Spirits of the Lost  

Level45 - 50
TypeInstanced Indoor
ExpansionClassic

Wikibase:POIs

Raid Information
Level50 
Sizex4 (Min: x2)
QuestMarr's Chosen
Required by all?Yes
Lockouts
Success5 days 20 hours
Failure12 hours
This raid event is accessible through the Marr's Chosen quest. This quest becomes available once Frogloks have been unlocked on your server.

The way through the zone consists of the following 4 steps:

Contents [hide]

Killing mobs outside/top platform

Clean the area by stairs and by entrance to dungeon, go upstairs and continue cleaning. As you approach pyramid, pay attention to position of the Eye of the Watcher walking up and down the pyramid stairs. Pull encounters that are close to pyramid only when the Eye of the Watcher is away up the stairs or you will get the Atrius the Watcher encounter as an add (Atruis is marked on the map by an "A". Don't worry, Venekor won't be up yet). Once clean pull the encounter with Atrius the Watcher. It's best to pet-pull him so the pet eats the first AOE rather than the raid!

Encounter consists of Atrius the Watcher, Golemic Punisher, 2x Golemic Protectorate and Eye of the Watcher.

Atrius the Watcher

Health: 320k HP
Resists: Fire, Poison, Slash
Attack: Crush, Fire. AOE - Wave of Paralysis: Fire and STUN ~5sec, 45-60 sec range long 50m, (~1,5k)

Golemic Punisher
Health: 170k HP
Resists: Fire, Poison, Slash
Attack: Crush. Barrage/AOE - Dreadening Slam: Crush, 40sec, very short range, ~1k

Golemic Protectorate
Health: 30k HP
Resists: Mental
Attack: Crush, (Divine, Mental)

Eye of the Watcher
Health: 43k HP
Resists: Mental
Attack: Crush, (Divine, Mental)

If doing this around level 50, then it's best to have two main tanks, one tanking Atrius the Watcher alone, the other taking all the other mobs in encounter. Kill the adds first (Punisher/Protectorate), then the named.

Killing mobs inside dungeon causing respawn

General recommendations: Never fight on crossings. Make sure to pull through so raid is behind the mob not getting barrages. If pulling into room, have raid stand on sides of the door in corners and tank pull well into room from that door so raid stays behind the mob. Avoid AOE spells inside by moving to safe spot, all have over 30 sec re-cast time so there is enough space for fight in between. Almost all AOEs inside are deadly to mid T6 players, but have short range so can be avoided easily.

Go inside dungeon killing the encounters on the way. Order does not matter, killing E3 Ukdan the Dark, E4 Swfzk the Mad, E7 with Krakat the Cruel and E8 with Krakan the Wary will cause E9 with Qzyk the Conqueror to spawn upstairs. Killing Qzyk the Conqueror will cause complete zone repop in 30 secs after fight finished with different mobs and locations this time.

Liz. Eliminator (E1 & E2)
Health: 160k (heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k
ATT: Crush
RES: none

Ukdan the Dark (E3)

Health: 160k
ATT: Magic, Fire, Crush
RES: Magic, (Fire)

Comes with the following adds:

Liz. Eliminator
Health: 160k(heals)
ATT: Magic, Fire, Crush
RES: Magic, (Fire)

Liz. Sentry
Health: 30k
ATT: Magic, Fire, Crush
RES: Magic, (Fire)

2xLiz. Chanter Health: 35k (heals)
ATT: Magic, Fire, Crush
RES: Magic, (Fire)

Swfzk the Mad (E4)

Health: 417k
ATT: Crush
RES: Mental

Liz. Eliminator (E5)
Health: 160k(heals)
Liz. Sentry
Health: 30k
2xLiz. Chanter
Health: 35k (heals)
ATT: Crush, (Mental)
RES: none

Liz. Eliminator (E6)
Health: 160k(heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k
ATT: Crush, (Slash)
RES: none

