Level | Ability | |
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1 | Lightning Strike A quick attack that strikes with lightning, inflicting heat damage. |
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1 | Stealth Allows the predator to move undetected and detect invisible creatures. |
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1 | Tracking |
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2 | Rear Shot A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
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2 | Emberstrike A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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3 | Searing Shot Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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4 | Pathfinding Grants increased movement speed to group. It suspends during combat. |
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4 | Cheap Shot Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun effect applies again after the first 2 seconds expire. |
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5 | Lucky Break Grants a scout the chance to create a heroic opportunity. "Better lucky than good." - Ebbo Deeppockets |
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5 | Sneak Attack An attack made from the side that deals moderate damage and stealths the ranger. |
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6 | Hilt Strike Deals a small amount of damage and briefly stuns the target. "I find a swift strike to the forehead does wonders when one needs to disorient." - Misa Ravensoul |
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7 | Ensnare Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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8 | Snipe Decreases target's defense. |
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8 | Lightning Strike II A quick attack that strikes with lightning, inflicting heat damage. |
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9 | Emberstrike II A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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10 | Ranger's Blade A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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11 | Hunter's Instinct Increases agility, base avoidance, attack speed, spell resistance, and in-combat movement speed of the ranger. |
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12 | Bloody Reminder A penetrating attack that deals significant damage over time. |
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13 | Immobilizing Lunge Deals damage and roots the target in place for a very short duration. |
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14 | Stalk Lowers target's hate towards the predator and places the predator into stealth. |
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15 | Lightning Strike III A quick attack that strikes with lightning, inflicting heat damage. |
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15 | Rear Shot II A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
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16 | Searing Shot II Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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17 | Archer's Fury Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance. |
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18 | Survival Instincts Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance. |
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18 | Evade II Reduces the target's hate towards the scout. |
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19 | Sneak Attack II An attack made from the side that deals moderate damage and stealths the ranger. |
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19 | Natural Selection A powerful ranged stealthed attack that strikes enemies in an area near the target. |
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20 | Makeshift Arrows The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks. |
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20 | Crippling Arrow A precise ranged attack that cripples target's parry and deflection skills. |
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21 | Emberstrike III A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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22 | Snipe II Decreases target's defense. |
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22 | Focus Aim Greatly improves the ranger's ranged skill and accuracy with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled. |
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23 | Ensnare II Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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24 | Ranger's Blade II A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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24 | Trick Shot Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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25 | Escape Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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25 | Primal Reflexes II Reduces the amount of hate that the ranger accumulates in combat. |
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26 | Bloody Reminder II A penetrating attack that deals significant damage over time. |
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26 | Hidden Shot A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
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27 | Immobilizing Lunge II Deals damage and roots the target in place for a very short duration. |
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27 | Hunter's Instinct II Increases agility, base avoidance, attack speed, spell resistance, and in-combat movement speed of the ranger. |
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28 | Triple Shot Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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28 | Stalk II Lowers target's hate towards the predator and places the predator into stealth. |
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29 | Rear Shot III A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
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29 | Lightning Strike IV A quick attack that strikes with lightning, inflicting heat damage. |
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30 | Searing Shot III Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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30 | Arrow Rip An attack that deals damage as the ranger attempts to rip an arrow from the target. |
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31 | Archer's Fury II Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance. |
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32 | Miracle Shot A ranged arrow attack that does not require line of sight. |
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32 | Survival Instincts II Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance. |
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32 | Evade III Reduces the target's hate towards the scout. |
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33 | Sneak Attack III An attack made from the side that deals moderate damage and stealths the ranger. |
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33 | Natural Selection II A powerful ranged stealthed attack that strikes enemies in an area near the target. |
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34 | Makeshift Arrows II The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks. |
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34 | Crippling Arrow II A precise ranged attack that cripples target's parry and deflection skills. |
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35 | Emberstrike IV A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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35 | Honed Reflexes Increases attack speed for a short duration. |
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36 | Snipe III Decreases target's defense. |
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36 | Focus Aim II Greatly improves the ranger's ranged skill and accuracy with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled. |
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37 | Ensnare III Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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38 | Trick Shot II Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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38 | Ranger's Blade III A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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39 | Primal Reflexes III Reduces the amount of hate that the ranger accumulates in combat. |
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40 | Bloody Reminder III A penetrating attack that deals significant damage over time. |
