300+ Gathering skill, 340+ Foresting and Mining skills.
Starter:
This quest starts in Sebilis. Talk to Terrus near the jail; you must speak Sathirian to get Torn page of Terrus's notes. You can invis down to him if you jump into the water and swim through the tunnels to the left (east). Make sure there are no roamers near his cell when you drop invis.
After speaking with Terrus go to Kunzar Jungle to kill "a timeworn spirit" (lvl 78^^). He's behind City of Mist (very near the Hidden Plunderer's Camp sokokar point) and wanders around -429, 142, -833 .He drops a chest which contains rune-covered stone. Examine the stone to get the quest A Sleeping Stone.
This quest starts in Sebilis. Talk to Terrus near the jail; you must speak Sathirian to get Torn page of Terrus's notes. You can invis down to him if you jump into the water and swim through the tunnels to the left (east). Make sure there are no roamers near his cell when you drop invis.
After speaking with Terrus go to Kunzar Jungle to kill "a timeworn spirit" (lvl 78^^). He's behind City of Mist (very near the Hidden Plunderer's Camp sokokar point) and wanders around -429, 142, -833 .He drops a chest which contains rune-covered stone. Examine the stone to get the quest A Sleeping Stone.
Go to Permafrost (the entrance is at 102, -3, -1141 in Everfrost and go to the Lady Vox's grand hall. Be sure not to aggro her if she is up. Stay to the outside of the room and take the left (west) corridor and travel to the Statue Room. In the central room, you will find the tablet you seek in a corner.
Kill the skeletons in the Courtyard in Karnor's Castle.
After each one is defeated, a Forlorn Spirit appears. Hail them and go through the short dialog to release them for your updates.
When you've killed enough you see: "I have freed enough spirits from within Karnor's Castle."
Return to Shul'da in Jarsath Wastes at 777, -20, 623 ; remember to activate your Eye of Thalger when you get near her location, or you will not be able to see her.
Takk sends you to the Hidden Vale, which is the old name for The Shattered Vale. The entrance is at -2059.44, 47.26, 959.24 in Antonica. You'll want a group, but note that this zone is restricted to players level 80 and over.
Kill six Darkened Spirits (80^^^) for your update. They float around outside of the perimeter of the druid ring.
The clue you're searching for is the horned altar in the middle of the druid ring . You'll have to clear the zone to get to it. Right click the altar for your update.
From the docks, jump into the water and head eastwards, aiming for the ice tunnel that leads to the bulk of Everfrost. Head north through the ice tunnel, and when you exit, travel north just a little further, to -225, 5, -353 .
The Tome is in the pit trap on the northern part of the Hall of Sleeping Heroes. You must know Death's Whisper to read the note within it.
Return to Hulgren in the Spiritual Pocket in Everfrost. He sends you to find a spiritwood branch.
Go to Kylong Plains. The Spiritwood looks just like regular T8 wood nodes, but is named "a branch of spiritwood". A Gnomish Divining Rod is recommended to speed up the search. Finding the branch completes this part of the quest.
Go to Kunzar Jungle. You're looking for "a stalk of earthvine", which looks just like the T8 root nodes. A gnomish divining rod might speed up your search. The quest completes when you find the earthvine.
A Spiritwracked Sokokar is in Fens of Nathsar around -2203, -57, 1486 . (this point is just east of the zone in to the Kunzar Jungle... the waypoint is being weird.)
Sellok will become invisible to all but yourself, as your eyes can see the spirit world. Therefore, during this fight, have everyone target you, and YOU target the Shade of Sellok.
As Sellok loses health, he will call forth shrieking phantasms (level 80) to gnaw away at the party. Do not lose focus and concentrate on destroying the evil master. Once he falls, his minions are easy to pick off.
Find the Loosely Bound Cudgel in your inventory and equip it. Right click on the altar and destroy it.
Speak to Takk again to start the quest for your Mythical.
Your Mythical Weapon has unique effects which will not work on level 81-90 spells, combat arts, or pets. By completing two quests, you may convert your Fabled or Mythical Epic Weapon into an Enervated Weapon and add persistent Mythical Effect spells to your knowledge book. This allows you to acquire other weapons without losing class-defining Mythical effects.
The quest requires that your class and your Epic weapon match. You will only receive the mythical spell gem of your current class.
You can start this series as long as you have the fabled version of your epic. But if you have completed "Epic Repercussions" then you will not be rewarded the mythical weapon if you go back and complete your class specific Kunark mythical quest.
The quests which make your Epic Weapon effect into a spell is the same for all classes.
The Mystic epic is centered around the re-discovery of the "Truespirit" faction, which was the driving force behind the Shaman Spear of Fate quest from EQ1. There are various aspects which touch on the EQ1 Shaman lore of Thalgar.
ZAM would like to thank The Brasse for some of the information in this article.