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1 | Faith Strike A melee attack that deals some damage and replenishes some of the paladin's health. |
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2 | Judgment Interrupts the target and deals instant divine damage. |
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3 | Prayer of Healing Heals the paladin's group. |
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4 | Wrath Stance Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
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4 | Knight's Stance Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance. |
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5 | Penitent Kick A melee attack that deals divine damage and knocks the target down. |
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5 | Fighting Chance Allows a fighter to begin a heroic opportunity. |
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6 | Faith Strike II A melee attack that deals some damage and replenishes some of the paladin's health. |
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7 | Holy Circle A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
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8 | Righteousness Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance. |
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9 | Divine Inspiration Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
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10 | Blessed Weapon Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
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11 | Holy Aid Replenishes some of target ally's health. This spell cannot be interrupted. |
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11 | Divine Vengeance A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
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12 | Demonstration of Faith Wards the paladin's target, preventing them from taking damage. |
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13 | Judgment II Interrupts the target and deals instant divine damage. |
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13 | Heroic Dash A an attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. |
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14 | Ancient Wrath Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
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15 | Power Cleave A powerful melee attack that strikes for divine damage. |
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16 | Knight's Stance II Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance. |
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16 | Prayer of Healing II Heals the paladin's group. |
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16 | Wrath Stance II Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
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17 | Clarion III Increases the target's hate towards the paladin, with increasing hate over time. |
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18 | Crusade Increases the wisdom, spell resistance, and healing of all the Paladin's allies. |
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19 | Penitent Kick II A melee attack that deals divine damage and knocks the target down. |
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20 | Lay on Hands Replenishes health instantly. This replenishment does not have a casting time. |
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20 | Intercept II Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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21 | Holy Circle II A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
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21 | Amends Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. |
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21 | Resolute Faith Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
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22 | Holy Aid II Replenishes some of target ally's health. This spell cannot be interrupted. |
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22 | Righteousness II Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance. |
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23 | Divine Inspiration II Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
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24 | Blessing of the Paladin Increases the paladin's maximum hit points, spell resistance, and strength. |
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24 | Blessed Weapon II Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
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25 | Divine Vengeance II A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
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25 | Rescue Greatly increases the target's hate towards the fighter. |
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26 | Demonstration of Faith II Wards the paladin's target, preventing them from taking damage. |
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26 | Devout Sacrament Heals the paladin. This spell cannot be interrupted. |
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27 | Judgment III Interrupts the target and deals instant divine damage. |
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27 | Heroic Dash II A an attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. |
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28 | Ancient Wrath II Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
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28 | Holy Strike A melee attack that deals divine damage and additional divine damage over time. |
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29 | Faith Strike III A melee attack that deals some damage and replenishes some of the paladin's health. |
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29 | Power Cleave II A powerful melee attack that strikes for divine damage. |
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30 | Knight's Stance III Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance. |
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30 | Prayer of Healing III Heals the paladin's group. |
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31 | Pledge of Armament II Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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31 | Clarion IV Increases the target's hate towards the paladin, with increasing hate over time. |
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32 | Resolute Faith II Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
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32 | Wrath Stance III Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
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33 | Penitent Kick III A melee attack that deals divine damage and knocks the target down. |
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33 | Crusade II Increases the wisdom, spell resistance, and healing of all the Paladin's allies. |
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34 | Lay on Hands II Replenishes health instantly. This replenishment does not have a casting time. |
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34 | Intercept III Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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35 | Holy Circle III A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
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35 | Doom Judgment Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects. |
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35 | Amends II Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. |
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36 | Holy Aid III Replenishes some of target ally's health. This spell cannot be interrupted. |
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36 | Righteousness III Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance. |
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37 | Divine Inspiration III Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
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38 | Blessed Weapon III Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
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38 | Blessing of the Paladin II Increases the paladin's maximum hit points, spell resistance, and strength. |
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39 | Divine Vengeance III A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
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40 | Demonstration of Faith III Wards the paladin's target, preventing them from taking damage. |
