Gamescom 2014: Xbox Main Event
We're kicking off this year's Gamescom with the Xbox Press Conference!
Hey everyone, and welcome to Gamescom 2014!
Gamescom's first live event (1 of 3) is from Xbox. We'll be covering it live, keeping this page fresh. Open the stream and keep refreshing this page!
When: 8:00AM Eastern / 5:00AM Pacific — Watch on Twitch.tv!
All Events: Xbox, PlayStation, EA
Times below are in Eastern Time.
7:51 - Microsoft is doing a great job with the pre-show. Lots of great trailers setting the tone!
7:54 - Sounds begin gently creeping in from the stage.
8:01 - It's happening! Starting off with a new Assassin's Creed: Unity trailer. Jazzy piano music follows our hero through the city, chaos in the background.
8:03 - A heavily-accented Gregor Bieler takes the stage, speaking German. Is this how it'll stay?
8:04 - Okay, nice intro!...but I'm glad won't be reading subtitles all event. Phil Spencer takes the stage. Quickly announces that the Xbox will be coming to 29 new markets this year.
8:05 - Spencer tells us what to expect. Mentions new bundles will be announced. Big exclusive to announce, and another to premiere.
8:07 - FIFA 15 is coming up! Bundle announced for European fans: €399 Euros for the Xbox One and FIFA 15. Retired professional footballer Peter Schmichael takes the stage and builds a FIFA Ultimate Team with the FIFA presenter.
8:13 - Chris Charla, Director at ID@Xbox, excitedly hops on stage. It's time for a montage!
Games shown: Blues and Bullets, Cuphead, Dungeon of the Endless, Fruit Ninja Kinect 2, Funk of Titans, Ghost of a Tale, Goat Simulator, Gunscape, Massive Chalice, Inside, Knight Squad, Lovers in a Dangerous Spacetime, #IDARB, No Time to Explain, Plague Inc: Evolved, Rivals of Aether, SMITE, SlashDash, Space Engineers, Spectra, Pneuma: Breath of Life, Threes!, The Escapists, Volgarr the Viking, SpeedRunners, and Superhot.
8:16 - They showcase Space Engineers, "first on console" (FTC) with Xbox One. Trailer isn't enthralling, but it gives people an idea what the game's about.
8:18 - Time for a quick Superhot showcase, a game we're excited about. Trailer looks great. Not for everyone, but this is sure to make people ask questions. Also FTC with Xbox One.
8:19 - Moving right along to The Escapists, a neat pixelated prison life sim. More interesting than expected!
8:20 - Announcing that SMITE will be FTC on Xbox One. A good game that deserves to expand its audience!
8:22 - One last title, another FTC on Xbox One: it's the incredibly-atmospheric Below, and it's chilling.
8:24 - Sledgehammer Games takes the stage for Call of Duty: Advanced Warfare. After their multiplayer reveal yesterday, what's next? A look at the game supposedly focusing on the EXO suits and movement mechanics. A trailer begins, and it's campaign gameplay.
8:26- You're driving first-person, in pursuit of multiple vehicles. Cars are getting absolutely vaporized by lasers from the sky. Game is looking good, but the person playing is making it look a bit boring. Looks like this is meant to introduce people to the game for the first time.
8:30 - Typical CoD "watching things happen while knocked on the ground" perspective for the ending. Hilariously bleeped-out swear word falls flat.
8:33 - Phil Spencer announces new bundle! $499 Call of Duty: Advanced Warfare edition, with a 1TB hard drive, a beautiful controller, and of course CoD: AW.
8:34 - They quickly transition to Evolve, showing off the newest map Distillery. Jumping into a match, we're getting a nice look at the game. The announcers are far too excited, but I guess they want to keep energy high.
8:38 - Corporate VP Phil Harrison takes the stage, introducing Darrell Gallagher. He's here to talk about Rise of the Tomb Raider. Release date mentioned: Holiday 2015. Exclusive on Xbox. It's a timed exlusive.
8:41 - Sam Lake is here to walk Quantum Break! Been a while since we've heard much...or anything, really. Looks like a gameplay premiere! This could get interesting. "Time traveling experiment has gone horribly wrong. You're...trying to stop the end of time."
8:43 - Main character can manipulate time. Cover shooting. Time-pausing. Mechanics look properly executed. As nice as it is, there's already a vibe of "let's see him do more".
8:47 - Looks like a major element of gameplay may be exploring these specifically-designed scenes of frozen time. Also, it turns out you're not the only one who can function in these "time stutters". It's not exactly the clearest look overall, but it's a lot more than we've seen before!