Krakat the Cruel (E7)

Health: 320k
ATT: Crush, Divine, Poison
RES: Fire
(It opens fight with stun, extra puller or other stun avoidance technique highly recommended)

2xLiz. Eliminator
Health: 160k(heals)
ATT: Crush, Divine, Poison
RES: Fire

2xLiz. Eliminator
Health: 160k(heals)
ATT: Crush, Divine, Poison
RES: Fire

Enforcer Zifa & Krakan the Wary (E8)

Health: 175k
ATT: Crush, Slash
RES: none
(at 50% calls Krakan the Wary, second tank recommended to wait for that add)

Liz. Mesmerist
Health: 25k
ATT: Crush, Slash
RES: none

2xLiz. Sentry
Health: 30k
ATT: Crush, Slash
RES: none

Krakan the Wary ATT: Crush, (magic)
RES: Slash, Fire

Qzyk the Conqueror (E9)

Health: 64k
ATT: Crush, Poison
RES: Fire, Poison (Crush)
AOE Venomous Cloud, Poison, 50 sec,
Pull him downstairs to one side of corridor by stairs and run to safe spot dead-end to avoid AOE.

Liz. Chanter Health: 35k (heals)
ATT: Crush, Poison
RES: Fire, Poison (Crush)

2xLiz. Sentry Health: 30k
ATT: Crush, Poison
RES: Fire, Poison (Crush)

+ complete repop 30 sec after fight finish, Venekor and Varanak now outside

Killing mobs inside on the way back.

Proceed back to the outside of the dungeon. It is not necessary to kill anything inside the dungeon in order to complete the Froglok quest. However, it's well worth killing the named for the AA XP.

3xLiz. Sentry (S0)
Health: 30k
2xAmygdalan Priest
Health: 30k
Amygdalan Evoker
Health: 30k
ATT: Crush, (Magic, Divine)
RES: none

Amyg. Soldier (S1)
Health: 30k (heals)
Amyg. Executioner
Health: 140k
Amyg. Evoker
Health: 30k
2xAmyg. Priest
Health: 30k
ATT: Crush, Magic, Divine
RES: none

Liz. Eliminator (S2)
Health: 160k (heals)
Liz. Sentry
Health: 30k
2xLiz. Chanter
Health: 35k (heals)
ATT: Crush, (Divine)
RES: none

T'Lrzt the Tyrant (S3)

Health: 180k
ATT: Crush, Cold
RES: Fire, Cold, Poison, Disease, Slashing
AOE Chilling Mist, Cold and STUN 45 sec long, 50 sec recast (~2,1k, 0,5-3,5k, short range)

3xWarrior Spirit
Health: 30k
2xMalevolent Spirit
Health: 30k
3xDefiling Spirit
Health: 30k (heals)

Deadly if done wrong. Tyrant casts a 45 secs long AOE stun, short range. If the healers do not avoid it, it becomes deadly. Otherwise, pretty fun fight. Pull the group just outside of the room to the junction, have main tank stop them there. The rest of the raid has to wait up the hill, by the door leading to room with the NPC froglok. That is the safe spot from the AOE, if the Tyrant stays down by door to his room. The casters can also reach him from there, so only melee dps needs to joust the AOE.

Liz. Eliminator (S4)
Health: 160k (heals)
Liz. Sentry
Health: 30k
2x Liz. Chanter
Health: 35k (heals) (S4)
ATT: Crush, (Divine)
RES: none

Amyg. Enforcer (S5)
Health: 160k
Amyg. Priest
Health: 30k
Liz. Sentry
Health: 30k
Liz. Mesmerist
Health: 30k
ATT: Crush, (Divine, Magic)
RES: none

Liz. Eliminator (S6 & S7)
Health: 160k (heals)
Liz. Sentry
Health: 30k
2xLiz. Chanter
Health: 35k (heals)
ATT: Crush, (Divine)
RES: none

Liz. Eliminator (S8)
Health: 160k(heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k (S8)
ATT: Crush
RES: none

The Achiole (S9)

Health: 420k
ATT: Crush, Poison
RES: Fire, (Poison)
AOE Venemous Cloud, Poison, 50-60 sec (~3,5k, 1k-5,5k, short range)

Pull Achiole outside of the room to the corridor corner. Have casters stay past the first hole and fight from there, melee dps to run in/out to avoid the AOE behind the corner on side of the hole.

