Level | Ability | |
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1 | Rupture A melee attack that does some extra damage. |
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2 | Berserk Rage Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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2 | Body Check An attack that knocks the opponent down and stuns them for a short duration. |
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3 | Aggressive Defense Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
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3 | Raging Blow A melee attack that increases the target's hate towards the berserker if it hits. |
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4 | Unflinching Will Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance. |
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4 | Abandoned Fury Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. |
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5 | Knee Break A kick attack that deals crushing damage to the target. |
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5 | Fighting Chance Allows a fighter to begin a heroic opportunity. |
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6 | Rupture II A melee attack that does some extra damage. |
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7 | Bloodbath A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
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8 | Body Check II An attack that knocks the opponent down and stuns them for a short duration. |
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9 | Bloodlust Increases the strength and agility of the berserker's group. |
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10 | Raging Blow II A melee attack that increases the target's hate towards the berserker if it hits. |
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10 | Berserk Rage II Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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11 | Maul A melee attack that decreases target's offensive melee skills on a successful hit. |
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12 | Chaos Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
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13 | Wall of Rage Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
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14 | Mutilate A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
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15 | Aggressive Defense II Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
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16 | Unflinching Will II Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance. |
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16 | Abandoned Fury II Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. |
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17 | Head Crush A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
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17 | Mock III Interrupts the target and increases their hate towards the berserker. |
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18 | Destructive Rage Increases the Multi-Attack Chance of all the Berserker's allies. |
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19 | Knee Break II A kick attack that deals crushing damage to the target. |
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20 | Berserk Rage III Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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20 | Intercept II Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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21 | Reckless Aide Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance. |
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21 | Blood Rage When the berserker receives melee damage in combat they have a chance to be healed for a small amount. |
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21 | Bloodbath II A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
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22 | Enrage II Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
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23 | Bloodlust II Increases the strength and agility of the berserker's group. |
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24 | Raging Blow III A melee attack that increases the target's hate towards the berserker if it hits. |
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24 | War Cry Grants a chance for the berserker's group to berserk in combat for a short duration. |
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25 | Maul II A melee attack that decreases target's offensive melee skills on a successful hit. |
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25 | Rescue Greatly increases the target's hate towards the fighter. |
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26 | Controlled Rage Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
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26 | Chaos II Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
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27 | Wall of Rage II Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
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27 | Body Check III An attack that knocks the opponent down and stuns them for a short duration. |
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28 | Mutilate II A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
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28 | Berserker Onslaught A powerful melee attack that strikes all enemies in an arc in front of the berserker. |
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29 | Rupture III A melee attack that does some extra damage. |
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29 | Aggressive Defense III Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
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30 | Unflinching Will III Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance. |
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30 | Weapon Counter If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
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31 | Mock IV Interrupts the target and increases their hate towards the berserker. |
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31 | Head Crush II A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
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32 | Stunning Roar A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
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32 | Reckless Aide II Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance. |
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33 | Destructive Rage II Increases the Multi-Attack Chance of all the Berserker's allies. |
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33 | Knee Break III A kick attack that deals crushing damage to the target. |
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34 | Intercept III Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
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34 | Berserk Rage IV Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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35 | Bloodbath III A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
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35 | Blood Rage II When the berserker receives melee damage in combat they have a chance to be healed for a small amount. |
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35 | Unyielding Will Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies. |
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36 | Enrage III Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
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36 | Abandoned Fury III |
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37 | Bloodlust III Increases the strength and agility of the berserker's group. |
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38 | Raging Blow IV A melee attack that increases the target's hate towards the berserker if it hits. |
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38 | War Cry II Grants a chance for the berserker's group to berserk in combat for a short duration. |
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39 | Maul III A melee attack that decreases target's offensive melee skills on a successful hit. |
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40 | Demolish A high damage attack that stifles the target for a short duration. |
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40 | Controlled Rage II Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