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40 | Devout Sacrament II Heals the paladin. This spell cannot be interrupted. |
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40 | Refusal of Atonement Inflicts massive divine damage to the target. |
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41 | Judgment IV Interrupts the target and deals instant divine damage. |
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41 | Heroic Dash III A an attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. |
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42 | Ancient Wrath III Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
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42 | Holy Strike II A melee attack that deals divine damage and additional divine damage over time. |
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43 | Faith Strike IV A melee attack that deals some damage and replenishes some of the paladin's health. |
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43 | Power Cleave III A powerful melee attack that strikes for divine damage. |
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44 | Knight's Stance IV Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance. |
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44 | Elixir of Resuscitation Resurrects a fallen ally, replenishing all health. This spell can be cast during combat, but must be cast within touch range of that ally. |
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44 | Prayer of Healing IV Heals the paladin's group. |
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45 | Pledge of Armament III Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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45 | Clarion V Increases the target's hate towards the paladin, with increasing hate over time. |
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46 | Wrath Stance IV Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
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46 | Resolute Faith III Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
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47 | Penitent Kick IV A melee attack that deals divine damage and knocks the target down. |
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47 | Crusade III Increases the wisdom, spell resistance, and healing of all the Paladin's allies. |
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48 | Lay on Hands III Replenishes health instantly. This replenishment does not have a casting time. |
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49 | Holy Circle IV A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
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49 | Amends III Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. |
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50 | Righteousness IV Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance. |
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50 | Decree Deals instant divine damage and interrupts the target and surrounding encounter members. |
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50 | Holy Aid IV Replenishes some of target ally's health. This spell cannot be interrupted. |
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51 | Divine Inspiration IV Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
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52 | Blessed Weapon IV Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
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52 | Sigil of Heroism Siphons some of the hate generated towards enemies of the group to the paladin instead for a short duration. |
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52 | Blessing of the Paladin III Increases the paladin's maximum hit points, spell resistance, and strength. |
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53 | Divine Vengeance IV A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
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53 | Doom Judgment II Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects. |
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54 | Demonstration of Faith IV Wards the paladin's target, preventing them from taking damage. |
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54 | Refusal of Atonement II Inflicts massive divine damage to the target. |
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54 | Devout Sacrament III Heals the paladin. This spell cannot be interrupted. |
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55 | Heroic Dash IV A an attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. |
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55 | Consecrate An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires. |
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55 | Judgment V Interrupts the target and deals instant divine damage. |
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56 | Ancient Wrath IV Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
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56 | Holy Strike III A melee attack that deals divine damage and additional divine damage over time. |
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57 | Faith Strike V A melee attack that deals some damage and replenishes some of the paladin's health. |
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57 | Power Cleave IV A powerful melee attack that strikes for divine damage. |
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58 | Prayer of Healing V Heals the paladin's group. |
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58 | Divine Favor If the paladin receives damage that would be fatal, the paladin is instead healed and stifled and dazed for a short duration. |
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58 | Knight's Stance V Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance. |
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59 | Pledge of Armament IV Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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59 | Clarion VI Increases the target's hate towards the paladin, with increasing hate over time. |
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60 | Wrath Stance V Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
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60 | Resolute Faith IV Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
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61 | Penitent Kick V A melee attack that deals divine damage and knocks the target down. |
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61 | Crusade IV Increases the wisdom, spell resistance, and healing of all the Paladin's allies. |
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62 | Lay on Hands IV Replenishes health instantly. This replenishment does not have a casting time. |
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63 | Holy Circle V A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
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64 | Holy Aid V Replenishes some of target ally's health. This spell cannot be interrupted. |
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64 | Righteousness V Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance. |
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65 | Castigate Cleanses most hostile spell and physical debuffs on the Paladin. Enemies surrounding the Paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed. |
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65 | Divine Inspiration V Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
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66 | Blessing of the Paladin IV Increases the paladin's maximum hit points, spell resistance, and strength. |
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66 | Blessed Weapon V Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
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67 | Divine Vengeance V A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
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68 | Demonstration of Faith V Wards the paladin's target, preventing them from taking damage. |
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68 | Devout Sacrament IV Heals the paladin. This spell cannot be interrupted. |
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68 | Refusal of Atonement III Inflicts massive divine damage to the target. |
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69 | Judgment VI Interrupts the target and deals instant divine damage. |
