I used to enjoy playing my new shiny Death Knight, now I just tolerate it. I have put in for my account to expire once my time is up due to the fact that the game I used to play has turned into a pvp based nerf fest. I remember each class I *used* to play having complaints about being overpowered. Now, I simply stopped playing some, because the enjoyment has dissipated. Sure, flame me cause I can't play my class wonderfully, and I take advantage of being overpowered. WoW was never about how well I was able to outskill my competition for me, it was about how much fun I have while I'm playing. I have lifetime honor between all characters and all realms combined that would be shamed by a weekend of pvp by most players.
To my understanding, WoW started as a pve game with pvp encounters. This has since given way to what is showing as a pvp game with pve encounters. I would rather have two different sets of rules: one for pve, one for pvp, rather than have to keep seeing nerf after nerf to classes to make sure that any class can kill any class. It's an expanded game of Rock, Paper, Scissors for crying out loud. Sure, tactics have their spot, but some classes are better suited against others.
Give me back my Death Strike. I lost a critical spot in my rotation for some easily replaced dps. Take away the damage if needed, I want the healing. I don't want to be forced into blood spec to stay alive (even though it is one of my dual specs, and even that has lost its appeal). I already lost my zombie form after dying in unholy spec, now seeing how my solo runs are being robbed of enjoyment value, I'm looking for a new class to play.
If the fun is taken away from running around killing trash mobs, I'll simply find a replacement for WoW in my daily entertainment intake. I just hope I don't find reason to do that.
Blizzard Hotfixes Death Strike Healing Nerf
Greg "Ghostcrawler" Street has announced on the official World of Warcraft forums that Blizzard has hotfixed a change to the amount of healing provided by Death Strike. He explained the reasoning behind the nerf:
"Originally, this ability was something you would use only situationally to heal yourself at a cost of damage. Since then we have redesigned the death knight class sufficiently to where Death Strike was a major rotational ability for Blood. Given how much the attack is hitting for, we think the amount of healing it provided was too much.
Healing still scales based on diseases and the damage is unchanged. Blood retains its other tools to heal."
So what do all you Death Knights out there think about the change?
Tags: WorldofWarcraft, News