Level | Ability | |
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1 | Crystal Blast Deals instant magic damage to the target. |
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1 | Earthen Avatar Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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2 | Heal Servant Heals the conjuror's pet. |
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2 | Ice Storm Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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3 | Fiery Annihilation Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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4 | Magi's Shielding An augmentation spell that benefits the caster by increasing avoidance, spell resistance, maximum Health, and decreasing the chance of interruption. |
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5 | Quicksand Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. |
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5 | Arcane Augur Grants a chance to create a heroic opportunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mage's true measure." - The Foci, Opal Darkbriar |
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6 | Crystal Blast II Deals instant magic damage to the target. |
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6 | Cure Arcane Cures magic, mental, and divine impairments on target ally. |
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7 | Elemental Aspect An augmentation that increases the power pool and elemental resistance for the conjuror's group. |
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8 | Ice Storm II Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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9 | See Invisibility An augmentation that allows a mage's ally to see invisible enemies. |
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9 | Absorb Magic Dispels beneficial magic spells from the mage's target and absorbs some of their power. |
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10 | Shrink Servant Reduces the overall size of your primary pet. |
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10 | Vampire Bats Deals piercing damage over time to target enemy and decreases their defense. |
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10 | Fiery Annihilation II Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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11 | Antagonize An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. |
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12 | Crystal Blast III Deals instant magic damage to the target. |
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12 | Earthen Avatar II Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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12 | Geotic Rune A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. |
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13 | Essence Shift Converts health from a summoned minion into power for the conjuror. |
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13 | Aqueous Soul An augmentation which grants an ally the ability to breathe under water. |
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14 | Conjuror's Pact An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. |
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14 | Heal Servant II Heals the conjuror's pet. |
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14 | Defensive Haven An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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15 | Invisibility Grants invisibility to an ally and reduces their movement. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally, and it breaks if one of the targets loses invisibility or the pet is dismissed. |
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15 | Call Servant Summons your primary pet to the immediate area. |
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16 | Petrify Stuns the conjuror's target and deals instant magic damage. |
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16 | Earthquake Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. |
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17 | Fiery Annihilation III Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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18 | Shard of Essence Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence. |
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19 | Quicksand II Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. |
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20 | Fiery Magician Summons a native of the Plane of Fire to do the conjuror's bidding. |
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20 | Flameshield An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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20 | Crystal Blast IV Deals instant magic damage to the target. |
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21 | Elemental Aspect II An augmentation that increases the power pool and elemental resistance for the conjuror's group. |
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22 | Ice Storm III Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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23 | Cat's Eye A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies. |
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23 | Fire Seed An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. |
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24 | Earthen Avatar III Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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24 | Aqueous Swarm Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane. |
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25 | Antagonize II An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. |
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25 | Shattered Earth Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell. |
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26 | Geotic Rune II A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. |
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27 | Essence Shift II Converts health from a summoned minion into power for the conjuror. |
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28 | Conjuror's Pact II An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. |
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28 | Defensive Haven II An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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28 | Heal Servant III Heals the conjuror's pet. |
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29 | Crystal Blast V Deals instant magic damage to the target. |
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30 | Petrify II Stuns the conjuror's target and deals instant magic damage. |
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30 | Earthquake II Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. |
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31 | Fiery Annihilation IV Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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32 | Aery Hunter Summons an inhabitant of the Plane of Air to do the conjuror's bidding. |
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33 | Quicksand III Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. |
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33 | Sacrifice Stuns the conjuror's summoned minion to restore health and power in increments to the conjurer's group. |
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34 | Fiery Magician II Summons a native of the Plane of Fire to do the conjuror's bidding. |
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35 | Flameshield II An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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35 | Roaring Flames Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. |
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35 | Elemental Aspect III An augmentation that increases the power pool and elemental resistance for the conjuror's group. |
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35 | Vampire Bats II Deals piercing damage over time to target enemy and decreases their defense. |
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36 | Ice Storm IV Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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37 | Fire Seed II An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. |
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38 | Aqueous Swarm II Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane. |
