence Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. |
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14 | Umbral Warding Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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15 | Eidolic Ward Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. |
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15 | Rejuvenation III Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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16 | Ancestral Mettle A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. |
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16 | Premonition II An augmentation that increases the health and power of the mystic's ally. |
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17 | Velium Winds III Deals instant cold damage and reduces the movement speed of the target. |
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18 | Spirit of the Mammoth A group augmentation that increases the strength and stamina of the mystic's group. |
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18 | Ritual Healing III Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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19 | Runic Armor II A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. |
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19 | Ancestral Ward II Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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20 | Ursine Avatar The mystic takes on the form of a bear, increasing wisdom, spell resistance, and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos |
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21 | Deteriorate II An impairment that decreases the target's strength and agility. |
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22 | Path of the Grey Resurrects a dead ally. This spell can be used in combat and has a longer range than normal. |
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22 | Rejuvenation IV Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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23 | Glacial Flames An impairment that deals cold damage over time to the enemy. |
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23 | Water Spirit Augmentation which grants the mystic's group the ability to walk and breathe under water. |
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24 | Haze III Impairment that decreases target's attack speed and offensive melee skills. |
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25 | Plague III Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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26 | Echoes of the Ancients An impairment that reduces the max health, noxious resistance and elemental resistance to an entire enemy encounter. "Choose to be strong of body and not strong of soul." - General Urduuk |
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26 | Ancestral Ward III Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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27 | Spirits II Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. |
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28 | Transcendence II Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. |
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28 | Umbral Warding II Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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29 | Prophetic Ward A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. |
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29 | Rejuvenation V Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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30 | Premonition III An augmentation that increases the health and power of the mystic's ally. |
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30 | Ancestral Mettle II A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. |
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31 | Velium Winds IV Deals instant cold damage and reduces the movement speed of the target. |
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32 | Ritual Healing IV Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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32 | Spirit of the Mammoth II A group augmentation that increases the strength and stamina of the mystic's group. |
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32 | Wrath of the Ancients Deals instant disease damage to the enemy and surrounding encounter members. |
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33 | Runic Armor III A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. |
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34 | Ursine Avatar II The mystic takes on the form of a bear, increasing wisdom, spell resistance, and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos |
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35 | Lethargy An impairment that decreases the attack speed of the enemy and surrounding encounter members. |
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35 | Umbral Trap Impairment placed upon an encounter that lowers their combat attack damage. This spell has an extended duration. |
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35 | Deteriorate III An impairment that decreases the target's strength and agility. |
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36 | Fields of the Grey Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal. |
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37 | Glacial Flames II An impairment that deals cold damage over time to the enemy. |
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38 | Haze IV Impairment that decreases target's attack speed and offensive melee skills. |
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39 | Lamenting Soul Impairment that decreases target's combat attack damage. |
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39 | Plague IV Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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40 | Echoes of the Ancients II An impairment that reduces the max health, noxious resistance and elemental resistance to an entire enemy encounter. "Choose to be strong of body and not strong of soul." - General Urduuk |
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40 | Ancestral Ward IV Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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41 | Spirits III Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. |
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41 | Ancestral Savior If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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42 | Ebbing Spirit Cures impairments on the mystic's group. |
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42 | Transcendence III Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. |
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42 | Umbral Warding III Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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43 | Rejuvenation VI Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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43 | Prophetic Ward II A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. |
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44 | Ancestral Mettle III A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. |
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44 | Premonition IV An augmentation that increases the health and power of the mystic's ally. |
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45 | Lunar Attendant Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies. |
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45 | Velium Winds V Deals instant cold damage and reduces the movement speed of the target. |
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46 | Ritual Healing V Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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46 | Wrath of the Ancients II Deals instant disease damage to the enemy and surrounding encounter members. |
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46 | Spirit of the Mammoth III A group augmentation that increases the strength and stamina of the mystic's group. |
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47 | Ancestral Avatar An augmentation which increases strength, stamina, agility, and base avoidance. |
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47 | Runic Armor IV A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. |
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48 | Wards of the Eidolon Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time. |
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48 | Ursine Avatar III The mystic takes on the form of a bear, increasing wisdom, spell resistance, and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos |
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49 | Deteriorate IV An impairment that decreases the target's strength and agility. |
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49 | Lethargy II An impairment that decreases the attack speed of the enemy and surrounding encounter members. |
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50 | Recall of the Grey Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat. |
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50 | Oberon Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic's power is drained, but the spell can be toggled off early if desired. |
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51 | Glacial Flames III An impairment that deals cold damage over time to the enemy. |
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52 | Torpor Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. |
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52 | Haze V Impairment that decreases target's attack speed and offensive melee skills. |
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53 | Lamenting Soul II Impairment that decreases target's combat attack damage. |
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53 | Plague V Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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54 | Ancestral Ward V Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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54 | Echoes of the Ancients III An impairment that reduces the max health, noxious resistance and elemental resistance to an entire enemy encounter. "Choose to be strong of body and not strong of soul." - General Urduuk |
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55 | Slothful Spirit Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 3 times. |
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55 | Ancestral Savior II If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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55 | Spirits IV Reduces threat and stuns targets surrounding the mystic. |
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56 | Ebbing Spirit II Cures impairments on the mystic's group. |
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56 | Umbral Warding IV Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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56 | Transcendence IV Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. |
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57 | Prophetic Ward III A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. |