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40 | Chaos III Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
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41 | Body Check IV An attack that knocks the opponent down and stuns them for a short duration. |
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41 | Wall of Rage III Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
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42 | Berserker Onslaught II A powerful melee attack that strikes all enemies in an arc in front of the berserker. |
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42 | Mutilate III A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
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43 | Aggressive Defense IV Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
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43 | Rupture IV A melee attack that does some extra damage. |
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44 | Unflinching Will IV Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance. |
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44 | Weapon Counter II If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
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44 | Frenzy Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically. |
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45 | Head Crush III A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
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45 | Mock V Interrupts the target and increases their hate towards the berserker. |
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46 | Stunning Roar II A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
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46 | Reckless Aide III Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance. |
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47 | Knee Break IV A kick attack that deals crushing damage to the target. |
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47 | Destructive Rage III Increases the Multi-Attack Chance of all the Berserker's allies. |
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48 | Berserk Rage V Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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49 | Bloodbath IV A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
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49 | Blood Rage III When the berserker receives melee damage in combat they have a chance to be healed for a small amount. |
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50 | Rampage Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers. |
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50 | Enrage IV Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
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50 | Abandoned Fury IV Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. |
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51 | Bloodlust IV Increases the strength and agility of the berserker's group. |
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52 | Raging Blow V A melee attack that increases the target's hate towards the berserker if it hits. |
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52 | Insolence A melee attack which increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter. |
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52 | War Cry III Grants a chance for the berserker's group to berserk in combat for a short duration. |
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53 | Maul IV A melee attack that decreases target's offensive melee skills on a successful hit. |
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54 | Chaos IV Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
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54 | Controlled Rage III Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
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54 | Demolish II A high damage attack that stifles the target for a short duration. |
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55 | Wall of Rage IV Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
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55 | Vision of Madness Grants the berserker a chance to avert death, by quickly replenishing the berserker's health when they would have taken fatal damage. This effect is more powerful if the berserker is already in a state of berserk. |
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55 | Body Check V An attack that knocks the opponent down and stuns them for a short duration. |
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56 | Mutilate IV A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
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56 | Berserker Onslaught III A powerful melee attack that strikes all enemies in an arc in front of the berserker. |
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57 | Aggressive Defense V Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
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57 | Rupture V A melee attack that does some extra damage. |
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58 | Frenzy II Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically. |
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58 | Weapon Counter III If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
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58 | Unflinching Will V Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance. |
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58 | Open Wounds The berserker will attack all enemies in an area surrounding the berserker with every normal combat attack for up to 4 enemies. The berserker's attack speed is increased and he or she will inflict additional damage every few seconds to all enemies near him or her. |
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59 | Mock VI Interrupts the target and increases their hate towards the berserker. |
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59 | Head Crush IV A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
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60 | Stunning Roar III A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
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60 | Reckless Aide IV Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance. |
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61 | Destructive Rage IV Increases the Multi-Attack Chance of all the Berserker's allies. |
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61 | Knee Break V A kick attack that deals crushing damage to the target. |
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62 | Berserk Rage VI Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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63 | Bloodbath V A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
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63 | Blood Rage IV When the berserker receives melee damage in combat they have a chance to be healed for a small amount. |
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64 | Enrage V Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
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64 | Abandoned Fury V Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. |
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65 | Juggernaut The berserker's attacks have a chance at critical damage, and all of the berserker's combat arts gain a damage bonus that matches their critical bonus percentage granted by Juggernaut. While in effect, the berserker's defenses and resistances are greatly reduced, and it costs health to maintain. This ability can only be activated while berserk but will not suspend if berserk ends before Juggernaut expires. |
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65 | Bloodlust V Increases the strength and agility of the berserker's group. |
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66 | Raging Blow VI A melee attack that increases the target's hate towards the berserker if it hits. |
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66 | War Cry IV Grants a chance for the berserker's group to berserk in combat for a short duration. |
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67 | Maul V A melee attack that decreases target's offensive melee skills on a successful hit. |
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68 | Demolish III A high damage attack that stifles the target for a short duration. |
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68 | Controlled Rage IV Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
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68 | Chaos V Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