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38 | Earthen Avatar IV Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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39 | Antagonize III An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. |
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39 | Shattered Earth II Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell. |
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40 | Stoneskin Grants the Conjurer a temporary stoneskin augmentation that absorbs all damage for up to 3 sources of damage. Enemies surrounding the Conjurer have their hate reduced towards the Conjurer. |
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40 | Vehement Skin Augmentation that grants stoneskin that protects against all physical damage to the conjuror's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. |
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40 | Geotic Rune III A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. |
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41 | Essence Shift III Converts health from a summoned minion into power for the conjuror. |
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42 | Conjuror's Pact III An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. |
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42 | Heal Servant IV Heals the conjuror's pet. |
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42 | Defensive Haven III An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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43 | Crystal Blast VI Deals instant magic damage to the target. |
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44 | Earthquake III Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. |
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44 | Petrify III Stuns the conjuror's target and deals instant magic damage. |
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45 | Fiery Annihilation V Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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46 | Aery Hunter II Summons an inhabitant of the Plane of Air to do the conjuror's bidding. |
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47 | Quicksand IV Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. |
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47 | Sacrifice II Stuns the conjuror's summoned minion to restore health and power in increments to the conjurer's group. |
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48 | Fiery Magician III Summons a native of the Plane of Fire to do the conjuror's bidding. |
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48 | Master's Intervention Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration. |
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49 | Roaring Flames II Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. |
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49 | Elemental Aspect IV An augmentation that increases the power pool and elemental resistance for the conjuror's group. |
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50 | Ice Storm V Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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50 | Flameshield III An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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50 | Blazing Avatar Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire. |
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51 | Fire Seed III An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. |
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52 | Call of The Hero Summons a group or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl. |
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52 | Aqueous Swarm III Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane. |
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52 | Earthen Avatar V Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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53 | Antagonize IV An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. |
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53 | Vampire Bats III Deals piercing damage over time to target enemy and decreases their defense. |
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53 | Shattered Earth III Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell. |
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54 | Geotic Rune IV A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. |
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54 | Vehement Skin II Augmentation that grants stoneskin that protects against all physical damage to the conjuror's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. |
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55 | Winds of Velious Deals Cold damage over-time and slows the target. |
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55 | Essence Shift IV Converts health from a summoned minion into power for the conjuror. |
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56 | Heal Servant V Heals the conjuror's pet. |
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56 | Defensive Haven IV An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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56 | Conjuror's Pact IV An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. |
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57 | Crystal Blast VII Deals instant magic damage to the target. |
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58 | Earthquake IV Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. |
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58 | Petrify IV Stuns the conjuror's target and deals instant magic damage. |
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58 | Elemental Unity Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost. |
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59 | Fiery Annihilation VI Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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60 | Aery Hunter III Summons an inhabitant of the Plane of Air to do the conjuror's bidding. |
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61 | Sacrifice III Stuns the conjuror's summoned minion to restore health and power in increments to the conjurer's group. |
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61 | Quicksand V Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. |
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62 | Fiery Magician IV Summons a native of the Plane of Fire to do the conjuror's bidding. |
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62 | Master's Intervention II Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration. |
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63 | Roaring Flames III Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. |
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63 | Elemental Aspect V An augmentation that increases the power pool and elemental resistance for the conjuror's group. |
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64 | Flameshield IV An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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64 | Ice Storm VI Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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65 | Plane Shift Shapeshifts the conjuror's summoned minion into a powerful planar creature for a short duration. The type of planar creature is based on the current summoned minion type. When Plane Shift expires, the pet is returned to normal. |
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65 | Fire Seed IV An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. |
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66 | Earthen Avatar VI Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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66 | Aqueous Swarm IV Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane. |
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67 | Antagonize V An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. |
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67 | Shattered Earth IV Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell. |
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68 | Vehement Skin III Augmentation that grants stoneskin that protects against all physical damage to the conjuror's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. |
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68 | Geotic Rune V A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. |
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69 | Essence Shift V Converts health from a summoned minion into power for the conjuror. |
