The scouts were able to push through and around the Abandoned Village, setting up camp in an alcove on the eastern side. I need to contact Sorcerer Oofala, in charge of protecting the camp. He has set up some staves that should ward off the evil temporarily, so once I make it around the village it should be safe. To get to the camp I need to head past Dead Canyon and then east down the southern wall of the village.
Stage 1
Head into and around the Abandoned Village in search of Sorcerer Oofala, protector of the scout camp set up there.
Start: | Seek Sorcerer Oofala. His camp is set up north past Dead Canyon and then east down the wall of the Abandoned Village. |
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Complete: | I spoke to Sorcerer Oofala. |
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I spoke with Sorcerer Oofala.Stage 2
New information gained from goblins that survived has revealed that the goblins were victims of the evil themselves. Evil totems sprang up around their village and spread a fog that devoured all that it consumed. I need to seek and destroy the evil totems.
Start: | Seek and destroy the evil totems scattered around the Abandoned Village. |
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Complete: | I destroyed the evil totems. |
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I was able to find and destroy the evil totems.Stage 3
I destroyed the totems and I should return to Sorcerer Oofala.
Start: | Return to Sorcerer Oofala. |
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Complete: | I returned to Sorcerer Oofala. |
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I returned to Sorcerer Oofala.Stage 4
Oofala explained that by removing the totems, the evil has been disturbed and produced a champion to fight back. I will need to confront the Dark Blademaster. He has emerged from a tent on Sapswill Hill.
Start: | Kill the Dark Blademaster near the fog on Sapswill Hill. |
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Complete: | I have slain the Dark Blademaster. |
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I have slain the Dark Blademaster.Stage 5
I have slain the Dark Blademaster and should return to Sorcerer Oofala. I should mention the Freeport insignia that the Blademaster had in his belongings.
Start: | Return the news of my victory to Sorcerer Oofala. |
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Complete: | I returned to Sorcerer Oofala with the news. |
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I returned to Sorcerer Oofala with news of my victory and of the insignia that the Blademaster dropped.Stage 6
Sorcerer Oofala is disturbed by the news that Freeport is involved. I need to seek out High Chieftain Grexx at his tree house to the east of the Abandoned Village.
Start: | Seek High Chieftain Grexx in the tree house east of the Abandoned Village. |
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Complete: | I spoke to High Chieftain Grexx. |
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I spoke with High Chieftain Grexx.Stage 7
High Chieftain Grexx has pointed out that he believes the source of evil to emanate from a cave to the northeast of his tree house. I need to head inside and confront the evil.
Start: | Enter the cave to the northeast of the tree house and deal with the source of evil. |
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Complete: | I have slain the necromancer. |
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I have slain the necromancer.Stage 8
I should return to High Chieftain Grexx and let him know that the island is saved.
Start: | Return to High Chieftain Grexx. |
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Complete: | I spoke with High Chieftain Grexx. |
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I returned to High Chieftain Grexx.Stage 9
I should now return to Murrar Shar with news about my victory against the necromancer.
Start: | Return to Murrar Shar. |
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Complete: | I returned to Murrar Shar. |
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I returned to Murrar Shar and have completed my duties for him. I was able to help Sorcerer Oofala and destroyed the totems that had spread the evil into the village. Removing the totems brought forth an evil champion that I took care of as well. The Dark Blademaster had an insignia of the Freeport Militia in his belongings. Sorcerer Oofala then sent me to try and help High Chieftain Grexx at the nearby treehouse as time was pressing to try and save them. High Chieftain Grexx sent me into the nearby cave to take care of the necromancer that was tainting the island. I took care of the necromancer and returned to both High Chieftain Grexx and Murrar Shar for their respective rewards.