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1 | Hemorrhage Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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2 | Medusa Gaze Stuns the coercer's target and deals mental damage. |
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2 | Charm Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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3 | Brainshock Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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4 | Magi's Shielding An augmentation spell that benefits the caster by increasing avoidance, spell resistance, maximum Health, and decreasing the chance of interruption. |
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5 | Forced Hesitation Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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5 | Arcane Augur Grants a chance to create a heroic opportunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mage's true measure." - The Foci, Opal Darkbriar |
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6 | Hemorrhage II Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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6 | Cure Arcane Cures magic, mental, and divine impairments on target ally. |
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7 | Power of Mind An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. |
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8 | Simple Minds Deals mental damage over time and drains power of target enemy and surrounding encounter members. |
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9 | See Invisibility An augmentation that allows a mage's ally to see invisible enemies. |
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9 | Absorb Magic Dispels beneficial magic spells from the mage's target and absorbs some of their power. |
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10 | Brainshock II Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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10 | Shrink Servant Reduces the overall size of your primary pet. |
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10 | Charm II Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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11 | Ego Shock Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. |
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12 | Mesmerize II Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
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12 | Signet of Intellect A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group. |
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12 | Hemorrhage III Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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13 | Shift Mana Slowly converts the coercer's health into power over time. |
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13 | Medusa Gaze II Stuns the coercer's target and deals mental damage. |
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14 | Asylum Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
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15 | Blink Reduces Hate towards the Enchanter from opponents in the immediate area and randomly teleports the Enchanter to a random location nearby. Care must be taken when using Blink, it has the potential to aggravate nearby non-hostile beings! |
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15 | Call Servant Summons your primary pet to the immediate area. |
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15 | Veil of the Unseen Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally. |
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16 | Silence Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time. |
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16 | Stupefy Stuns the target and nearby encounter members. |
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17 | Brainshock III Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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18 | Breeze Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis |
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19 | Forced Hesitation II Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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20 | Obliterated Psyche Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent. |
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20 | Velocity Increases the combat attack damage of target ally. |
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20 | Hemorrhage IV Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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20 | Charm III Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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21 | Power of Mind II An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. |
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22 | Simple Minds II Deals mental damage over time and drains power of target enemy and surrounding encounter members. |
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23 | Unveil A group augmentation that grants ultravision and allows the coercer's allies to see invisible enemies. |
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23 | Hostage An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers. |
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24 | Enraging Demeanor An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack. This spell does not require any concentration cost, but can only be maintained on a single ally. |
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24 | Mesmerize III Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
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25 | Ego Shock II Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. |
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25 | Pure Awe Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects. |
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26 | Signet of Intellect II A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group. |
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27 | Medusa Gaze III Stuns the coercer's target and deals mental damage. |
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27 | Shift Mana II Slowly converts the coercer's health into power over time. |
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28 | Asylum II Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
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28 | Destructive Mind An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits. |
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29 | Hemorrhage V Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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30 | Stupefy II Stuns the target and nearby encounter members. |
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30 | Silence II Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time. |
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31 | Brainshock IV Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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32 | Cannibalize Thoughts Decreases target's intelligence for a short duration, granting power over time to the coercer's group. |
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33 | Charm IV Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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33 | Breeze II Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis |
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33 | Forced Hesitation III Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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34 | Velocity II Increases the combat attack damage of target ally. |
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35 | Power of Mind III An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. |
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35 | Mana Cloak Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage. |
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35 | Peaceful Link An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet. |
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35 | Obliterated Psyche II Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent. |
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36 | Simple Minds III Deals mental damage over time and drains power of target enemy and surrounding encounter members. |
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37 | Hostage II An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers. |
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38 | Enraging Demeanor II An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack. This spell does not require any concentration cost, but can only be maintained on a single ally. |
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38 | Mesmerize IV Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
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39 | Pure Awe II Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects. |
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39 | Ego Shock III Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. |
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40 | Spell Curse An impairment on an encounter that deals mental damage to a target whenever they are struck by a damaging spell for up to 3 spells. |
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40 | Signet of Intellect III A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group. |
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40 | Reek of Terror For a short duration, enemies surrounding the Coercer are feared, and their hate towards the Coercer is reduced. |
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41 | Medusa Gaze IV Stuns the coercer's target and deals mental damage. |
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41 | Shift Mana III Slowly converts the coercer's health into power over time. |
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42 | Asylum III Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
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42 | Destructive Mind II An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits. |
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43 | Hemorrhage VI Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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44 | Stupefy III Stuns the target and nearby encounter members. |
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44 | Silence III Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time. |
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45 | Brainshock V Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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46 | Cannibalize Thoughts II Decreases target's intelligence for a short duration, granting power over time to the coercer's group. |
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47 | Forced Hesitation IV Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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47 | Breeze III Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis |
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47 | Charm V Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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48 | Velocity III Increases the combat attack damage of target ally. |
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48 | Mind's Eye Grants some power over time to the coercer's group for a limited duration. |
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49 | Power of Mind IV An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. |
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49 | Peaceful Link II An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet. |
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50 | Shock Wave A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected. |
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50 | Obliterated Psyche III Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent. |
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50 | Simple Minds IV Deals mental damage over time and drains power of target enemy and surrounding encounter members. |
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51 | Hostage III An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers. |
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52 | Enraging Demeanor III An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack. This spell does not require any concentration cost, but can only be maintained on a single ally. |
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52 | Mindbend Impairment placed on a target opponent that has a chance to stun the opponent each time they successfully attack or cast any spell. This can occur up to three times before the impairment expires. |