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70 | Defensive Haven V An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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70 | Blazing Avatar II Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire. |
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70 | Heal Servant VI Heals the conjuror's pet. |
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70 | Conjuror's Pact V An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. |
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71 | Vampire Bats IV Deals piercing damage over time to target enemy and decreases their defense. |
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71 | Earthquake V Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. |
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71 | Crystal Blast VIII Deals instant magic damage to the target. |
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72 | Petrify V Stuns the conjuror's target and deals instant magic damage. |
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72 | Fiery Annihilation VII Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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73 | Quicksand VI Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. |
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73 | Najena's Essence Summoning Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence. |
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73 | Aery Hunter IV Summons an inhabitant of the Plane of Air to do the conjuror's bidding. |
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74 | Winds of Velious II Deals Cold damage over-time and slows the target. |
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74 | Sacrifice IV Stuns the conjuror's summoned minion to restore health and power in increments to the conjurer's group. |
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74 | Master's Intervention III Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration. |
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75 | Fiery Magician V Summons a native of the Plane of Fire to do the conjuror's bidding. |
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75 | Elemental Aspect VI An augmentation that increases the power pool and elemental resistance for the conjuror's group. |
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75 | Roaring Flames IV Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. |
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76 | Ice Storm VII Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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76 | Flameshield V An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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76 | Elemental Unity II Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost. |
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77 | Aqueous Swarm V Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane. |
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77 | Earthen Avatar VII Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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77 | Fire Seed V An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. |
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78 | Antagonize VI An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. |
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78 | Vehement Skin IV Augmentation that grants stoneskin that protects against all physical damage to the conjuror's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. |
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78 | Shattered Earth V Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell. |
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79 | Geotic Rune VI A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. |
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79 | Essence Shift VI Converts health from a summoned minion into power for the conjuror. |
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80 | Conjuror's Pact VI An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. |
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80 | Defensive Haven VI An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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80 | Communion Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet. |
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80 | Blazing Avatar III Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire. |
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80 | Heal Servant VII Heals the conjuror's pet. |
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81 | Earthquake VI Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. |
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81 | Vampire Bats V Deals piercing damage over time to target enemy and decreases their defense. |
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81 | Crystal Blast IX Deals instant magic damage to the target. |
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82 | Petrify VI Stuns the conjuror's target and deals instant magic damage. |
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82 | Fiery Annihilation VIII Deals unresistable instant heat damage and additional heat damage over time to an enemy. |
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83 | Quicksand VII Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. |
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83 | Aery Hunter V Summons an inhabitant of the Plane of Air to do the conjuror's bidding. |
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84 | Winds of Velious III Deals Cold damage over-time and slows the target. |
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84 | Sacrifice V Stuns the conjuror's summoned minion to restore health and power in increments to the conjurer's group. |
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84 | Master's Intervention IV Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration. |
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85 | Fiery Magician VI Summons a native of the Plane of Fire to do the conjuror's bidding. |
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85 | Elemental Aspect VII An augmentation that increases the power pool and elemental resistance for the conjuror's group. |
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85 | Roaring Flames V Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. |
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86 | Ice Storm VIII Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. |
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86 | Flameshield VI An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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86 | Elemental Unity III Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost. |
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87 | Earthen Avatar VIII Summons an inhabitant of the Plane of Earth to do the conjuror's bidding. |
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87 | Aqueous Swarm VI Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane. |
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87 | Fire Seed VI An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. |
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88 | Vehement Skin V Augmentation that grants stoneskin that protects against all physical damage to the conjuror's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. |
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88 | Antagonize VII An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. |
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88 | Shattered Earth VI Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell. |
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89 | Geotic Rune VII A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. |
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89 | Essence Shift VII Converts health from a summoned minion into power for the conjuror. |
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90 | Minion Translocation |
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90 | Conjuror's Pact VII An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. |
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90 | Defensive Haven VII An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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90 | Heal Servant VIII Heals the conjuror's pet. |
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90 | Blazing Avatar IV Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire. |
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90 | Communion II Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet. |