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57 | Rejuvenation VII Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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58 | Premonition V An augmentation that increases the health and power of the mystic's ally. |
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58 | Ancestral Mettle IV A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. |
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58 | Ancestral Balm Cures all impairment types on target ally. |
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59 | Lunar Attendant II Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies. |
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59 | Velium Winds VI Deals instant cold damage and reduces the movement speed of the target. |
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60 | Wrath of the Ancients III Deals instant disease damage to the enemy and surrounding encounter members. |
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60 | Spirit of the Mammoth IV A group augmentation that increases the strength and stamina of the mystic's group. |
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60 | Ritual Healing VI Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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61 | Runic Armor V A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. |
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61 | Ancestral Avatar II An augmentation which increases strength, stamina, agility, and base avoidance. |
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62 | Ursine Avatar IV The mystic takes on the form of a bear, increasing wisdom, spell resistance, and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos |
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63 | Lethargy III An impairment that decreases the attack speed of the enemy and surrounding encounter members. |
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64 | Deteriorate V An impairment that decreases the target's strength and agility. |
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65 | Bolster Greatly boosts the attribute scores and size of an ally for a limited duration. |
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65 | Glacial Flames IV An impairment that deals cold damage over time to the enemy. |
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66 | Haze VI Impairment that decreases target's attack speed and offensive melee skills. |
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67 | Lamenting Soul III Impairment that decreases target's combat attack damage. |
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67 | Plague VI Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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68 | Ancestral Ward VI Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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68 | Echoes of the Ancients IV An impairment that reduces the max health, noxious resistance and elemental resistance to an entire enemy encounter. "Choose to be strong of body and not strong of soul." - General Urduuk |
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69 | Spirits V Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. |
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69 | Ancestral Savior III If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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70 | Transcendence V Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. |
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70 | Ebbing Spirit III Cures impairments on the mystic's group. |
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70 | Oberon II Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic's power is drained, but the spell can be toggled off early if desired. |
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70 | Umbral Warding V Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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71 | Prophetic Ward IV A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. |
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71 | Rejuvenation VIII Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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72 | Ancestral Mettle V A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. |
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72 | Velium Winds VII Deals instant cold damage and reduces the movement speed of the target. |
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72 | Premonition VI An augmentation that increases the health and power of the mystic's ally. |
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72 | Torpor II Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. |
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73 | Lunar Attendant III Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies. |
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73 | Ritual Healing VII Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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73 | Spirit of the Mammoth V A group augmentation that increases the strength and stamina of the mystic's group. |
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74 | Runic Armor VI A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. |
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74 | Wrath of the Ancients IV Deals instant disease damage to the enemy and surrounding encounter members. |
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74 | Slothful Spirit II Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 3 times. |
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75 | Ancestral Avatar III An augmentation which increases strength, stamina, agility, and base avoidance. |
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76 | Ancestral Balm II Cures all impairment types on target ally. |
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76 | Ursine Avatar V The mystic takes on the form of a bear, increasing wisdom, spell resistance, and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos |
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76 | Deteriorate VI An impairment that decreases the target's strength and agility. |
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77 | Glacial Flames V An impairment that deals cold damage over time to the enemy. |
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78 | Ancestral Ward VII Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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78 | Plague VII Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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79 | Umbral Warding VI Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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79 | Spirits VI Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. |
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79 | Echoes of the Ancients V An impairment that reduces the max health, noxious resistance and elemental resistance to an entire enemy encounter. "Choose to be strong of body and not strong of soul." - General Urduuk |
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80 | Ancestral Savior IV If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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80 | Transcendence VI Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. |
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80 | Cure Curse Cures curse impairments on the target ally. |
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80 | Oberon III Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic's power is drained, but the spell can be toggled off early if desired. |
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80 | Ancestral Sentry Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world. |
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81 | Rejuvenation IX Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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81 | Prophetic Ward V A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. |
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82 | Torpor III Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. |
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82 | Ancestral Mettle VI A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. |
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82 | Premonition VII An augmentation that increases the health and power of the mystic's ally. |
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82 | Velium Winds VIII Deals instant cold damage and reduces the movement speed of the target. |
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83 | Ritual Healing VIII Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. |
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83 | Spirit of the Mammoth VI A group augmentation that increases the strength and stamina of the mystic's group. |
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83 | Lunar Attendant IV Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies. |
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84 | Wrath of the Ancients V Deals instant disease damage to the enemy and surrounding encounter members. |
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84 | Slothful Spirit III Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 3 times. |
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84 | Runic Armor VII A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. |
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85 | Ancestral Avatar IV An augmentation which increases strength, stamina, agility, and base avoidance. |
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86 | Ancestral Balm III Cures all impairment types on target ally. |
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86 | Deteriorate VII An impairment that decreases the target's strength and agility. |
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86 | Ursine Avatar VI The mystic takes on the form of a bear, increasing wisdom, spell resistance, and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos |
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87 | Glacial Flames VI An impairment that deals cold damage over time to the enemy. |
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88 | Plague VIII Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. |
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88 | Ancestral Ward VIII Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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89 | Spirits VII Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. |
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89 | Echoes of the Ancients VI An impairment that reduces the max health, noxious resistance and elemental resistance to an entire enemy encounter. "Choose to be strong of body and not strong of soul." - General Urduuk |
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89 | Umbral Warding VII Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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90 | Oberon IV Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic's power is drained, but the spell can be toggled off early if desired. |
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90 | Ancestral Sentry II Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world. |
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90 | Ancestral Savior V If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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90 | Transcendence VII Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. |