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Although those who take up this calling boast extensive knowledge and keen intellect, Clerics value wisdom and faith above all else. Intensely focused, a Cleric tackles any endeavor secure in the support of powerful beings incomprehensible to the layman. These beings' exact nature depends upon each Cleric's culture of origin and spiritual training regimen.
During Gameplay you have the opportunity to acquire more souls to use in your Soul Attunement system. They are all in detail are as follows
Defiant | Guardian |
---|---|
Meridian - Cherenbora Mongke | Sanctum - Niles Twellend |
Freemarch: Ark of the Ascended - Chuluun Osolgan | Silverwood: Sanguine Shore - Ayana Liron |
Freemarch: King's Retreat - Hedridain Fergins | Silverwood: Argent Glade - Cleric Vignola |
Freemarch: Kelari Refuge - Arigh Mongkenq | Gloamwood: Gloamwood Pines - Keevan Blessmail |
Freemarch: Denegar's Stand - Dinae Reylain |
Neutral |
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Scarwood Reach: Perspice - Jorgo Ironcross |
Shimmersand: Fortune's Shore - Cinith Artigan |
Clerics are renowned for their powerful support magic, able to repair the most grievous injuries or cure the deadliest diseases. The spells at a Cleric's command are as varied as the patron deities they follow. Many Clerics are also capable combatants who rain divine wrath from afar, or wade into the thick of battle, warhammer swinging.
Clerics fuel their spells with the arcane energy known as mana. Granted by their patron deity, a Cleric's pool of mana is not limitless and must be carefully managed, lest the Cleric deplete his reserves in a crisis.
Calling | Class | DPS | HEAL | TANK | ENHANCE | PET | Combat Type |
---|---|---|---|---|---|---|---|
| Cabalist | | Ranged DPS | ||||
Druid | | | Melee DPS | ||||
Inquisitor | | Ranged DPS | |||||
Justicar | | Melee Tanking | |||||
Purifier | | Ranged Heals | |||||
Sentinel | | Ranged Heals | |||||
Shaman | | Melee DPS | |||||
Warden | | Ranged Heals | |||||
Defiler | | | Ranged Heals | ||||
| Templar | PvP |
The militant orders gird themselves in chainmail, and march into close combat wielding a heavy two-handed warhammer or a simple combination of mace and shield.
As your power grows, you will discover sets of equipment that go together. Some of these sets (Battlegear) have a synergy with other items of the same set which make the whole of the set greater than the sum of its parts.
Set Name | Pieces | Crafted By | Set Bonuses |
---|---|---|---|
Faith-Forged (Expert T2) | Faith-Forged Helm | Armorsmith | none |
Faith-Forged Spaulders | Armorsmith | ||
Devout | Hauberk of the Devout | Armorsmith | none |
Sabatons of the Devout | Armorsmith | ||
Broken Oath Battlegear (Raid T1) | Hauberk of the Broken Oath | Armorsmith |
(2): Increases Endurance by 20. (3): Increases Spell Power by 20. (4): Grants a chance for your damaging Abilities to deal an additional 150 to 220 Water damage. |
Spaulders of the Broken Oath | Armorsmith | ||
Signet of the Broken Oath | Artificer | ||
Oathsmasher | Weaponsmith | ||
Spirit-Tempered Battlegear (Raid T1) | Spirit-Tempered Hauberk | Armorsmith |
(2): Increases Endurance by 20. (3): Increases Spell Power by 20. (4): Grants a chance for your healing Abilities to surround your target with a shield that will absorb half of all incoming damage up to 500 for up to 10 seconds. |
Spirit-Tempered Spaulders | Armorsmith | ||
Spirit-Tempered Signet | Artificer | ||
Spirit Beacon | Artificer | ||
Keeper's Battlegear (Raid T1) | Hauberk of the Keeper | Armorsmith |
(2): Increases Endurance by 20. (3): Increases Dodge by 20. (4): Grants a chance for your damaging Abilities to deal an additional 100 to 130 Life damage and restoring that much health to you. |
Spaulders of the Keeper | Armorsmith | ||
Sign of the Keeper | Artificer | ||
Ward of the Keeper | Armorsmith |
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