Level | Ability | |
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1 | Quick Strike A quick attack that deals medium damage and does slashing damage over time. |
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1 | Stealth Allows the predator to move undetected and detect invisible creatures. |
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1 | Tracking |
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2 | Gushing Wound A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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2 | Ambush A stealthed attack that deals great damage. It can only be used while in stealth. |
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3 | Deadly Shot Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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4 | Pathfinding Grants increased movement speed to group. It suspends during combat. |
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4 | Cheap Shot Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun effect applies again after the first 2 seconds expire. |
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5 | Lucky Break Grants a scout the chance to create a heroic opportunity. "Better lucky than good." - Ebbo Deeppockets |
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5 | Masked Strike An attack made from the side that deals moderate damage and stealths the assassin. |
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6 | Hilt Strike Deals a small amount of damage and briefly stuns the target. "I find a swift strike to the forehead does wonders when one needs to disorient." - Misa Ravensoul |
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7 | Caltrops Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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8 | Quick Strike II A quick attack that deals medium damage and does slashing damage over time. |
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8 | Torture Decreases target's defense and trauma resistance. |
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9 | Ambush II A stealthed attack that deals great damage. It can only be used while in stealth. |
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10 | Eviscerate A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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11 | Villainy Increases agility, base avoidance, spell resistance, and combat attack damage of the assassin. |
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12 | Gushing Wound II A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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13 | Impale Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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14 | Stalk Lowers target's hate towards the predator and places the predator into stealth. |
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15 | Spine Shot A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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15 | Quick Strike III A quick attack that deals medium damage and does slashing damage over time. |
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16 | Deadly Shot II Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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17 | Whirling Blades Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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18 | Evade II Reduces the target's hate towards the scout. |
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18 | Cunning Defense Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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19 | Masked Strike II An attack made from the side that deals moderate damage and stealths the assassin. |
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19 | Massacre A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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20 | Jugular Slice A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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20 | Death Mark Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks. |
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21 | Ambush III A stealthed attack that deals great damage. It can only be used while in stealth. |
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22 | Slip Away An out of combat stealth that doesn't require a casting time, and allows the assassin to detect invisible creatures. |
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22 | Torture II Decreases target's defense and trauma resistance. |
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23 | Caltrops II Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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24 | Eviscerate II A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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24 | Mortal Blade Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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25 | Escape Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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25 | Murderous Design II Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
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26 | Head Shot A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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26 | Gushing Wound III A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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27 | Villainy II Increases agility, base avoidance, spell resistance, and combat attack damage of the assassin. |
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27 | Impale II Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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28 | Stalk II Lowers target's hate towards the predator and places the predator into stealth. |
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28 | Stealth Assault A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
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29 | Spine Shot II A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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29 | Quick Strike IV A quick attack that deals medium damage and does slashing damage over time. |
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30 | Deadly Shot III Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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30 | Improvised Weapon A ranged piercing attack that does not require using an equipped ranged weapon. |
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31 | Whirling Blades II Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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32 | Paralyzing Strike An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect. |
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32 | Cunning Defense II Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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32 | Evade III Reduces the target's hate towards the scout. |
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33 | Massacre II A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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33 | Masked Strike III An attack made from the side that deals moderate damage and stealths the assassin. |
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34 | Death Mark II Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks. |
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34 | Jugular Slice II A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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35 | Ambush IV A stealthed attack that deals great damage. It can only be used while in stealth. |
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35 | Honed Reflexes Increases attack speed for a short duration. |
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36 | Torture III Decreases target's defense and trauma resistance. |
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37 | Caltrops III Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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38 | Mortal Blade II Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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38 | Eviscerate III A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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39 | Murderous Design III Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
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40 | Gushing Wound IV A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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40 | Head Shot II A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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40 | Deadly Focus Increases the combat attack damage and melee offensive skills of the assassin. |
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41 | Impale III Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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41 | Villainy III Increases agility, base avoidance, spell resistance, and combat attack damage of the assassin. |
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42 | Stalk III Lowers target's hate towards the predator and places the predator into stealth. |
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42 | Stealth Assault II A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
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43 | Spine Shot III A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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43 | Quick Strike V A quick attack that deals medium damage and does slashing damage over time. |
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44 | Deadly Shot IV Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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44 | Crippling Strike An attack that severely lowers target's defense on a successful hit from behind. |
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44 | Improvised Weapon II A ranged piercing attack that does not require using an equipped ranged weapon. |
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45 | Whirling Blades III Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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46 | Evade IV Reduces the target's hate towards the scout. |
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46 | Cunning Defense III Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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46 | Paralyzing Strike II An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect. |
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47 | Masked Strike IV An attack made from the side that deals moderate damage and stealths the assassin. |
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47 | Massacre III A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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48 | Jugular Slice III A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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48 | Death Mark III Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks. |
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49 | Ambush V A stealthed attack that deals great damage. It can only be used while in stealth. |
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50 | Assassinate The most lethal stealthed attack in the assassin's arsenal. |
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50 | Torture IV Decreases target's defense and trauma resistance. |
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51 | Caltrops IV Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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52 | Mortal Blade III Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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52 | Apply Poison Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons. |
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52 | Eviscerate IV A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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53 | Murderous Design IV Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
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54 | Gushing Wound V A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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54 | Deadly Focus II Increases the combat attack damage and melee offensive skills of the assassin. |
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54 | Head Shot III A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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55 | Impale IV Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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55 | Concealment Allows the assassin to enter stealth after every combat art that lands within the next 7 seconds. While concealment is in effect, the assassin generates less hate with enemies in combat. |
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55 | Villainy IV Increases agility, base avoidance, spell resistance, and combat attack damage of the assassin. |
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56 | Stalk IV Lowers target's hate towards the predator and places the predator into stealth. |
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56 | Stealth Assault III A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
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57 | Spine Shot IV A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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57 | Quick Strike VI A quick attack that deals medium damage and does slashing damage over time. |
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58 | Death Blow A powerful melee attack that deals triple damage if the target is below 33% health. |
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58 | Improvised Weapon III A ranged piercing attack that does not require using an equipped ranged weapon. |
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58 | Deadly Shot V Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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58 | Crippling Strike II An attack that severely lowers target's defense on a successful hit from behind. |
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59 | Whirling Blades IV Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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60 | Cunning Defense IV Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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60 | Paralyzing Strike III An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect. |
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60 | Evade V Reduces the target's hate towards the scout. |
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61 | Massacre IV A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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61 | Masked Strike V An attack made from the side that deals moderate damage and stealths the assassin. |
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62 | Death Mark IV Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks. |
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62 | Jugular Slice IV A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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63 | Ambush VI A stealthed attack that deals great damage. It can only be used while in stealth. |
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64 | Torture V Decreases target's defense and trauma resistance. |
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65 | Exacting For a short duration, all of the assassin's attack-based combat arts that have a natural reuse time of under 1 minute have their base damage increased and reuse timers lowered. Upgrades will increase the duration of this effect. |
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65 | Caltrops V Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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66 | Eviscerate V A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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66 | Mortal Blade IV Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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67 | Deadly Focus III Increases the combat attack damage and melee offensive skills of the assassin. |
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68 | Gushing Wound VI A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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68 | Head Shot IV A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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69 | Villainy V Increases agility, base avoidance, spell resistance, and combat attack damage of the assassin. |
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69 | Impale V Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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70 | Stealth Assault IV A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
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70 | Assassinate II The most lethal stealthed attack in the assassin's arsenal. |
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70 | Stalk V Lowers target's hate towards the predator and places the predator into stealth. |
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71 | Quick Strike VII A quick attack that deals medium damage and does slashing damage over time. |
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71 | Deadly Shot VI Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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71 | Spine Shot V A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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72 | Crippling Strike III An attack that severely lowers target's defense on a successful hit from behind. |
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72 | Improvised Weapon IV A ranged piercing attack that does not require using an equipped ranged weapon. |
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72 | Apply Poison II Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons. |
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72 | Whirling Blades V Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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73 | Cunning Defense V Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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73 | Massacre V A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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73 | Evade VI Reduces the target's hate towards the scout. |
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73 | Paralyzing Strike IV An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect. |
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74 | Masked Strike VI An attack made from the side that deals moderate damage and stealths the assassin. |
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74 | Death Mark V Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks. |
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74 | Jugular Slice V A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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75 | Ambush VII A stealthed attack that deals great damage. It can only be used while in stealth. |
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75 | Torture VI Decreases target's defense and trauma resistance. |
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76 | Death Blow II A powerful melee attack that deals triple damage if the target is below 33% health. |
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76 | Caltrops VI Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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77 | Mortal Blade V Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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77 | Eviscerate VI A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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78 | Head Shot V A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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78 | Gushing Wound VII A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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79 | Impale VI Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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79 | Villainy VI Increases agility, base avoidance, spell resistance, and combat attack damage of the assassin. |
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80 | Stealth Assault V A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
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80 | Assassinate III The most lethal stealthed attack in the assassin's arsenal. |
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80 | Stalk VI Lowers target's hate towards the predator and places the predator into stealth. |
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80 | Fatal Followup This attack can only be used after a combat art strike that required stealth. The damage of Fatal Followup increases for each stealth attack that was executed in the previous 10 seconds of combat. |
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81 | Deadly Shot VII Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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81 | Spine Shot VI A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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81 | Quick Strike VIII A quick attack that deals medium damage and does slashing damage over time. |
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82 | Whirling Blades VI Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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82 | Improvised Weapon V A ranged piercing attack that does not require using an equipped ranged weapon. |
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82 | Apply Poison III Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons. |
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82 | Crippling Strike IV An attack that severely lowers target's defense on a successful hit from behind. |
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83 | Cunning Defense VI Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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83 | Massacre VI A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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83 | Evade VII Reduces the target's hate towards the scout. |
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83 | Paralyzing Strike V An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect. |
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84 | Death Mark VI Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks. |
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84 | Masked Strike VII An attack made from the side that deals moderate damage and stealths the assassin. |
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84 | Jugular Slice VI A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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85 | Ambush VIII A stealthed attack that deals great damage. It can only be used while in stealth. |
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85 | Torture VII Decreases target's defense and trauma resistance. |
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86 | Death Blow III A powerful melee attack that deals triple damage if the target is below 33% health. |
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86 | Caltrops VII Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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87 | Eviscerate VII A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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87 | Mortal Blade VI Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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87 | Deadly Focus IV Increases the combat attack damage and melee offensive skills of the assassin. |
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88 | Gushing Wound VIII A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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88 | Head Shot VI A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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89 | Villainy VII Increases agility, base avoidance, spell resistance, and combat attack damage of the assassin. |
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89 | Impale VII Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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90 | Stealth Assault VI A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
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90 | Stalk VII Lowers target's hate towards the predator and places the predator into stealth. |
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90 | Fatal Followup II This attack can only be used after a combat art strike that required stealth. The damage of Fatal Followup increases for each stealth attack that was executed in the previous 10 seconds of combat. |
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90 | Assassinate IV The most lethal stealthed attack in the assassin's arsenal. |