Level | Ability | |
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1 | Soulrot Quickly deals disease damage over time to an enemy. |
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1 | Undead Knight Summons a pet to obey the necromancer. |
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2 | Necrotic Reconstruction Transfers health from the necromancer to the pet. |
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2 | Pandemic Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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3 | Bloodcoil Deals unresistable disease damage over an extended time to target enemy. |
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4 | Magi's Shielding An augmentation spell that benefits the caster by increasing avoidance, spell resistance, maximum Health, and decreasing the chance of interruption. |
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5 | Chains of Torment Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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5 | Arcane Augur Grants a chance to create a heroic opportunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mage's true measure." - The Foci, Opal Darkbriar |
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6 | Soulrot II Quickly deals disease damage over time to an enemy. |
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6 | Cure Arcane Cures magic, mental, and divine impairments on target ally. |
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7 | Unholy Covenant An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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8 | Pandemic II Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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9 | See Invisibility An augmentation that allows a mage's ally to see invisible enemies. |
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9 | Absorb Magic Dispels beneficial magic spells from the mage's target and absorbs some of their power. |
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10 | Shrink Servant Reduces the overall size of your primary pet. |
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10 | Vampire Bats Deals piercing damage over time to target enemy and decreases their defense. |
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10 | Bloodcoil II Deals unresistable disease damage over an extended time to target enemy. |
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11 | Howl of the Damned An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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12 | Undead Knight II Summons a pet to obey the necromancer. |
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12 | Teachings of the Underworld A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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12 | Soulrot III Quickly deals disease damage over time to an enemy. |
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13 | Bloody Ritual Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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13 | Aqueous Soul An augmentation which grants an ally the ability to breathe under water. |
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14 | Necromantic Pact An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. |
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14 | Necrotic Reconstruction II Transfers health from the necromancer to the pet. |
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14 | Grisly Protection An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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15 | Invisibility Grants invisibility to an ally and reduces their movement. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally, and it breaks if one of the targets loses invisibility or the pet is dismissed. |
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15 | Call Servant Summons your primary pet to the immediate area. |
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16 | Bloodcloud Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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16 | Grasping Bones Briefly stuns the necromancer's target. |
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17 | Bloodcoil III Deals unresistable disease damage over an extended time to target enemy. |
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18 | Dark Heart Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart. |
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19 | Chains of Torment II Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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20 | Grim Sorcerer Summons an evil warlock spirit to obey the necromancer. |
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20 | Soulrot IV Quickly deals disease damage over time to an enemy. |
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20 | Lifetap Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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21 | Unholy Covenant II An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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21 | Dooming Darkness Deals disease damage over time and reduces the movement speed of the target. |
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22 | Pandemic III Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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23 | Blighted Horde Summons a swarm of plague rats on the necromancer's victim. |
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23 | Unliving Eyes A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies. |
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24 | Undead Knight III Summons an undead fighter to obey the necromancer. |
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24 | Fear Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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25 | Mortality Mark Drains the target's max health and wisdom, converting them to stamina and spell resistance for the necromancer. |
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25 | Howl of the Damned II An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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26 | Teachings of the Underworld II A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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27 | Bloody Ritual II Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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28 | Grisly Protection II An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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28 | Necrotic Reconstruction III Transfers health from the necromancer to the pet. |
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28 | Necromantic Pact II An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. |
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29 | Soulrot V Quickly deals disease damage over time to an enemy. |
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30 | Grasping Bones II Briefly stuns the necromancer's target. |
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30 | Bloodcloud II Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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31 | Bloodcoil IV Deals unresistable disease damage over an extended time to target enemy. |
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32 | Nightshade Summons a shadowy bard to serve the necromancer. |
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33 | Transfer Life Transfers health from the necromancer to target ally. |
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33 | Chains of Torment III Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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34 | Grim Sorcerer II Summons an evil warlock spirit to obey the necromancer. |
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35 | Awaken Grave Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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35 | Lifetap II Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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35 | Unholy Covenant III An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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35 | Vampire Bats II Deals piercing damage over time to target enemy and decreases their defense. |
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36 | Pandemic IV Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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36 | Dooming Darkness II Deals disease damage over time and reduces the movement speed of the target. |
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37 | Blighted Horde II Summons a swarm of plague rats on the necromancer's victim. |
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38 | Fear II Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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38 | Undead Knight IV Summons a Rotting Thrall minion to do the Necromancer's bidding. |
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39 | Howl of the Damned III An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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39 | Mortality Mark II Drains the target's max health and wisdom, converting them to stamina and spell resistance for the necromancer. |
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40 | Deathly Pallor Gives the illusion of death to the necromancer. This effect can be cancelled by standing. |
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40 | Rending A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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40 | Teachings of the Underworld III A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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41 | Bloody Ritual III Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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42 | Grisly Protection III An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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42 | Necrotic Reconstruction IV Transfers health from the necromancer to the pet. |
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42 | Necromantic Pact III An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. |
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43 | Soulrot VI Quickly deals disease damage over time to an enemy. |
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44 | Grasping Bones III Briefly stuns the necromancer's target. |
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44 | Bloodcloud III Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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45 | Bloodcoil V Deals unresistable disease damage over an extended time to target enemy. |
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46 | Nightshade II Summons a shadowy bard to serve the necromancer. |
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47 | Transfer Life II Transfers health from the necromancer to target ally. |
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47 | Chains of Torment IV Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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48 | Revivication Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range. |
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48 | Grim Sorcerer III Summons an evil warlock spirit to obey the necromancer. |
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49 | Awaken Grave II Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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49 | Unholy Covenant IV An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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50 | Lifetap III Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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50 | Pandemic V Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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50 | Lich Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich. |
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51 | Dooming Darkness III Deals disease damage over time and reduces the movement speed of the target. |
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51 | Blighted Horde III Summons a pack of rotting creatures on the necromancer's victim. |
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52 | Siphoning of Souls Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. |
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52 | Undead Knight V Summons an undead fighter to obey the necromancer. |
