DayZ has captured the imagination and instilled passion in many gamers with its tension and ability to create game sessions that you will never forget. I will always remember climbing a high tower near Cherno to provide support to a friend who was firmly ensconced in a sniper position.
“I’m coming up the steps now,” I said on several occasions and, of course, as I got to his position he turned around and shot me in the face. Attempting to refrain from expletives, I had to remember he wasn’t trolling, he had just responded in a way that many do playing DayZ.
He’d panicked.
Few games in recent years have ramped up tension so unbearably and with such immersion.
When I met Dean “Rocket” Hall in a hotel near GDC central, the Moscone center; like many fans I was full of anticipation when talking about DayZ and its evolution into standalone.