Level | Ability | |
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1 | Waking Dragon A melee attack that does some extra damage. |
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2 | Frozen Palm A high damage melee attack that costs the monk's health instead of power. |
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3 | Mend Replenishes some of target's health and cures noxious impairments. |
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4 | Crouching Tiger Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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4 | Flow Like Wind Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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5 | Roundhouse Kick A melee attack that deals moderate slashing damage. |
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5 | Fighting Chance Allows a fighter to begin a heroic opportunity. |
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6 | Waking Dragon II A melee attack that does some extra damage. |
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7 | Crescent Strike A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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9 | Calm Tranquility Increases the attack and casting speeds of all the Monk's allies. |
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10 | Mend II Replenishes some of target's health and cures noxious impairments. |
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10 | Striking Cobra A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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11 | Rising Phoenix A powerful kick attack that knocks the target down on a successful hit. |
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12 | Inner Calm Increases the monk's strength, spell mitigation, and physical mitigation. |
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13 | Charging Tiger A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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13 | Will of the Heavens Dispels hostile mental effects. This ability can be used while stifled or stunned. |
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14 | Feign Death Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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15 | Lightning Palm For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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16 | Crouching Tiger II Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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16 | Flow Like Wind II Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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17 | Silent Threat III Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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17 | Frozen Palm II A high damage melee attack that costs the monk's health instead of power. |
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19 | Roundhouse Kick II A melee attack that deals moderate slashing damage. |
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19 | Five Rings Launches a flurry of attacks. |
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20 | Mend III Heals a percentage of target's health and cures noxious impairments. |
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20 | Intercept II Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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21 | Crescent Strike II A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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21 | Tranquil Vision Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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22 | Challenge II Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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22 | Rising Dragon A flying kick attack that deals additional heat damage over time on the target. |
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23 | Calm Tranquility II Increases the attack and casting speeds of all the Monk's allies. |
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24 | Wind Walk Allows a monk to travel invisibly until the monk is drained of power. |
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24 | Striking Cobra II A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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25 | Rising Phoenix II A powerful kick attack that knocks the target down on a successful hit. |
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25 | Rescue Greatly increases the target's hate towards the fighter. |
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26 | Inner Calm II Increases the monk's strength, spell mitigation, and physical mitigation. |
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26 | Body Like Mountain Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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27 | Charging Tiger II A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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27 | Will of the Heavens II Dispels hostile mental and elemental effects on the monk. This ability can be used while stifled or stunned. |
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28 | Dragon Rage Every attack the monk makes has a chance to increase hate with the attacked target. |
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28 | Feign Death II Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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29 | Waking Dragon III A melee attack that does some extra damage. |
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29 | Lightning Palm II For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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30 | Arctic Talon A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration. |
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30 | Instill Panic Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance. |
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30 | Crouching Tiger III Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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31 | Frozen Palm III A high damage melee attack that costs the monk's health instead of power. |
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31 | Silent Threat IV Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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32 | Everburning Flame Increases the monk's attack rate at the cost of slowly draining health. |
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32 | Tranquil Vision II Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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33 | Roundhouse Kick III A melee attack that deals moderate slashing damage. |
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33 | Five Rings II Launches a flurry of attacks. |
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34 | Mend IV Heals a percentage of target's health and cures noxious impairments. |
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34 | Intercept III Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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35 | Devastation Fist Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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35 | Flow Like Wind III Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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35 | Crescent Strike III A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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36 | Challenge III Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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36 | Rising Dragon II A flying kick attack that deals additional heat damage over time on the target. |
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37 | Calm Tranquility III Increases the attack and casting speeds of all the Monk's allies. |
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38 | Striking Cobra III A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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39 | Rising Phoenix III A powerful kick attack that knocks the target down on a successful hit. |
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40 | Mountain Stance Stuns you in place while greatly increasing your physical mitigation. |
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40 | Body Like Mountain II Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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40 | Inner Calm III Increases the monk's strength, spell mitigation, and physical mitigation. |
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41 | Will of the Heavens III Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned. |
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41 | Charging Tiger III A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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42 | Dragon Rage II Every attack the monk makes has a chance to increase hate with the attacked target. |
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42 | Feign Death III Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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43 | Lightning Palm III For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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43 | Waking Dragon IV A melee attack that does some extra damage. |
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44 | Arctic Talon II A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration. |
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44 | Crouching Tiger IV Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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44 | Black Widow Stance This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed. |
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45 | Silent Threat V Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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45 | Frozen Palm IV A high damage melee attack that costs the monk's health instead of power. |
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46 | Tranquil Vision III Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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46 | Everburning Flame II Increases the monk's attack rate at the cost of slowly draining health. |
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47 | Five Rings III Launches a flurry of attacks. |
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47 | Roundhouse Kick IV A melee attack that deals moderate slashing damage. |
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48 | Mend V Heals a percentage of target's health and cures noxious impairments. |
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49 | Crescent Strike IV A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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49 | Flow Like Wind IV Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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49 | Devastation Fist II Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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50 | Silent Palm A powerful attack that stifles the target for a short duration. |
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50 | Rising Dragon III A flying kick attack that deals additional heat damage over time on the target. |
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50 | Instill Panic II Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance. |
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50 | Challenge IV Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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51 | Calm Tranquility IV Increases the attack and casting speeds of all the Monk's allies. |
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52 | Outward Calm Allows the monk to ward non-physical sources of damage for a short duration. |
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52 | Striking Cobra IV A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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53 | Rising Phoenix IV A powerful kick attack that knocks the target down on a successful hit. |
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54 | Inner Calm IV Increases the monk's strength, spell mitigation, and physical mitigation. |
