Level | Ability | |
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1 | Pummel A melee attack that does some extra damage. |
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2 | Meteor Fist A high damage melee attack that costs the bruiser's health instead of power. |
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3 | Ignore Pain Replenishes some of the bruiser's health. |
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4 | Smoldering Fists Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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4 | Bodyguard Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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5 | Roundhouse A kick attack that deals moderate crushing damage. |
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5 | Fighting Chance Allows a fighter to begin a heroic opportunity. |
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6 | Pummel II A melee attack that does some extra damage. |
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7 | Beatdown A melee attack that strikes nearby enemies surrounding the bruiser. |
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9 | Brutality Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies. |
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10 | Ignore Pain II Replenishes some of the bruiser's health. |
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10 | Merciless Stomp A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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11 | Blaze Kick A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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12 | Bob and Weave Increases the bruiser's strength, base avoidance, spell resistance, and physical mitigation. |
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13 | Shoulder Charge A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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13 | Indomitable Will Dispels hostile mental effects. This ability can be used while stifled or stunned. |
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14 | Feign Death Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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15 | Lightning Fists The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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16 | Smoldering Fists II Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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16 | Bodyguard II Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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17 | Slurred Insult III Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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17 | Meteor Fist II A high damage melee attack that costs the bruiser's health instead of power. |
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19 | One Hundred Hand Punch Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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19 | Roundhouse II A kick attack that deals moderate crushing damage. |
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20 | Ignore Pain III Heals a percentage of the bruiser's health. |
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20 | Intercept II Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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21 | Shrug Off Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance. |
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21 | Beatdown II A melee attack that strikes nearby enemies surrounding the bruiser. |
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22 | Abuse II Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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22 | Manhandle Increases your chance at an additional attack with increased hate every time you strike in melee. |
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23 | Brutality II Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies. |
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24 | Merciless Stomp II A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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24 | Intimidate Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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25 | Blaze Kick II A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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25 | Rescue Greatly increases the target's hate towards the fighter. |
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26 | Bruising Spirit Increases the bruiser's physical mitigation at the cost of health over time. |
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26 | Bob and Weave II Increases the bruiser's strength, base avoidance, spell resistance, and physical mitigation. |
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27 | Indomitable Will II Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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27 | Shoulder Charge II A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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28 | Eye Gouge An extra attack that decreases the target's accuracy on a successful hit. |
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28 | Feign Death II Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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29 | Pummel III A melee attack that does some extra damage. |
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29 | Lightning Fists II The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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30 | Uppercut Launches a punch attack that knocks down the target on a successful hit. |
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30 | Instill Panic Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance. |
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30 | Bodyguard III Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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31 | Meteor Fist III A high damage melee attack that costs the bruiser's health instead of power. |
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31 | Slurred Insult IV Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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32 | Sucker Punch A powerful melee attack that dazes the target. It must be made from behind or to the side of the target. |
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32 | Shrug Off II Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance. |
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33 | One Hundred Hand Punch II Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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33 | Roundhouse III A kick attack that deals moderate crushing damage. |
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34 | Intercept III Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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34 | Ignore Pain IV Heals a percentage of the bruiser's health. |
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35 | Devastation Fist Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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35 | Smoldering Fists III Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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35 | Beatdown III A melee attack that strikes nearby enemies surrounding the bruiser. |
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36 | Abuse III Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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36 | Manhandle II Increases your chance at an additional attack with increased hate every time you strike in melee. |
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37 | Brutality III Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies. |
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38 | Merciless Stomp III A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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38 | Intimidate II Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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39 | Blaze Kick III A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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40 | Bruising Spirit II Increases the bruiser's physical mitigation at the cost of health over time. |
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40 | Bob and Weave III Increases the bruiser's strength, base avoidance, spell resistance, and physical mitigation. |
