"What makes a good MMORPG?"
I've decided to devote a bit of my time and a few articles to exploring this. In my last few pieces, I wrote about character progression, followed by gameplay mechanics and combat, and in the one before I spoke of story and premise. Today I'll talk about my favorite aspect of any MMORPG: PvP!
I have a confession to make. As a self-described PvP enthusiast in all things MMORPG, I've never played what many consider to be the holy grail of world PvP: Dark Age of Camelot. Even worse, the reason I missed out on those golden days was that I was firmly entrenched in two very distinctly PvE heavy MMORPGs: Ragnarok Online (before War of Emperium) and then Final Fantasy XI. Still, in spite of my transgressions, I'd like to think that I've acquitted myself quite well by delving deep into almost every PvP-oriented game since: Defense of the Ancients, League of Legends, Heroes of Newerth, Bloodline Champions, Warhammer Online, Age of Conan, the short-lived Fury, Atlantica Online, Champions Online, Aion, Rift and World of Warcraft. In other words, I've seen most of what MMORPGs have to offer, so let's just get down to talking about what makes for a thriving PvP system.