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From the preface to Theories of War by Gunther Schultz
During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted them the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand.
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
These are methods of improving the efficiency and effectiveness of magic. There are two types of arts, as expected, Light and Dark. Within the Dark Arts menu lies four job abilities and the same is true for the Light Arts.
Level | Name | Effect |
---|---|---|
10 | Light Arts | Switching to this Scholarly discipline enhances divine magic, enhancing magic and healing magic spells. |
10 | Dark Arts | Switching to this Scholarly discipline enhances enfeebling, elemental and dark magic spells. |
35 | Sublimation | Gradually creates a storage of MP while reducing your HP. |
65 | Modus Veritas | Increases damage done by helix spells while lowering spell duration by 50%. (Can be used with both Light Art active or with Dark Art active) |
75 | Enlightenment | MERIT: Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. |
Stratagems
Displays the abilities available to the Scholar depending on which grimoire the Scholar has activated at the time. Instead of operating on a recast timer, Stratagems instead consume charges as they are used. The number of charges available to the Scholar is level-dependent with one charge being available at level 10, with additional charges granted at levels 30, 50, and 70. After being used, a charge will regenerate after four minutes.
Level | Name | Effect |
---|---|---|
10 | Stratagems | Methods of improving the efficiency and effectiveness of magic. Displays grimoire abilities available when using Light Arts or Dark Arts. |
White Grimoire
Level | Name | Effect |
---|---|---|
10 | Penury | Reduces the MP cost of your next White Magic spell by 50%. |
10 | Addendum: White | Allows access to additional White Magic spells while using Light Arts. |
25 | Celerity | Reduces the casting time and recast time of your next White Magic spell by 50%. |
40 | Accession | Extends the effect of your next Healing or Enhancing White Magic spell to party members within range. MP Cost and recast time are doubled. |
55 | Rapture | Enhances the potency of the next White Magic spell cast. |
75 | Altruism | MERIT: Increases the accuracy of your next white magic spell. |
75 | Tranquility | MERIT: Your next white magic spell will generate less enmity. |
Black Grimoire
Level | Name | Effect |
---|---|---|
10 | Parsimony | Reduces the MP cost of your next Black Magic spell by 50%. |
25 | Alacrity | Reduces the casting time and recast time of your next Black Magic spell by 50%. |
30 | Addendum: Black | Allows access to additional Black Magic spells while using Dark Arts. |
40 | Manifestation | Extends the effect of your next Enfeebling Black Magic spell to targets within range. MP cost and recast time are doubled. |
55 | Ebullience | Enhances the potency of the next Black Magic spell cast. |
75 | Focalization | MERIT: Increases the accuracy of your next black magic spell. |
75 | Equanimity | MERIT: Your next black magic spell will generate less enmity. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Level | Name | Effect |
---|---|---|
10 | Resist Silence I | Increases resistance to silencing effects. |
20 | Clear Mind I | Increases the amount of mana points recovered while healing (resting). |
25 | Conserve MP | Occasionally reduces spells' MP cost. |
30 | Maximum MP Up I | Maximum Mp Up increases magic points by 10MP per rank. |
35 | Clear Mind II | Increases the amount of mana points recovered while healing (resting). |
40 | Resist Silence II | Increases resistance to silencing effects. |
50 | Clear Mind III | Increases the amount of mana points recovered while healing (resting). |
65 | Clear Mind IV | Increases the amount of mana points recovered while healing (resting). |
70 | Resist Silence III | Increases resistance to silencing effects. |
75 | Storm Surge | MERIT: Storm-type spells grant a bonus to attributes associated with their element. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Effect |
---|---|---|
1 | Tabula Rasa | Enables both White and Dark arts to gain a bonus while giving unlimited Stratagems charges. |
It has been confirmed that Scholar has access to powerful DoT spells known as Helix spells and also spells to give individual players specific weather effects known as Storm spells.
Exclusive Scholar Spells
White Magic
Level | Name | Effect |
---|---|---|
41 | Sandstorm | Changes the weather around target party member to "dusty." |
43 | Rainstorm | Changes the weather around target party member to "rainy." |
45 | Windstorm | Changes the weather around target party member to "windy." |
47 | Firestorm | Changes the weather around target party member to "hot." |
49 | Hailstorm | Changes the weather around target party member to "snowy." |
51 | Thunderstorm | Changes the weather around target party member to "thundery." |
53 | Voidstorm | Changes the weather around target party member to "gloomy." |
55 | Aurorastorm | Changes the weather around target party member to "auroras." |
Black Magic
Level | Name | Effect |
---|---|---|
18 | Geohelix | Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
20 | Hydrohelix | Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
22 | Anemohelix | Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
24 | Pyrohelix | Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
26 | Cryohelix | Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
28 | Ionohelix | Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
30 | Noctohelix | Deals darkness damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
32 | Luminohelix | Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a players skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Club | C (??) | 105 | 190 | 225 |
Staff | C (??) | 105 | 190 | 225 |
Dagger | D | 101 | 183 | 210 |
Throwing | D | 101 | 183 | 210 |
Because of the way Scholar works, having skill caps for white and black magic change depending on whether the Scholar is using their Dark Arts or Light Arts abilities. That being said, the Scholar's base skill caps are lower when neither ability is engaged. Base caps are as follows:
Magic Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Dark | D | 101 | 183 | 210 |
Divine | D | 101 | 183 | 210 |
Elemental | D | 101 | 183 | 210 |
Enhancement | D | 101 | 183 | 210 |
Enfeebling | D | 101 | 183 | 210 |
Healing | D | 101 | 183 | 210 |
Magic Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Divine | B+ | 109 | 196 | 256 |
Enhancement | B+ | 109 | 196 | 256 |
Healing | B+ | 109 | 196 | 256 |
Likewise, the skill caps are raised for black magic when the Scholar activates Dark Arts:
Magic Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Dark | B+ | 109 | 196 | 256 |
Elemental | B+ | 109 | 196 | 256 |
Enfeebling | B+ | 109 | 196 | 256 |
White Mage
Black Mage
Red Mage
General consensus seems to be that mage subjobs are where it's at for Scholar, especially with their ability to make spells AOE in later levels. For a more in-depth discussion of the various pros and cons of the above listed subjobs, check out the SCH Potential Sub Jobs thread on the Scholar forums.