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40 | Rock Skin Stuns the bruiser in place while greatly increasing trauma mitigation. |
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41 | Shoulder Charge III A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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41 | Indomitable Will III Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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42 | Eye Gouge II An extra attack that decreases the target's accuracy on a successful hit. |
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42 | Feign Death III Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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43 | Pummel IV A melee attack that does some extra damage. |
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43 | Lightning Fists III The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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44 | Bodyguard IV Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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44 | Bruising This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. |
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44 | Uppercut II Launches a punch attack that knocks down the target on a successful hit. |
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45 | Meteor Fist IV A high damage melee attack that costs the bruiser's health instead of power. |
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45 | Slurred Insult V Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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46 | Sucker Punch II A powerful melee attack that dazes the target. It must be made from behind or to the side of the target. |
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46 | Shrug Off III Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance. |
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47 | One Hundred Hand Punch III Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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47 | Roundhouse IV A kick attack that deals moderate crushing damage. |
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48 | Ignore Pain V Heals a percentage of the bruiser's health. |
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49 | Beatdown IV A melee attack that strikes nearby enemies surrounding the bruiser. |
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49 | Smoldering Fists IV Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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49 | Devastation Fist II Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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50 | Instill Panic II Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance. |
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50 | Savage Assault A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target. |
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50 | Abuse IV Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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50 | Manhandle III Increases your chance at an additional attack with increased hate every time you strike in melee. |
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51 | Brutality IV Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies. |
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52 | Stone Deaf Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Upgrades to this ability increase the chance that this effect will absorb higher level sources of damage. |
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52 | Merciless Stomp IV A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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52 | Intimidate III Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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53 | Blaze Kick IV A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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54 | Bob and Weave IV Increases the bruiser's strength, base avoidance, spell resistance, and physical mitigation. |
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54 | Bruising Spirit III Increases the bruiser's physical mitigation at the cost of health over time. |
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54 | Rock Skin II Stuns the bruiser in place while greatly increasing trauma mitigation. |
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55 | Shoulder Charge IV A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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55 | Indomitable Will IV Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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55 | Sonic Punch Teleporting attack that interrupts the target. You must be at range to use this attack. |
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56 | Eye Gouge III An extra attack that decreases the target's accuracy on a successful hit. |
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56 | Feign Death IV Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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57 | Pummel V A melee attack that does some extra damage. |
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57 | Lightning Fists IV The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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58 | Uppercut III Launches a punch attack that knocks down the target on a successful hit. |
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58 | Bruising II This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. |
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58 | Bodyguard V Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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58 | Close Mind Grants the bruiser immunity to control based effects for a limited duration. This ability can be used while stifled or stunned, and has a recurrent power cost. |
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59 | Meteor Fist V A high damage melee attack that costs the bruiser's health instead of power. |
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59 | Slurred Insult VI Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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60 | Shrug Off IV Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance. |
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60 | Sucker Punch III A powerful melee attack that dazes the target. It must be made from behind or to the side of the target. |
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61 | Roundhouse V A kick attack that deals moderate crushing damage. |
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62 | One Hundred Hand Punch IV Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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63 | Smoldering Fists V Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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63 | Beatdown V A melee attack that strikes nearby enemies surrounding the bruiser. |
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63 | Devastation Fist III Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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64 | Abuse V Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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64 | Manhandle IV Increases your chance at an additional attack with increased hate every time you strike in melee. |
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65 | Brutality V Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies. |
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65 | Knockout Combination For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down. |
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66 | Intimidate IV Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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66 | Merciless Stomp V A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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67 | Blaze Kick V A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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68 | Bob and Weave V Increases the bruiser's strength, base avoidance, spell resistance, and physical mitigation. |
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68 | Rock Skin III Stuns the bruiser in place while greatly increasing trauma mitigation. |
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68 | Bruising Spirit IV Increases the bruiser's physical mitigation at the cost of health over time. |
