Level | Ability | |
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1 | Sneak Allows the rogue to move undetected and detect stealthed creatures. |
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1 | Puncture A quick attack that lowers the target's attack speed. |
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1 | Tracking |
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2 | Backstab An attack from behind that deals additional piercing damage over time. |
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2 | Rob A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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3 | Battery and Assault Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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4 | Pathfinding Grants increased movement speed to group. It suspends during combat. |
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4 | Cheap Shot Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun effect applies again after the first 2 seconds expire. |
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5 | Lucky Break Grants a scout the chance to create a heroic opportunity. "Better lucky than good." - Ebbo Deeppockets |
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5 | Bum Rush An attack made from the side that deals moderate damage and interrupts the target. |
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6 | Mug Decreases target's defense and agility. |
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7 | Holdup Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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8 | Puncture II A quick attack that lowers the target's attack speed. |
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9 | Rob II A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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10 | Backstab II An attack from behind that deals additional piercing damage over time. |
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11 | Smuggle Allows the rogue's group to move slowly undetected. |
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12 | Battery and Assault II Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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13 | Daring Advance Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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13 | Street Smarts Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand. |
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14 | Barroom Negotiation An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. |
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15 | Gouge An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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15 | Puncture III A quick attack that lowers the target's attack speed. |
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16 | Double Blast Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon. |
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17 | Befuddle Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
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18 | Evade II Reduces the target's hate towards the scout. |
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18 | Blackguard Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
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19 | Shadow Slip Lowers the target's hate towards the rogue and places the rogue into stealth. |
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19 | Bum Rush II An attack made from the side that deals moderate damage and interrupts the target. |
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20 | Shenanigans A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
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20 | Murderous Rake An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
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21 | Rob III A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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22 | Mug II Decreases target's defense and agility. |
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22 | Black Jack A powerful crushing attack that prevents them from changing the direction they are facing. |
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23 | Holdup II Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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24 | Backstab III An attack from behind that deals additional piercing damage over time. |
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24 | Cuss Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
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25 | Escape Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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26 | Beg for Mercy The brigand or the target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and prevent some of the damage and decrease the encounter's hate towards themselves or their ally. |
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26 | Battery and Assault III Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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27 | Daring Advance II Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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27 | Street Smarts II Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand. |
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28 | Barroom Negotiation II An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. |
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28 | Entangle The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration. |
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29 | Puncture IV A quick attack that lowers the target's attack speed. |
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29 | Gouge II An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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30 | Stunning Blow An attack that stuns the target for a short time. |
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30 | Double Blast II Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon. |
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31 | Befuddle II Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
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32 | Blackguard II Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
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32 | Evade III Reduces the target's hate towards the scout. |
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32 | Shank An attack from the side or behind that damages the target over time on a successful hit. |
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33 | Shadow Slip II Lowers the target's hate towards the rogue and places the rogue into stealth. |
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33 | Bum Rush III An attack made from the side that deals moderate damage and interrupts the target. |
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34 | Shenanigans II A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
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34 | Murderous Rake II An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
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35 | Ruthless Cunning Increases combat attack damage for a short time. |
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35 | Rob IV A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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36 | Black Jack II A powerful crushing attack that prevents them from changing the direction they are facing. |
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36 | Mug III Decreases target's defense and agility. |
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37 | Holdup III Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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38 | Backstab IV An attack from behind that deals additional piercing damage over time. |
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38 | Cuss II Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
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39 | Deceit Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack. |
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40 | Beg for Mercy II The brigand or the target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and prevent some of the damage and decrease the encounter's hate towards themselves or their ally. |
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40 | Battery and Assault IV Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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41 | Street Smarts III Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand. |
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41 | Daring Advance III Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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42 | Barroom Negotiation III An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. |
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42 | Entangle II The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration. |
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43 | Puncture V A quick attack that lowers the target's attack speed. |
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43 | Gouge III An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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44 | Double Blast III Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon. |
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44 | Desperate Thrust A desperate attack, that causes both the brigand and the target to lower their defenses for a short time. |
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44 | Stunning Blow II An attack that stuns the target for a short time. |
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45 | Befuddle III Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
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46 | Evade IV Reduces the target's hate towards the scout. |
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46 | Blackguard III Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
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46 | Shank II An attack from the side or behind that damages the target over time on a successful hit. |
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47 | Bum Rush IV An attack made from the side that deals moderate damage and interrupts the target. |
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47 | Shadow Slip III Lowers the target's hate towards the rogue and places the rogue into stealth. |
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48 | Shenanigans III A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
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48 | Murderous Rake III An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
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49 | Rob V A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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50 | Mug IV Decreases target's defense and agility. |
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50 | Black Jack III A powerful crushing attack that prevents them from changing the direction they are facing. |
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50 | Debilitate A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation. |
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51 | Holdup IV Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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52 | Cuss III Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
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52 | Backstab V An attack from behind that deals additional piercing damage over time. |
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52 | Amazing Reflexes With every successful combat art, there is a chance that the brigand will avoid any area effect attacks and spells that do not directly target the brigand for a short duration. The area avoidance effect is removed if the brigand receives damage. |
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53 | Deceit II Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack. |
