Emotes are character actions within the game. Many of them are acted out physically by your character, and some have accompanying audio. All of them display a text line within your chat window. If a target is selected, the emotes will be addressed to your current target. If no target is selected, they will be generic actions. In EQII, they are available as slash commands or via the Socials menu.
* : = /emote
- /em text - emotes text
- /agree - character agrees with target
- /applaud - character applauds target
- /attention - character snaps to attention
- /beckon - character beckons target to follow
- /beg - character begs target for favour
- /blowkiss - character blows a kiss at target
- /boggle - character boggles at the opportunities presented by target
- /bonk - character bonks target on the head
- /bounce - character bounces around target with excitement
- /bow - character bows to target
- /brandish - character brandishes their weapon at target
- /bye - character waves goodbye to target
- /cackle - character cackles gleefully at target
- /cheer - character cheers for target
- /chuckle - character chuckles at target
- /confused - character stumbles around, obviously confused by target
- /crazy - character rambles insanely at target
- /cringe - character cringes away from target
- /curse - character curses target
- /curtsey - character curtseys to target
- /cut - character runs their thumb around their throat, threatening target
- /dance - character dances with target
- /doh - character smacks his forehead at target
- /double - character does a doubletake at target
- /duck - character ducks
- /flex - character flexes at target
- /flirt - character starts flirting with target
- /flourish - character flourishes their weapon at target
- /flustered - character appears flustered with target
- /frustrated - character appears frustrated with target
- /full - character formally curtsies at target
- /gag - character gags at target
- /giggle - character giggles at target
- /glare - character glares menacingly at target
- /grumble - character grumbles about target
- /gut - character doubles over in pain and stumbles about
- /happy - character happily bounces around target
- /hear - character covers their ears and pays no heed to target
- /heart - character clutches their chest
- /heel - character jumps in the air with a loud clicking of heels
- /heck - character declines target. HECK NO!
- /hello - character waves hello to target
- /listen - character listens intently to target
- /look - character looks away from target
- /moon - character shows target what they feel about it
- /neener - character childishly taunts target
- /no - character gives an emphatic no to target
- /nod - character nods in agreement with target
- /notworthy - character genuflects to target
- /peer - character peers curiously at target
- /point - character points at target
- /ponder - character ponders target
- /pout - character pouts dramatically at target
- /raise - character frantically raises their hand
- /rofl - character rolls on the floor laughing at target
- /royal - character regally waves at target
- /rude - character gestures rudely at target
- /sad - character makes a sad face at target
- /salute - character crisply salutes target
- /sarcasm - character sarcastically applauds target
- /scheme - character rubs their hands together, obviously scheming
- /scold - character sternly scolds target
- /scratch - character scratches
- /scream - character screams in frustration at target
- /see - character covers their eyes to avoid seeing what target is doing
- /shake - character shakes their fist at target
- /shame - character appears ashamed
- /shimmy - character shimmies
- /shiver - character shivers at target
- /shrug - character shrugs at target
- /sigh - character sighs disappointedly at target
- /smile - character smiles at target
- /smirk - character smirks at target
- /sneer - character sneers at target
- /snicker - character snickers quietly and pouts at target
- /sniff - character sniffs at target – what smells?!
- /sob - character sobs pitifully at target
- /speak - character covers their mouth to prevent saying anything to target
- /square - character shapes a box in the air for target
- /squeal - character squeals in delight at target
- /stare - character stares fixedly at target
- /stinky - character makes a stinky face at target
- /stretch - character stretches lazily
- /sulk - character sulks quietly
- /swear - character swears loudly at target
- /tantrum - character throws a temper tantrum at target
- /tap - character taps their foot impatiently
- /taunt - character mercilessly taunts target
- /thank - character graciously thanks target
- /threaten - character threatens target
- /thumbs - character ives the thumbs up to target
- /violin - character plays on an imaginary violin in mock sympathy for target
- /wave - character waves at target
- /whistle - character whistles appreciatively at target
- /whome - character gestures at target, who me?!
- /wince - character winces at target
- /wink - character winks at target
- /woo - character draws an image for target
- /yawn - character yawns rudely in targets face
- /yeah - character fervently agrees with target
This page last modified 2010-09-16 23:08:56.