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69 | Indomitable Will V Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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69 | Shoulder Charge V A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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70 | Savage Assault II A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target. |
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70 | Eye Gouge IV An extra attack that decreases the target's accuracy on a successful hit. |
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70 | Feign Death V Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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71 | Bruising III This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. |
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71 | Lightning Fists V The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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71 | Pummel VI A melee attack that does some extra damage. |
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72 | Bodyguard VI Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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72 | Uppercut IV Launches a punch attack that knocks down the target on a successful hit. |
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72 | Slurred Insult VII Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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73 | Sucker Punch IV A powerful melee attack that dazes the target. It must be made from behind or to the side of the target. |
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73 | Devastation Fist IV Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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73 | Meteor Fist VI A high damage melee attack that costs the bruiser's health instead of power. |
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74 | Roundhouse VI A kick attack that deals moderate crushing damage. |
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74 | Sonic Punch II Teleporting attack that interrupts the target. You must be at range to use this attack. |
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74 | One Hundred Hand Punch V Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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75 | Smoldering Fists VI Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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75 | Beatdown VI A melee attack that strikes nearby enemies surrounding the bruiser. |
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76 | Abuse VI Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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76 | Manhandle V Increases your chance at an additional attack with increased hate every time you strike in melee. |
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76 | Brutality VI Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies. |
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77 | Blaze Kick VI A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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77 | Intimidate V Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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77 | Merciless Stomp VI A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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78 | Knockout Combination II For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down. |
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78 | Bruising Spirit V Increases the bruiser's physical mitigation at the cost of health over time. |
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78 | Rock Skin IV Stuns the bruiser in place while greatly increasing trauma mitigation. |
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79 | Indomitable Will VI Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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79 | Shoulder Charge VI A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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79 | Bob and Weave VI Increases the bruiser's strength, base avoidance, spell resistance, and physical mitigation. |
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80 | Eye Gouge V An extra attack that decreases the target's accuracy on a successful hit. |
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80 | Divide and Conquer Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you. |
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80 | Savage Assault III A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target. |
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81 | Lightning Fists VI The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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81 | Bruising IV This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. |
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81 | Pummel VII A melee attack that does some extra damage. |
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82 | Slurred Insult VIII Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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82 | Bodyguard VII Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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82 | Uppercut V Launches a punch attack that knocks down the target on a successful hit. |
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83 | Sucker Punch V A powerful melee attack that dazes the target. It must be made from behind or to the side of the target. |
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83 | Devastation Fist V Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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83 | Meteor Fist VII A high damage melee attack that costs the bruiser's health instead of power. |
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84 | Sonic Punch III Teleporting attack that interrupts the target. You must be at range to use this attack. |
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84 | One Hundred Hand Punch VI Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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84 | Roundhouse VII A kick attack that deals moderate crushing damage. |
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85 | Smoldering Fists VII Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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85 | Beatdown VII A melee attack that strikes nearby enemies surrounding the bruiser. |
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86 | Abuse VII Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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86 | Manhandle VI Increases your chance at an additional attack with increased hate every time you strike in melee. |
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86 | Brutality VII Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies. |
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87 | Merciless Stomp VII A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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87 | Intimidate VI Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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87 | Blaze Kick VII A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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88 | Bruising Spirit VI Increases the bruiser's physical mitigation at the cost of health over time. |
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88 | Knockout Combination III For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down. |
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88 | Rock Skin V Stuns the bruiser in place while greatly increasing trauma mitigation. |
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89 | Bob and Weave VII Increases the bruiser's strength, base avoidance, spell resistance, and physical mitigation. |
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89 | Indomitable Will VII Dispels hostile mental effects. This ability can be used while stifled or stunned. |
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89 | Shoulder Charge VII A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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90 | Divide and Conquer II Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you. |
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90 | Savage Assault IV A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target. |
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90 | Eye Gouge VI An extra attack that decreases the target's accuracy on a successful hit. |