Bornakk Discusses Logic Behind Raid Design
In response to a thread on the official forums asking if we'll see raids like Blackwing Lair again, Bornakk has outlined Blizzard's logic behind designing future raids and dungeons. For example, attunements "cause more frustration than benefit so we have aimed to put the story parts into optional quests and allow players to have easier access to the dungeons." Also, crowd control could be around, but the team doesn't want to triple the amount of trash just to make CC more valuable.
Bornakk said players complained about the "boring linear part" of old dungeons, but the team still wants dungeons to feel epic. Bornakk also acknowledged that long kill times for end bosses in the old days were often due to bugs. "Yogg-0 is still no easy feat though and that took quite awhile for even the top guilds in the world to pull off," Bornakk said.
So using the original poster's points, Bornakk says we probably won't see a raid like BWL again. What are your thoughts on the subject? Are you happy with how raids have progressed over the years, or do you miss some aspects of the older raids?