Final Fantasy XIV: Crafting and Gathering
With all of the systems getting rebuilt in A Realm Reborn, what do crafters and gatherers have to look forward to?
Conclusion
I've seen some games attempt the more in-depth crafting system. Vanguard made crafting a mini-game with random events crafters have to react to. Firefall and Star Wars Galaxies let you pick different materials for recipes to change the stats of the finished product. In each of those cases, however, they really have only a piece of the puzzle for making crafters feel like they're a full-fledged job and progression path. Gatherers had it even worse, since other than Firefall's Thumper events or WildStar's random events, gathering has been regulated to just right-clicking a vein/plant/etc. until depleted and moving on. From what I've played of FFXIV:ARR so far, it feels like they've actually made these two activities not only full-fledged paths of progression, but given them the ability and gear progression they've needed for players to be able to choose a crafting or a gathering class and not feel like they're only playing half of a game.
After a weekend jumping between Miner, Goldsmith and some dabbling in Alchemist, I'm looking forward to seeing what else FFXIV:ARR has to offer me as a crafter and gatherer. Now they just need to let me back in so I can see what recipes are on that next page.
Michael "Ragar" Branham