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54 | Mountain Stance II Stuns you in place while greatly increasing your physical mitigation. |
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54 | Body Like Mountain III Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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55 | Will of the Heavens IV Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned. |
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55 | Tsunami For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind. |
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55 | Charging Tiger IV A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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56 | Dragon Rage III Every attack the monk makes has a chance to increase hate with the attacked target. |
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56 | Feign Death IV Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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57 | Waking Dragon V A melee attack that does some extra damage. |
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57 | Lightning Palm IV For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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58 | Black Widow Stance II This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed. |
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58 | Crouching Tiger V Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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58 | Fall of the Phoenix Allows the monk to sometimes trick enemies into thinking that the entire group is dead. |
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58 | Arctic Talon III A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration. |
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59 | Silent Threat VI Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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59 | Frozen Palm V A high damage melee attack that costs the monk's health instead of power. |
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60 | Everburning Flame III Increases the monk's attack rate at the cost of slowly draining health. |
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60 | Tranquil Vision IV Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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61 | Roundhouse Kick V A melee attack that deals moderate slashing damage. |
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62 | Five Rings IV Launches a flurry of attacks. |
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63 | Crescent Strike V A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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63 | Flow Like Wind V Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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63 | Devastation Fist III Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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64 | Rising Dragon IV A flying kick attack that deals additional heat damage over time on the target. |
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64 | Challenge V Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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65 | Calm Tranquility V Increases the attack and casting speeds of all the Monk's allies. |
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65 | Dragonfire Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack. |
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66 | Striking Cobra V A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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67 | Rising Phoenix V A powerful kick attack that knocks the target down on a successful hit. |
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68 | Inner Calm V Increases the monk's strength, spell mitigation, and physical mitigation. |
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68 | Body Like Mountain IV Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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68 | Mountain Stance III Stuns you in place while greatly increasing your physical mitigation. |
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69 | Charging Tiger V A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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69 | Will of the Heavens V Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned. |
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70 | Silent Palm II A powerful attack that stifles the target for a short duration. |
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70 | Dragon Rage IV Every attack the monk makes has a chance to increase hate with the attacked target. |
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70 | Feign Death V Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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71 | Black Widow Stance III This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed. |
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71 | Waking Dragon VI A melee attack that does some extra damage. |
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71 | Lightning Palm V For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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72 | Crouching Tiger VI Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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72 | Outward Calm II Allows the monk to ward non-physical sources of damage for a short duration. |
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72 | Silent Threat VII Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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72 | Arctic Talon IV A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration. |
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73 | Devastation Fist IV Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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73 | Everburning Flame IV Increases the monk's attack rate at the cost of slowly draining health. |
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73 | Frozen Palm VI A high damage melee attack that costs the monk's health instead of power. |
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74 | Roundhouse Kick VI A melee attack that deals moderate slashing damage. |
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74 | Five Rings V Launches a flurry of attacks. |
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75 | Crescent Strike VI A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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75 | Flow Like Wind VI Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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76 | Challenge VI Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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76 | Calm Tranquility VI Increases the attack and casting speeds of all the Monk's allies. |
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76 | Rising Dragon V A flying kick attack that deals additional heat damage over time on the target. |
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77 | Striking Cobra VI A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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77 | Rising Phoenix VI A powerful kick attack that knocks the target down on a successful hit. |
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78 | Dragonfire II Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack. |
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78 | Body Like Mountain V Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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78 | Mountain Stance IV Stuns you in place while greatly increasing your physical mitigation. |
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79 | Charging Tiger VI A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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79 | Will of the Heavens VI Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned. |
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79 | Inner Calm VI Increases the monk's strength, spell mitigation, and physical mitigation. |
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80 | Silent Palm III A powerful attack that stifles the target for a short duration. |
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80 | Dragon Rage V Every attack the monk makes has a chance to increase hate with the attacked target. |
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80 | Peel Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates. |
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81 | Waking Dragon VII A melee attack that does some extra damage. |
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81 | Lightning Palm VI For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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81 | Black Widow Stance IV This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed. |
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82 | Arctic Talon V A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration. |
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82 | Crouching Tiger VII Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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82 | Silent Threat VIII Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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82 | Outward Calm III Allows the monk to ward non-physical sources of damage for a short duration. |
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83 | Frozen Palm VII A high damage melee attack that costs the monk's health instead of power. |
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83 | Devastation Fist V Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
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84 | Roundhouse Kick VII A melee attack that deals moderate slashing damage. |
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84 | Five Rings VI Launches a flurry of attacks. |
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85 | Flow Like Wind VII Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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85 | Crescent Strike VII A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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86 | Calm Tranquility VII Increases the attack and casting speeds of all the Monk's allies. |
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86 | Challenge VII Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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86 | Rising Dragon VI A flying kick attack that deals additional heat damage over time on the target. |
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87 | Striking Cobra VII A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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87 | Rising Phoenix VII A powerful kick attack that knocks the target down on a successful hit. |
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88 | Body Like Mountain VI Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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88 | Dragonfire III Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack. |
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88 | Mountain Stance V Stuns you in place while greatly increasing your physical mitigation. |
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89 | Charging Tiger VII A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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89 | Inner Calm VII Increases the monk's strength, spell mitigation, and physical mitigation. |
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89 | Will of the Heavens VII Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned. |
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90 | Peel II Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates. |
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90 | Dragon Rage VI Every attack the monk makes has a chance to increase hate with the attacked target. |
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90 | Silent Palm IV A powerful attack that stifles the target for a short duration. |