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69 | Heroic Dash V A an attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. |
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70 | Decree II Deals instant divine damage and interrupts the target and surrounding encounter members. |
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70 | Ancient Wrath V Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
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70 | Holy Strike IV A melee attack that deals divine damage and additional divine damage over time. |
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71 | Doom Judgment III Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects. |
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71 | Power Cleave V A powerful melee attack that strikes for divine damage. |
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71 | Faith Strike VI A melee attack that deals some damage and replenishes some of the paladin's health. |
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72 | Prayer of Healing VI Heals the paladin's group. |
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72 | Clarion VII Increases the target's hate towards the paladin, with increasing hate over time. |
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72 | Knight's Stance VI Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance. |
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73 | Wrath Stance VI Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
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73 | Crusade V Increases the wisdom, spell resistance, and healing of all the Paladin's allies. |
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73 | Pledge of Armament V Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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74 | Consecrate II An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires. |
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74 | Penitent Kick VI A melee attack that deals divine damage and knocks the target down. |
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74 | Lay on Hands V Replenishes health instantly. This replenishment does not have a casting time. |
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75 | Holy Circle VI A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
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76 | Righteousness VI Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance. |
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76 | Divine Inspiration VI Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
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76 | Holy Aid VI Replenishes some of target ally's health. This spell cannot be interrupted. |
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77 | Divine Vengeance VI A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
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77 | Blessed Weapon VI Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
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77 | Blessing of the Paladin V Increases the paladin's maximum hit points, spell resistance, and strength. |
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78 | Devout Sacrament V Heals the paladin. This spell cannot be interrupted. |
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78 | Castigate II Cleanses most hostile spell and physical debuffs on the Paladin. Enemies surrounding the Paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed. |
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78 | Refusal of Atonement IV Inflicts massive divine damage to the target. |
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79 | Judgment VII Interrupts the target and deals instant divine damage. |
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79 | Heroic Dash VI A an attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. |
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79 | Demonstration of Faith VI Wards the paladin's target, preventing them from taking damage. |
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80 | Decree III Deals instant divine damage and interrupts the target and surrounding encounter members. |
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80 | Ancient Wrath VI Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
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80 | Holy Ground For a brief moment, any enemies you strike that don't already hate you the most now consider you their second greatest threat. |
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80 | Holy Strike V A melee attack that deals divine damage and additional divine damage over time. |
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81 | Doom Judgment IV Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects. |
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81 | Faith Strike VII A melee attack that deals some damage and replenishes some of the paladin's health. |
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81 | Power Cleave VI A powerful melee attack that strikes for divine damage. |
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82 | Clarion VIII Increases the target's hate towards the paladin, with increasing hate over time. |
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82 | Knight's Stance VII Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance. |
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82 | Prayer of Healing VII Heals the paladin's group. |
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83 | Wrath Stance VII Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
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83 | Pledge of Armament VI Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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84 | Lay on Hands VI Replenishes health instantly. This replenishment does not have a casting time. |
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84 | Penitent Kick VII A melee attack that deals divine damage and knocks the target down. |
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84 | Consecrate III An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires. |
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84 | Crusade VI Increases the wisdom, spell resistance, and healing of all the Paladin's allies. |
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85 | Holy Circle VII A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
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86 | Righteousness VII Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance. |
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86 | Holy Aid VII Replenishes some of target ally's health. This spell cannot be interrupted. |
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86 | Divine Inspiration VII Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
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87 | Divine Vengeance VII A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
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87 | Blessed Weapon VII Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
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87 | Blessing of the Paladin VI Increases the paladin's maximum hit points, spell resistance, and strength. |
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88 | Castigate III Cleanses most hostile spell and physical debuffs on the Paladin. Enemies surrounding the Paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed. |
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88 | Refusal of Atonement V Inflicts massive divine damage to the target. |
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88 | Devout Sacrament VI Heals the paladin. This spell cannot be interrupted. |
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89 | Heroic Dash VII A an attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. |
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89 | Judgment VIII Interrupts the target and deals instant divine damage. |
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89 | Demonstration of Faith VII Wards the paladin's target, preventing them from taking damage. |
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90 | Ancient Wrath VII Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
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90 | Decree IV Deals instant divine damage and interrupts the target and surrounding encounter members. |
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90 | Holy Strike VI A melee attack that deals divine damage and additional divine damage over time. |