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52 | Fear III Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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53 | Mortality Mark III Drains the target's max health and wisdom, converting them to stamina and spell resistance for the necromancer. |
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53 | Vampire Bats III Deals piercing damage over time to target enemy and decreases their defense. |
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53 | Howl of the Damned IV An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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54 | Teachings of the Underworld IV A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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54 | Rending II A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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55 | Bloody Ritual IV Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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55 | Control Undead Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist. |
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56 | Necromantic Pact IV An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. |
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56 | Necrotic Reconstruction V Transfers health from the necromancer to the pet. |
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56 | Grisly Protection IV An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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57 | Soulrot VII Quickly deals disease damage over time to an enemy. |
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58 | Consumption A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet. |
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58 | Grasping Bones IV Briefly stuns the necromancer's target. |
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58 | Bloodcloud IV Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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59 | Bloodcoil VI Deals unresistable disease damage over an extended time to target enemy. |
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60 | Nightshade III Summons a shadowy bard to serve the necromancer. |
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61 | Chains of Torment V Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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61 | Transfer Life III Transfers health from the necromancer to target ally. |
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62 | Grim Sorcerer IV Summons an evil warlock spirit to obey the necromancer. |
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63 | Unholy Covenant V An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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63 | Awaken Grave III Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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64 | Lifetap IV Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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64 | Pandemic VI Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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65 | Undead Horde Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses. |
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65 | Blighted Horde IV Summons a pack of rotting creatures on the necromancer's victim. |
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66 | Undead Knight VI Summons an undead fighter to obey the necromancer. |
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66 | Fear IV Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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67 | Mortality Mark IV Drains the target's max health and wisdom, converting them to stamina and spell resistance for the necromancer. |
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67 | Howl of the Damned V An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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68 | Teachings of the Underworld V A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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68 | Rending III A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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69 | Bloody Ritual V Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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70 | Necrotic Reconstruction VI Transfers health from the necromancer to the pet. |
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70 | Necromantic Pact V An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. |
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70 | Grisly Protection V An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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70 | Lich II Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich. |
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71 | Vampire Bats IV Deals piercing damage over time to target enemy and decreases their defense. |
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71 | Bloodcloud V Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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71 | Soulrot VIII Quickly deals disease damage over time to an enemy. |
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72 | Grasping Bones V Briefly stuns the necromancer's target. |
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72 | Bloodcoil VII Deals unresistable disease damage over an extended time to target enemy. |
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72 | Siphoning of Souls II Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. |
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73 | Miragul's Dark Heart Summoning Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart. |
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73 | Nightshade IV Summons a shadowy bard to serve the necromancer. |
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73 | Chains of Torment VI Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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74 | Transfer Life IV Transfers health from the necromancer to target ally. |
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74 | Control Undead II Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist. |
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75 | Unholy Covenant VI An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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75 | Grim Sorcerer V Summons an evil warlock spirit to obey the necromancer. |
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75 | Awaken Grave IV Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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76 | Consumption II A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet. |
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76 | Pandemic VII Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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76 | Lifetap V Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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77 | Blighted Horde V Summons a pack of rotting creatures on the necromancer's victim. |
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77 | Undead Knight VII Summons an undead fighter to obey the necromancer. |
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77 | Fear V Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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78 | Mortality Mark V Drains the target's max health and wisdom, converting them to stamina and spell resistance for the necromancer. |
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78 | Howl of the Damned VI An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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78 | Rending IV A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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78 | Undead Horde II Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses. |
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79 | Bloody Ritual VI Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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79 | Teachings of the Underworld VI A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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80 | Necrotic Reconstruction VII Transfers health from the necromancer to the pet. |
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80 | Lich III Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich. |
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80 | Grisly Protection VI An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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80 | Necromantic Pact VI An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. |
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80 | Vampirism Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. |
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81 | Bloodcloud VI Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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81 | Vampire Bats V Deals piercing damage over time to target enemy and decreases their defense. |
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81 | Soulrot IX Quickly deals disease damage over time to an enemy. |
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82 | Grasping Bones VI Briefly stuns the necromancer's target. |
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82 | Bloodcoil VIII Deals unresistable disease damage over an extended time to target enemy. |
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82 | Siphoning of Souls III Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. |
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83 | Nightshade V Summons a shadowy bard to serve the necromancer. |
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83 | Chains of Torment VII Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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84 | Transfer Life V Transfers health from the necromancer to target ally. |
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85 | Unholy Covenant VII An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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85 | Grim Sorcerer VI Summons an evil warlock spirit to obey the necromancer. |
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85 | Awaken Grave V Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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86 | Pandemic VIII Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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86 | Lifetap VI Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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86 | Consumption III A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet. |
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87 | Fear VI Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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87 | Undead Knight VIII Summons an undead fighter to obey the necromancer. |
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87 | Blighted Horde VI Summons a pack of rotting creatures on the necromancer's victim. |
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88 | Rending V A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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88 | Howl of the Damned VII An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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88 | Undead Horde III Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses. |
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88 | Mortality Mark VI Drains the target's max health and wisdom, converting them to stamina and spell resistance for the necromancer. |
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89 | Bloody Ritual VII Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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89 | Teachings of the Underworld VII A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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90 | Necromantic Pact VII An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. |
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90 | Vampirism II Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. |
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90 | Minion Translocation |
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90 | Grisly Protection VII An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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90 | Lich IV Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich. |
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90 | Necrotic Reconstruction VIII Transfers health from the necromancer to the pet. |