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40 | Hidden Shot II A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
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40 | Killing Instinct Increases the combat attack damage and ranged offensive skills of the ranger. |
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41 | Immobilizing Lunge III Deals damage and roots the target in place for a very short duration. |
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41 | Hunter's Instinct III Increases agility, base avoidance, attack speed, spell resistance, and in-combat movement speed of the ranger. |
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42 | Triple Shot II Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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42 | Stalk III Lowers target's hate towards the predator and places the predator into stealth. |
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43 | Rear Shot IV A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
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43 | Lightning Strike V A quick attack that strikes with lightning, inflicting heat damage. |
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44 | Searing Shot IV Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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44 | Arrow Rip II An attack that deals damage as the ranger attempts to rip an arrow from the target. |
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44 | Snaring Shot A ranged attack that slows target's movement on a successful hit. A bow is required. |
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45 | Archer's Fury III Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance. |
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46 | Evade IV Reduces the target's hate towards the scout. |
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46 | Miracle Shot II A ranged arrow attack that does not require line of sight. |
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46 | Survival Instincts III Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance. |
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47 | Sneak Attack IV An attack made from the side that deals moderate damage and stealths the ranger. |
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47 | Natural Selection III A powerful ranged stealthed attack that strikes enemies in an area near the target. |
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48 | Crippling Arrow III A precise ranged attack that cripples target's parry and deflection skills. |
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48 | Makeshift Arrows III The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks. |
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49 | Emberstrike V A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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50 | Storm of Arrows A ranged area attack centered at the target that deals great damage to the target and nearby encounter members. |
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50 | Snipe IV Decreases target's defense. |
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50 | Focus Aim III Greatly improves the ranger's ranged skill and accuracy with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled. |
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51 | Ensnare IV Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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52 | Thorny Trap Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration. |
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52 | Trick Shot III Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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52 | Ranger's Blade IV A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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53 | Primal Reflexes IV Reduces the amount of hate that the ranger accumulates in combat. |
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54 | Bloody Reminder IV A penetrating attack that deals significant damage over time. |
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54 | Killing Instinct II Increases the combat attack damage and ranged offensive skills of the ranger. |
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54 | Hidden Shot III A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
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55 | Immobilizing Lunge IV Deals damage and roots the target in place for a very short duration. |
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55 | Stream of Arrows The ranger fires a stream of arrows into the air, raining down upon their target's group. |
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55 | Hunter's Instinct IV Increases agility, base avoidance, attack speed, spell resistance, and in-combat movement speed of the ranger. |
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56 | Stalk IV Lowers target's hate towards the predator and places the predator into stealth. |
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56 | Triple Shot III Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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57 | Rear Shot V A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
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57 | Lightning Strike VI A quick attack that strikes with lightning, inflicting heat damage. |
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58 | Sniper Shot The most lethal ranged stealthed attack in the ranger's arsenal. |
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58 | Snaring Shot II A ranged attack that slows target's movement on a successful hit. A bow is required. |
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58 | Searing Shot V Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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58 | Arrow Rip III An attack that deals damage as the ranger attempts to rip an arrow from the target. |
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59 | Archer's Fury IV Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance. |
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60 | Survival Instincts IV Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance. |
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60 | Miracle Shot III A ranged arrow attack that does not require line of sight. |
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60 | Evade V Reduces the target's hate towards the scout. |
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61 | Natural Selection IV A powerful ranged stealthed attack that strikes enemies in an area near the target. |
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61 | Sneak Attack V An attack made from the side that deals moderate damage and stealths the ranger. |
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62 | Crippling Arrow IV A precise ranged attack that cripples target's parry and deflection skills. |
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62 | Makeshift Arrows IV The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks. |
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63 | Emberstrike VI A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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64 | Focus Aim IV Greatly improves the ranger's ranged skill and accuracy with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled. |
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64 | Snipe V Decreases target's defense. |
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65 | Hawk Attack Calls a hawk to assist the ranger's group. All non-fighters in the ranger's group have some of their hate siphoned towards the hawk. |
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65 | Ensnare V Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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66 | Ranger's Blade V A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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66 | Trick Shot IV Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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67 | Killing Instinct III Increases the combat attack damage and ranged offensive skills of the ranger. |
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68 | Hidden Shot IV A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
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68 | Bloody Reminder V A penetrating attack that deals significant damage over time. |
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69 | Immobilizing Lunge V Deals damage and roots the target in place for a very short duration. |
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69 | Hunter's Instinct V Increases agility, base avoidance, attack speed, spell resistance, and in-combat movement speed of the ranger. |
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70 | Storm of Arrows II A ranged area attack centered at the target that deals great damage to the target and nearby encounter members. |