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54 | Beg for Mercy III The brigand or the target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and prevent some of the damage and decrease the encounter's hate towards themselves or their ally. |
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54 | Battery and Assault V Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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55 | Daring Advance IV Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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55 | Dispatch A high damage melee attack from behind that severely cripples all of target's resistances for a short duration. |
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55 | Street Smarts IV Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand. |
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56 | Barroom Negotiation IV An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. |
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56 | Entangle III The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration. |
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57 | Puncture VI A quick attack that lowers the target's attack speed. |
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57 | Gouge IV An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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58 | Double Blast IV Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon. |
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58 | Double Up An attack that repeats the brigand's previous 2 seconds of certain combat arts executed on the target. |
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58 | Stunning Blow III An attack that stuns the target for a short time. |
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58 | Desperate Thrust II A desperate attack, that causes both the brigand and the target to lower their defenses for a short time. |
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59 | Befuddle IV Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
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60 | Blackguard IV Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
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60 | Shank III An attack from the side or behind that damages the target over time on a successful hit. |
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60 | Evade V Reduces the target's hate towards the scout. |
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61 | Bum Rush V An attack made from the side that deals moderate damage and interrupts the target. |
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61 | Shadow Slip IV Lowers the target's hate towards the rogue and places the rogue into stealth. |
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62 | Murderous Rake IV An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
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62 | Shenanigans IV A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
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63 | Rob VI A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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64 | Mug V Decreases target's defense and agility. |
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64 | Black Jack IV A powerful crushing attack that prevents them from changing the direction they are facing. |
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65 | Holdup V Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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65 | Band of Thugs Calls upon a small group of thugs that bully the enemies of an encounter for a limited duration. |
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66 | Backstab VI An attack from behind that deals additional piercing damage over time. |
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66 | Cuss IV Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
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67 | Deceit III Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack. |
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68 | Beg for Mercy IV The brigand or the target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and prevent some of the damage and decrease the encounter's hate towards themselves or their ally. |
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68 | Battery and Assault VI Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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69 | Street Smarts V Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand. |
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69 | Daring Advance V Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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70 | Debilitate II A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation. |
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70 | Entangle IV The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration. |
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70 | Barroom Negotiation V An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. |
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71 | Double Blast V Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon. |
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71 | Puncture VII A quick attack that lowers the target's attack speed. |
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71 | Gouge V An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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72 | Befuddle V Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
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72 | Stunning Blow IV An attack that stuns the target for a short time. |
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72 | Desperate Thrust III A desperate attack, that causes both the brigand and the target to lower their defenses for a short time. |
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73 | Blackguard V Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
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73 | Shank IV An attack from the side or behind that damages the target over time on a successful hit. |
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73 | Evade VI Reduces the target's hate towards the scout. |
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74 | Dispatch II A high damage melee attack from behind that severely cripples all of target's resistances for a short duration. |
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74 | Shenanigans V A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
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74 | Bum Rush VI An attack made from the side that deals moderate damage and interrupts the target. |
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74 | Murderous Rake V An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
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75 | Rob VII A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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75 | Black Jack V A powerful crushing attack that prevents them from changing the direction they are facing. |
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75 | Mug VI Decreases target's defense and agility. |
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76 | Holdup VI Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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77 | Backstab VII An attack from behind that deals additional piercing damage over time. |
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77 | Cuss V Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
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78 | Battery and Assault VII Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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78 | Band of Thugs II Calls upon a small group of thugs that bully the enemies of an encounter for a limited duration. |
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79 | Street Smarts VI Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand. |
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79 | Daring Advance VI Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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80 | Debilitate III A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation. |
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80 | Thieves Guild The brigand allows a partner in crime to join their Thieves Guild. Whenever one of the two members of the Thieves Guild uses a chain of at least three combat arts within five seconds, the other member gains a potency augmentation. |
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80 | Barroom Negotiation VI An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. |
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81 | Puncture VIII A quick attack that lowers the target's attack speed. |
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81 | Double Blast VI Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon. |
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81 | Gouge VI An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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82 | Desperate Thrust IV A desperate attack, that causes both the brigand and the target to lower their defenses for a short time. |
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82 | Stunning Blow V An attack that stuns the target for a short time. |
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82 | Befuddle VI Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
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83 | Blackguard VI Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
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83 | Evade VII Reduces the target's hate towards the scout. |
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83 | Shank V An attack from the side or behind that damages the target over time on a successful hit. |
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84 | Dispatch III A high damage melee attack from behind that severely cripples all of target's resistances for a short duration. |
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84 | Bum Rush VII An attack made from the side that deals moderate damage and interrupts the target. |
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84 | Shenanigans VI A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
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84 | Murderous Rake VI An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
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85 | Mug VII Decreases target's defense and agility. |
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85 | Black Jack VI A powerful crushing attack that prevents them from changing the direction they are facing. |
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85 | Rob VIII A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. |
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86 | Holdup VII Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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87 | Backstab VIII An attack from behind that deals additional piercing damage over time. |
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87 | Cuss VI Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
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88 | Battery and Assault VIII Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. |
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88 | Band of Thugs III Calls upon a small group of thugs that bully the enemies of an encounter for a limited duration. |
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89 | Street Smarts VII Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand. |
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89 | Daring Advance VII Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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90 | Debilitate IV A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation. |
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90 | Barroom Negotiation VII An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. |