Liz. Eliminator (S10)
Health:160k(heals)
Liz. Goon
Health:160k
Liz. Sentry
Health:30k
ATT: Crush
RES: none

Liz. Eliminator (S11)
Health:160k(heals)
Liz. Goon
Health:160k
Liz. Sentry
Health:30k
ATT: Crush
RES: none

Amyg. Ritual Master (S12)

Health:30k (kill first)
ATT: Crush, (Slash, Magic)
RES: none

2xAmyg. Lurker
Health: 30k
4xLiz. Sentry
Health: 30k
ATT: Crush, (Slash, Magic)
RES: none

After 40 seconds, Hundar the Punisher will arrive (Health: 140k, first pull: 40 sec delay, next pulls immediate)

+2xAmyg. Spirit Caller
Health: 30k (heals)
3xSpirit of Retribution
Health: 20k
ATT: Crush, Fire, (Disease)
RES: Fire, Magic, Mental, Poison, Slash
AOE Enthralling Flames, Heat, 30-60 sec (~2,5k, 1k-3,5k, short range)

Very tough fight compared to others you experienced so far in case you do not prevent Hundar the Punisher from spawning. Pull the encounter to room where The Achiole was standing. Make sure to kill the Ritualist Master first, and make it quick (30 secs or less). He is slow and usually the last mob from the encounter to reach the room. If you kill him fast, Hundar the Punisher will not spawn. If Hundar comes, then things get trickier. Have a second tank waiting in the corridor, or room E12 with his group. He can then grab Hundar + friends and hold them there while the rest of the raid deals with the Ritualist Master.

Liz. Eliminator (S13)
Health: 160k(heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k
ATT: Crush
RES: none
Spawns either in the room as static or in corridor as roamer.

Liz. Eliminator
Health: 160k(heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k (S14)
ATT: Crush
RES: none

Liz. Eliminator
Health: 160k(heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k (S15)
ATT: Crush
RES: none

High Priest Y'aka'Y (S15)

Health: 315k (heals)
ATT: Crush, Divine, (Magic)
RES: Divine, Fire

Amyg. Soldier
Health: 30k
2xAmyg. Priest
Health: 30k
Amyg. Evoker
Health: 30k (S16)
ATT: Crush, Divine, (Magic)
RES: Divine, Fire

  • S17/S18 whatever taken first very likely will get as adds +1 group walking in between those rooms (noted ADD in map)

Liz. Eliminator Health: 160k(heals) Liz. Goon Health: 160k Liz. Sentry Health: 30k (S17)
ATT: Crush
RES: none

Uthka the Vigilant (S18)

Health: 300k
ATT: Crush
RES: Piercing
2xAmyg. Soldier Health: 30k
ATT: Crush
RES: Piercing

Liz. Eliminator (S19)
Health: 160k(heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k (S19)
ATT: Crush
RES: none
Spawns either in the room as static or in corridor as roamer.

Liz. Eliminator (S20)
Health: 160k(heals)
Liz. Goon
Health: 160k
Liz. Sentry
Health: 30k
ATT: Crush
RES: none

Killing mobs outside, Venekor and Varanak

Clean the encounters outside to make a clean area to fight Venekor. Varanak is non aggro at this point. For encounters close to pyramid/Venekor, body pull. Do not cast at them as they will socal Venekor, which will then wake up Varanak. Once the area is clean, the fight with Venekor can begin.

