Citadel Studios, with former Mythic, EA and Ultima Online developers gracing its ranks, is mixing up the sandbox MMO pot with its current title in development: Shards Online. At its core, the game features “shards” and “clusters”, which are comparable to zones and servers. A shard is a single game world with one ruleset, akin to a map or a zone in other games. Many shards of the same ruleset can connect into a cluster; clusters with the official game and rules will be run by Citadel, and specialized player administrated clusters, with their own rulesets and tweaks, will also be supported.
We sat down recently with Citadel’s founder and CEO, Derek Brinkmann, to get a look at a pre-alpha demo of Shards to get an idea of what the game will have to offer.