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69 | Wall of Rage V Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
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69 | Body Check VI An attack that knocks the opponent down and stuns them for a short duration. |
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70 | Berserker Onslaught IV A powerful melee attack that strikes all enemies in an arc in front of the berserker. |
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70 | Rampage II Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers. |
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70 | Mutilate V A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
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71 | Aggressive Defense VI Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
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71 | Rupture VI A melee attack that does some extra damage. |
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71 | Frenzy III Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically. |
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72 | Weapon Counter IV If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
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72 | Mock VII Interrupts the target and increases their hate towards the berserker. |
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72 | Insolence II A melee attack which increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter. |
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72 | Unflinching Will VI Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance. |
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73 | Stunning Roar IV A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
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73 | Destructive Rage V Increases the Multi-Attack Chance of all the Berserker's allies. |
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73 | Head Crush V A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
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74 | Berserk Rage VII Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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74 | Knee Break VI A kick attack that deals crushing damage to the target. |
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75 | Bloodbath VI A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
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75 | Blood Rage V When the berserker receives melee damage in combat they have a chance to be healed for a small amount. |
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76 | Bloodlust VI Increases the strength and agility of the berserker's group. |
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76 | Abandoned Fury VI Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. |
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76 | Enrage VI Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
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77 | War Cry V Grants a chance for the berserker's group to berserk in combat for a short duration. |
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77 | Maul VI A melee attack that decreases target's offensive melee skills on a successful hit. |
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77 | Raging Blow VII A melee attack that increases the target's hate towards the berserker if it hits. |
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78 | Demolish IV A high damage attack that stifles the target for a short duration. |
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78 | Controlled Rage V Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
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79 | Body Check VII An attack that knocks the opponent down and stuns them for a short duration. |
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79 | Chaos VI Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
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79 | Wall of Rage VI Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
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80 | Adrenaline Adrenaline numbs you to pain, causing all damage received to be cut in half. Adrenaline can only be used while berserk, and when it ends, your power is reduced by 4% instantly and every 3 seconds. Adrenaline will suspend if the caster is no longer berserk. It will reactivate if the caster becomes berserk again. |
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80 | Mutilate VI A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
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80 | Berserker Onslaught V A powerful melee attack that strikes all enemies in an arc in front of the berserker. |
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80 | Rampage III Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers. |
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81 | Aggressive Defense VII Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
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81 | Frenzy IV Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically. |
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81 | Rupture VII A melee attack that does some extra damage. |
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82 | Mock VIII Interrupts the target and increases their hate towards the berserker. |
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82 | Insolence III A melee attack which increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter. |
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82 | Weapon Counter V If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
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82 | Unflinching Will VII Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance. |
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83 | Head Crush VI A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
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83 | Stunning Roar V A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
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83 | Destructive Rage VI Increases the Multi-Attack Chance of all the Berserker's allies. |
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84 | Knee Break VII A kick attack that deals crushing damage to the target. |
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84 | Berserk Rage VIII Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
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85 | Blood Rage VI When the berserker receives melee damage in combat they have a chance to be healed for a small amount. |
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85 | Bloodbath VII A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
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86 | Bloodlust VII Increases the strength and agility of the berserker's group. |
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86 | Enrage VII Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
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86 | Abandoned Fury VII Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. |
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87 | Maul VII A melee attack that decreases target's offensive melee skills on a successful hit. |
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87 | Raging Blow VIII A melee attack that increases the target's hate towards the berserker if it hits. |
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87 | War Cry VI Grants a chance for the berserker's group to berserk in combat for a short duration. |
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88 | Demolish V A high damage attack that stifles the target for a short duration. |
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88 | Controlled Rage VI Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
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89 | Chaos VII Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
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89 | Body Check VIII An attack that knocks the opponent down and stuns them for a short duration. |
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89 | Wall of Rage VII Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
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90 | Mutilate VII A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
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90 | Rampage IV Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers. |
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90 | Berserker Onslaught VI A powerful melee attack that strikes all enemies in an arc in front of the berserker. |