It's most likely that you will fight both Venekor and Varanak at the same time. It is possible to proximity pull Venekor from behind so that you are as far awat from Varanak as possible. Supposedly, this will prevent Varanak from aggroing. However, if at any time Venekor decides to fear you and you run towards Varanak, then he will aggro and head for the raid. Also, reviving by the doors is a known possible trigger for angry golem to the raid! So, plan to split-tank them with the following setups.

Also, someone will have to play statue-watcher. See the section below entitled "Idol of Thule" for more information on this key piece.

Varanak Group

Send one group with a secondary tank and heals to stand by Varanak. They can stay right by him, since he is non-aggro by that time. Once he becomes aggro, taunt him and get him as far from Venekor fight as possible. The main stairs area is recommended. He cast an AOE stun with damage. A group with several healers should have no issue with that. His AOE has a 50 meter range, and it does go through walla, so avoiding it may not be a possibility.

Varanak the Everlasting
Health: 450k
ATT: Crush, Fire
RES: Fire, Poison, Disease, Piercing
AOE Wave of Paralysis, Fire and STUN, 45+ sec, range long 50m, (~1,8k)

Venekor Group & Raid

Venekor casts spells. His most notable is his Acidic Mist, medium range AOE, poison DOT. This can be group cured, so you may want a healer with group cure nox in every group. It ticks 4 times in 3 secs, for up to 2k per tick. There is a long reuse on this AOE, so jousting is a good possibility, as are nox potions to make this fight a little easier. Alternativley, if you are mentoring to do this, just have everyone load up on poison resist gear and eat the AOE.

Venekor also kicks, with a nasty knockback, so make sure that you stand with back to wall. This is very important for the main tank and his group to keep heals/buffs.

He casts AOE stun (5 seconds) on different, much shorter, timer (30 secs). This AOE has no damage component. Due to this, make sure to run well in advance to avoid the AOE DOT, otherwise you may get stunned and then the DOT on you and be unable to cure it. Healers should use wards/reactives/regens just before the stun to help keep people alive.

Venekor
Health: 450k
ATT: Crush, Poison
RES: Slash, Poison
AOE Acidic Mist, Poison, 70 sec, DOT 4x 3sec/tick, range medium, (~1,5k) - kicks, fight back to wall

2xGolemic Protectorate Health: 30k
ATT: Crush, (Divine)
RES: none

Idol of Thule

Remember the statue I mentioned? Well, here is the info for it. The Idol of Thule is right in front of Venekor's spawn place. Pick 1 person for your raid and have them run over there and click it at the start of the fight. This will tell them which specific class is required to click it. Might be best to have a Monk/Bruiser or other FD class. Also, you will need 1 person of every archtype available to click the idol, as it will randomly select fighter/mage/priest/scout. The reason you are clicking it, is to disable it. Failing to disable it will result in one of the following effects cast on your entire raid:

  • Flames of Retribution (Fire Nuke)
  • Wave of Wonder (Magic Nuke)
  • Toxic Tendrils (Poison Nuke)
  • Shock of Thunder (Mental Nuke)
  • Unknown Name (Permanent Stun)

This is how everything goes together:

  • One group with secondary tank by Varanak.
  • One group with main tank, back to a wall in front of Venekor.
  • Rest of raid directly opposite MT, with backs on a wall.
  • Main tank positions himself and ranged-pulls Venekor.
  • Secondary tank catches Varanak as soon as it becomes aggro and moves it as far as possible from the Venekor fight
  • Once Venekor casts the AOE DOT, the MT will call it and the raid will joust in. After that, people will joust or eat the poison AOE.
  • One person keeps clicking the idol and calls needed class. Your previously assigned person will then run over, click it and return to the raid.

If all goes to plan, Venekor will die. Once he's down, the entire raid will run over and deal with Varanak. Finally, once he is dead, don't forget to goto the top of the central pyramid to collect your free disco XP!


This page last modified 2009-04-27 05:50:19.