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70 | Triple Shot IV Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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70 | Stalk V Lowers target's hate towards the predator and places the predator into stealth. |
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71 | Lightning Strike VII A quick attack that strikes with lightning, inflicting heat damage. |
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71 | Searing Shot VI Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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71 | Rear Shot VI A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
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72 | Arrow Rip IV An attack that deals damage as the ranger attempts to rip an arrow from the target. |
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72 | Thorny Trap II Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration. |
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72 | Snaring Shot III A ranged attack that slows target's movement on a successful hit. A bow is required. |
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72 | Archer's Fury V Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance. |
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73 | Natural Selection V A powerful ranged stealthed attack that strikes enemies in an area near the target. |
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73 | Evade VI Reduces the target's hate towards the scout. |
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73 | Survival Instincts V Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance. |
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73 | Miracle Shot IV A ranged arrow attack that does not require line of sight. |
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74 | Stream of Arrows II The ranger fires a stream of arrows into the air, raining down upon their target's group. |
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74 | Crippling Arrow V A precise ranged attack that cripples target's parry and deflection skills. |
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74 | Sneak Attack VI An attack made from the side that deals moderate damage and stealths the ranger. |
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74 | Makeshift Arrows V The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks. |
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75 | Snipe VI Decreases target's defense. |
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75 | Emberstrike VII A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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76 | Ensnare VI Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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76 | Sniper Shot II The most lethal ranged stealthed attack in the ranger's arsenal. |
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77 | Ranger's Blade VI A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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77 | Trick Shot V Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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78 | Hidden Shot V A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
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78 | Hawk Attack II Calls a hawk to assist the ranger's group. All non-fighters in the ranger's group have some of their hate siphoned towards the hawk. |
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78 | Bloody Reminder VI A penetrating attack that deals significant damage over time. |
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79 | Hunter's Instinct VI Increases agility, base avoidance, attack speed, spell resistance, and in-combat movement speed of the ranger. |
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79 | Immobilizing Lunge VI Deals damage and roots the target in place for a very short duration. |
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80 | Storm of Arrows III A ranged area attack centered at the target that deals great damage to the target and nearby encounter members. |
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80 | Coverage Coverage can only be used after any ranged combat art that requires stealth or positions. Coverage quickly places you into stealth. Your next ranged stealth attack under Coverage is more deadly. |
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80 | Triple Shot V Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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80 | Stalk VI Lowers target's hate towards the predator and places the predator into stealth. |
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81 | Lightning Strike VIII A quick attack that strikes with lightning, inflicting heat damage. |
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81 | Searing Shot VII Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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81 | Rear Shot VII A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
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81 | Makeshift Arrows VI The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks. |
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82 | Arrow Rip V An attack that deals damage as the ranger attempts to rip an arrow from the target. |
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82 | Snaring Shot IV A ranged attack that slows target's movement on a successful hit. A bow is required. |
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82 | Archer's Fury VI Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance. |
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82 | Thorny Trap III Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration. |
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83 | Survival Instincts VI Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance. |
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83 | Natural Selection VI A powerful ranged stealthed attack that strikes enemies in an area near the target. |
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83 | Evade VII Reduces the target's hate towards the scout. |
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83 | Miracle Shot V A ranged arrow attack that does not require line of sight. |
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84 | Crippling Arrow VI A precise ranged attack that cripples target's parry and deflection skills. |
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84 | Stream of Arrows III The ranger fires a stream of arrows into the air, raining down upon their target's group. |
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84 | Sneak Attack VII An attack made from the side that deals moderate damage and stealths the ranger. |
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85 | Snipe VII Decreases target's defense. |
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85 | Emberstrike VIII A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. |
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86 | Ensnare VII Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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86 | Sniper Shot III The most lethal ranged stealthed attack in the ranger's arsenal. |
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87 | Ranger's Blade VII A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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87 | Trick Shot VI Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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88 | Bloody Reminder VII A penetrating attack that deals significant damage over time. |
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88 | Hidden Shot VI A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
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88 | Hawk Attack III Calls a hawk to assist the ranger's group. All non-fighters in the ranger's group have some of their hate siphoned towards the hawk. |
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89 | Hunter's Instinct VII Increases agility, base avoidance, attack speed, spell resistance, and in-combat movement speed of the ranger. |
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89 | Immobilizing Lunge VII Deals damage and roots the target in place for a very short duration. |
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90 | Triple Shot VI Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
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90 | Stalk VII Lowers target's hate towards the predator and places the predator into stealth. |
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90 | Storm of Arrows IV A ranged area attack centered at the target that deals great damage to the target and nearby encounter members. |
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100 | Steady Bow Greatly improves the ranger's ranged skill and accuracy with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled. |