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52 | Mesmerize V Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
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53 | Ego Shock IV Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. |
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53 | Mana Cloak II Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage. |
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53 | Pure Awe III Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects. |
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54 | Signet of Intellect IV A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group. |
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54 | Spell Curse II An impairment on an encounter that deals mental damage to a target whenever they are struck by a damaging spell for up to 3 spells. |
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55 | Amnesia Stuns the target briefly and wipes the enemy's memory of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person. |
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55 | Shift Mana IV Slowly converts the coercer's health into power over time. |
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55 | Medusa Gaze V Stuns the coercer's target and deals mental damage. |
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56 | Asylum IV Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
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56 | Destructive Mind III An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits. |
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57 | Hemorrhage VII Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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58 | Silence IV Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time. |
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58 | Stupefy IV Stuns the target and nearby encounter members. |
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58 | Channel Equalizes the power totals of the coercer's group. The sum of all power points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members. |
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59 | Brainshock VI Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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60 | Cannibalize Thoughts III Decreases target's intelligence for a short duration, granting power over time to the coercer's group. |
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61 | Charm VI Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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61 | Breeze IV Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis |
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61 | Forced Hesitation V Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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62 | Mind's Eye II Grants some power over time to the coercer's group for a limited duration. |
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62 | Velocity IV Increases the combat attack damage of target ally. |
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63 | Power of Mind V An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. |
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63 | Peaceful Link III An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet. |
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64 | Obliterated Psyche IV Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent. |
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64 | Simple Minds V Deals mental damage over time and drains power of target enemy and surrounding encounter members. |
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65 | Hostage IV An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers. |
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65 | Possess Essence The coercer extracts the essence of the targeted creature and takes control of it until they zone. |
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66 | Mesmerize VI Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
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67 | Pure Awe IV Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects. |
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67 | Ego Shock V Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. |
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68 | Signet of Intellect V A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group. |
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68 | Spell Curse III An impairment on an encounter that deals mental damage to a target whenever they are struck by a damaging spell for up to 3 spells. |
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69 | Shift Mana V Slowly converts the coercer's health into power over time. |
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69 | Medusa Gaze VI Stuns the coercer's target and deals mental damage. |
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70 | Asylum V Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
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70 | Shock Wave II A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected. |
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70 | Destructive Mind IV An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits. |
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71 | Mana Cloak III Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage. |
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71 | Hemorrhage VIII Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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71 | Stupefy V Stuns the target and nearby encounter members. |
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72 | Silence V Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time. |
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72 | Brainshock VII Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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73 | Forced Hesitation VI Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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73 | Breeze V Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis |
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73 | Cannibalize Thoughts IV Decreases target's intelligence for a short duration, granting power over time to the coercer's group. |
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74 | Mind's Eye III Grants some power over time to the coercer's group for a limited duration. |
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74 | Amnesia II Stuns the target briefly and wipes the enemy's memory of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person. |
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74 | Charm VII Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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75 | Power of Mind VI An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. |
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75 | Peaceful Link IV An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet. |
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76 | Obliterated Psyche V Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent. |
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76 | Channel II Equalizes the power totals of the coercer's group. The sum of all power points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members. |
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76 | Simple Minds VI Deals mental damage over time and drains power of target enemy and surrounding encounter members. |
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77 | Mesmerize VII Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
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77 | Hostage V An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers. |
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78 | Ego Shock VI Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. |
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78 | Spell Curse IV An impairment on an encounter that deals mental damage to a target whenever they are struck by a damaging spell for up to 3 spells. |
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78 | Pure Awe V Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects. |
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79 | Medusa Gaze VII Stuns the coercer's target and deals mental damage. |
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79 | Shift Mana VI Slowly converts the coercer's health into power over time. |
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79 | Signet of Intellect VI A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group. |
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80 | Shock Wave III A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected. |
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80 | Puppetmaster The coercer summons four small puppet pets that look like the coercer's current target. The coercer mocks their enemy with them by having them attack it. |
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80 | Asylum VI Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
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80 | Destructive Mind V An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits. |
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81 | Mana Cloak IV Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage. |
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81 | Hemorrhage IX Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. |
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82 | Silence VI Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time. |
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82 | Brainshock VIII Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. |
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83 | Cannibalize Thoughts V Decreases target's intelligence for a short duration, granting power over time to the coercer's group. |
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83 | Breeze VI Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis |
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83 | Forced Hesitation VII Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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84 | Amnesia III Stuns the target briefly and wipes the enemy's memory of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person. |
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84 | Charm VIII Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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84 | Mind's Eye IV Grants some power over time to the coercer's group for a limited duration. |
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85 | Peaceful Link V An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet. |
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85 | Power of Mind VII An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. |
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86 | Simple Minds VII Deals mental damage over time and drains power of target enemy and surrounding encounter members. |
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86 | Obliterated Psyche VI Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent. |
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87 | Hostage VI An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers. |
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87 | Mesmerize VIII Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
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88 | Spell Curse V An impairment on an encounter that deals mental damage to a target whenever they are struck by a damaging spell for up to 3 spells. |
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88 | Pure Awe VI Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects. |
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88 | Ego Shock VII Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. |
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89 | Medusa Gaze VIII Stuns the coercer's target and deals mental damage. |
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89 | Signet of Intellect VII A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group. |
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89 | Shift Mana VII Slowly converts the coercer's health into power over time. |
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90 | Destructive Mind VI An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits. |
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90 | Shock Wave IV A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected. |
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90 | Puppetmaster II The coercer summons four small puppet pets that look like the coercer's current target. The coercer mocks their enemy with them by having them attack it. |
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90 | Asylum VII Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |