Level | Ability | |
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1 | Shroud Allows the bard to move undetected. |
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1 | Sandra's Deafening Strike A quick attack that deals mental damage and absorbs some power from the target. |
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1 | Tracking |
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2 | Night Strike A stealth attack that deals great damage and decreases target's intelligence. |
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2 | Raxxyl's Rousing Tune Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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3 | Perfect Shrill Does a moderate amount of mental damage to the target. |
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3 | Song of Magic Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell. |
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4 | Pathfinding Grants increased movement speed to group. It suspends during combat. |
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4 | Cheap Shot Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun effect applies again after the first 2 seconds expire. |
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5 | Lucky Break Grants a scout the chance to create a heroic opportunity. "Better lucky than good." - Ebbo Deeppockets |
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5 | Dancing Blade An attack made from the side that deals moderate damage and lowers their spell resistances. |
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6 | Vexing Verses Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability. |
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7 | Depressing Chant Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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8 | Sandra's Deafening Strike II A quick attack that deals mental damage and absorbs some power from the target. |
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9 | Night Strike II A stealth attack that deals great damage and decreases target's intelligence. |
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10 | Raxxyl's Rousing Tune II Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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11 | Ceremonial Blade Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
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12 | Perfect Shrill II Does a moderate amount of mental damage to the target. |
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13 | Bria's Inspiring Ballad Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
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13 | Daelis' Dance of Blades Increases the agility and base avoidance, and spell resistance of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador. |
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13 | Selo's Accelerando A song that increases the movement speed of the bard's group. It suspends during combat. |
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14 | Allegretto Increases the attack speed of the troubador's group. |
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15 | Painful Lamentations Does a medium amount of mental damage to the target encounter and interrupts them. |
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15 | Sandra's Deafening Strike III A quick attack that deals mental damage and absorbs some power from the target. |
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16 | Singing Shot Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon. |
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17 | Song of Magic II Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell. |
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18 | Evade II Reduces the target's hate towards the scout. |
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18 | Graceful Avoidance Increases the defense skill of the troubador's group. |
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19 | Disheartening Descant Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
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19 | Dancing Blade II An attack made from the side that deals moderate damage and lowers their spell resistances. |
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20 | Bria's Entrancing Sonnet Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. |
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20 | Arcane Symphony Increases arcane resistance of all the troubador's allies. |
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21 | Night Strike III A stealth attack that deals great damage and decreases target's intelligence. |
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22 | Vexing Verses II Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability. |
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22 | Aria of Magic Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target. |
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23 | Depressing Chant II Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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24 | Alin's Serene Serenade Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies. |
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24 | Raxxyl's Rousing Tune III Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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25 | Escape Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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25 | Ceremonial Blade II Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
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26 | Thunderous Overture A spell that inflicts mental damage on targets surrounding the troubador. |
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26 | Perfect Shrill III Does a moderate amount of mental damage to the target. |
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27 | Selo's Accelerando II A song that increases the movement speed of the bard's group. It suspends during combat. |
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27 | Daelis' Dance of Blades II Increases the agility and base avoidance, and spell resistance of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador. |
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27 | Bria's Inspiring Ballad II Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
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28 | Tap Essence Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group. |
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28 | Allegretto II Increases the attack speed of the troubador's group. |
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29 | Painful Lamentations II Does a medium amount of mental damage to the target encounter and interrupts them. |
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29 | Sandra's Deafening Strike IV A quick attack that deals mental damage and absorbs some power from the target. |
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30 | Singing Shot II Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon. |
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30 | Rejuvenating Celebration Increases in-combat health regeneration and maximum health of the troubador's group. |
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31 | Song of Magic III Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell. |
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32 | Chaos Anthem Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain. |
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32 | Graceful Avoidance II Increases the defense skill of the troubador's group. |
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32 | Evade III Reduces the target's hate towards the scout. |
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33 | Disheartening Descant II Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
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33 | Dancing Blade III An attack made from the side that deals moderate damage and lowers their spell resistances. |
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34 | Arcane Symphony II Increases arcane resistance of all the troubador's allies. |
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34 | Bria's Entrancing Sonnet II Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. |
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35 | Zander's Choral Rebuff Decreases spell resistance of target encounter. This song has a recurrent power cost. |
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35 | Night Strike IV A stealth attack that deals great damage and decreases target's intelligence. |
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36 | Vexing Verses III Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability. |
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36 | Aria of Magic II Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target. |
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37 | Depressing Chant III Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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38 | Alin's Serene Serenade II Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies. |
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38 | Raxxyl's Rousing Tune IV Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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39 | Ceremonial Blade III Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
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40 | Perfect Shrill IV Does a moderate amount of mental damage to the target. |
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40 | Thunderous Overture II A spell that inflicts mental damage on targets surrounding the troubador. |
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40 | Breathtaking Bellow Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration, with a small chance at knocking down an enemy. This ability does not require any power or casting time. Upgrades of this spell increase the chance to knockdown the targets. |
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41 | Selo's Accelerando III A song that increases the movement speed of the bard's group. It suspends during combat. |
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41 | Bria's Inspiring Ballad III Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
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41 | Daelis' Dance of Blades III Increases the agility and base avoidance, and spell resistance of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador. |
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42 | Allegretto III Increases the attack speed of the troubador's group. |
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42 | Tap Essence II Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group. |
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43 | Painful Lamentations III Does a medium amount of mental damage to the target encounter and interrupts them. |
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43 | Sandra's Deafening Strike V A quick attack that deals mental damage and absorbs some power from the target. |
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44 | Singing Shot III Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon. |
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44 | Elemental Concerto Increases elemental resistance of all the troubador's allies. |
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44 | Rejuvenating Celebration II Increases in-combat health regeneration and maximum health of the troubador's group. |
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45 | Song of Magic IV Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell. |
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46 | Evade IV Reduces the target's hate towards the scout. |
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46 | Chaos Anthem II Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain. |
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46 | Graceful Avoidance III Increases the defense skill of the troubador's group. |
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47 | Disheartening Descant III Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
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47 | Dancing Blade IV An attack made from the side that deals moderate damage and lowers their spell resistances. |
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48 | Bria's Entrancing Sonnet III Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. |
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48 | Arcane Symphony III Increases arcane resistance of all the troubador's allies. |
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49 | Night Strike V A stealth attack that deals great damage and decreases target's intelligence. |
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50 | Vexing Verses IV Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability. |
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50 | Lullaby Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage. |
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50 | Aria of Magic III Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target. |
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51 | Depressing Chant IV Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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52 | Alin's Serene Serenade III Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies. |
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52 | Requiem of Reflection A song that grants the troubador's group a chance to reflect profession spells for a short duration after having taken any non-physical hostile spell. Damage by non-profession spells is instead absorbed. |
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52 | Raxxyl's Rousing Tune V Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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53 | Ceremonial Blade IV Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
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53 | Zander's Choral Rebuff II Decreases spell resistance of target encounter. This song has a recurrent power cost. |
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54 | Breathtaking Bellow II Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration, with a small chance at knocking down an enemy. This ability does not require any power or casting time. Upgrades of this spell increase the chance to knockdown the targets. |
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54 | Perfect Shrill V Does a moderate amount of mental damage to the target. |
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54 | Thunderous Overture III A spell that inflicts mental damage on targets surrounding the troubador. |
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55 | Demoralizing Processional Impairs the primary attributes, offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain. |
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55 | Daelis' Dance of Blades IV Increases the agility and base avoidance, and spell resistance of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador. |
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55 | Selo's Accelerando IV A song that increases the movement speed of the bard's group. It suspends during combat. |
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55 | Bria's Inspiring Ballad IV Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
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56 | Tap Essence III Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group. |
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56 | Allegretto IV Increases the attack speed of the troubador's group. |
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57 | Sandra's Deafening Strike VI A quick attack that deals mental damage and absorbs some power from the target. |
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57 | Painful Lamentations IV Does a medium amount of mental damage to the target encounter and interrupts them. |
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58 | Elemental Concerto II Increases elemental resistance of all the troubador's allies. |
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58 | Perfection of the Maestro A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. |
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58 | Singing Shot IV Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon. |
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58 | Rejuvenating Celebration III Increases in-combat health regeneration and maximum health of the troubador's group. |
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59 | Song of Magic V Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell. |
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60 | Chaos Anthem III Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain. |
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60 | Graceful Avoidance IV Increases the defense skill of the troubador's group. |
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60 | Evade V Reduces the target's hate towards the scout. |
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61 | Dancing Blade V An attack made from the side that deals moderate damage and lowers their spell resistances. |
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61 | Disheartening Descant IV Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
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62 | Arcane Symphony IV Increases arcane resistance of all the troubador's allies. |
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62 | Bria's Entrancing Sonnet IV Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. |
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63 | Night Strike VI A stealth attack that deals great damage and decreases target's intelligence. |
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64 | Aria of Magic IV Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target. |
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64 | Vexing Verses V Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability. |
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65 | Jester's Cap For a short duration, target ally's recast timers on all abilities are reduced. |
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65 | Depressing Chant V Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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65 | Selo's Accelerando V A song that increases the movement speed of the bard's group. It suspends during combat. |
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66 | Raxxyl's Rousing Tune VI Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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66 | Alin's Serene Serenade IV Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies. |
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67 | Ceremonial Blade V Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
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68 | Perfect Shrill VI Does a moderate amount of mental damage to the target. |
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68 | Thunderous Overture IV A spell that inflicts mental damage on targets surrounding the troubador. |
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68 | Breathtaking Bellow III Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration, with a small chance at knocking down an enemy. This ability does not require any power or casting time. Upgrades of this spell increase the chance to knockdown the targets. |
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69 | Daelis' Dance of Blades V Increases the agility and base avoidance, and spell resistance of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador. |
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69 | Bria's Inspiring Ballad V Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
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70 | Lullaby II Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage. |
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70 | Allegretto V Increases the attack speed of the troubador's group. |
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70 | Tap Essence IV Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group. |
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71 | Sandra's Deafening Strike VII A quick attack that deals mental damage and absorbs some power from the target. |
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71 | Singing Shot V Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon. |
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71 | Zander's Choral Rebuff III Decreases spell resistance of target encounter. This song has a recurrent power cost. |
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71 | Painful Lamentations V Does a medium amount of mental damage to the target encounter and interrupts them. |
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72 | Song of Magic VI Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell. |
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72 | Rejuvenating Celebration IV Increases in-combat health regeneration and maximum health of the troubador's group. |
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72 | Elemental Concerto III Increases elemental resistance of all the troubador's allies. |
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73 | Chaos Anthem IV Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain. |
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73 | Disheartening Descant V Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
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73 | Evade VI Reduces the target's hate towards the scout. |
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73 | Graceful Avoidance V Increases the defense skill of the troubador's group. |
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74 | Dancing Blade VI An attack made from the side that deals moderate damage and lowers their spell resistances. |
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74 | Demoralizing Processional II Impairs the primary attributes, offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain. |
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74 | Arcane Symphony V Increases arcane resistance of all the troubador's allies. |
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74 | Bria's Entrancing Sonnet V Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. |
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75 | Aria of Magic V Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target. |
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75 | Vexing Verses VI Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability. |
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75 | Night Strike VII A stealth attack that deals great damage and decreases target's intelligence. |
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75 | Selo's Accelerando VI A song that increases the movement speed of the bard's group. It suspends during combat. |
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76 | Depressing Chant VI Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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76 | Perfection of the Maestro II A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. |
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76 | Ceremonial Blade VI Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
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77 | Raxxyl's Rousing Tune VII Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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78 | Thunderous Overture V A spell that inflicts mental damage on targets surrounding the troubador. |
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78 | Perfect Shrill VII Does a moderate amount of mental damage to the target. |
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79 | Daelis' Dance of Blades VI Increases the agility and base avoidance, and spell resistance of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador. |
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79 | Bria's Inspiring Ballad VI Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
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80 | Countersong Plays a disruptive melody that has a chance to prevent auto attack from hitting multiple targets and reduces the damage done by the enemy's abilities for a short duration. |
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80 | Allegretto VI Increases the attack speed of the troubador's group. |
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80 | Tap Essence V Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group. |
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80 | Lullaby III Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage. |
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81 | Singing Shot VI Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon. |
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81 | Zander's Choral Rebuff IV Decreases spell resistance of target encounter. This song has a recurrent power cost. |
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81 | Painful Lamentations VI Does a medium amount of mental damage to the target encounter and interrupts them. |
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81 | Sandra's Deafening Strike VIII A quick attack that deals mental damage and absorbs some power from the target. |
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82 | Rejuvenating Celebration V Increases in-combat health regeneration and maximum health of the troubador's group. |
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82 | Elemental Concerto IV Increases elemental resistance of all the troubador's allies. |
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82 | Song of Magic VII Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell. |
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83 | Chaos Anthem V Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain. |
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83 | Evade VII Reduces the target's hate towards the scout. |
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83 | Disheartening Descant VI Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
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83 | Graceful Avoidance VI Increases the defense skill of the troubador's group. |
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84 | Demoralizing Processional III Impairs the primary attributes, offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain. |
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84 | Dancing Blade VII An attack made from the side that deals moderate damage and lowers their spell resistances. |
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84 | Bria's Entrancing Sonnet VI Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. |
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84 | Arcane Symphony VI Increases arcane resistance of all the troubador's allies. |
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85 | Aria of Magic VI Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target. |
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85 | Vexing Verses VII Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability. |
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85 | Night Strike VIII A stealth attack that deals great damage and decreases target's intelligence. |
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86 | Ceremonial Blade VII Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
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86 | Perfection of the Maestro III A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. |
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86 | Depressing Chant VII Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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87 | Raxxyl's Rousing Tune VIII Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group. |
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88 | Perfect Shrill VIII Does a moderate amount of mental damage to the target. |
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88 | Thunderous Overture VI A spell that inflicts mental damage on targets surrounding the troubador. |
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89 | Bria's Inspiring Ballad VII Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
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89 | Daelis' Dance of Blades VII Increases the agility and base avoidance, and spell resistance of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador. |
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90 | Tap Essence VI Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group. |
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90 | Lullaby IV Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage. |
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90 | Allegretto VII Increases the attack speed of the troubador's group. |