If there's one thing that makes WildStar unique, it's attitude. It exudes from every design aspect, from the short and snappy quest dialogue to character and monster animation. It's apparent in every blast of news from Carbine Studios, like the morally dubious Protostar Corporation. This is a game that's screaming to be unleashed, as if boldly declaring that I'll be kicking ass from the moment I land on Nexus. And with beta anticipated early in 2013, I'm already drooling in anticipation.
We chose WildStar to represent the fourth day of Christmas because of a unique feature: Paths. While there are some of us that spend hours tweaking a character's appearance, and choosing a name and class, the Path asks us to select one of four distinct play styles. The Explorer is interested in finding hidden pathways to secret areas, while the Scientist is focused on unlocking the mysteries of Nexus. The Settler is concerned with bolstering villages and outposts, while the Soldier generally wants to kill things.
The Path system is loosely based around the Bartle Test of Gamer Psychology, which attempts to classify players from the aspects of online gaming we find most appealing. While most MMOs include content for the various Bartle categories, WildStar is the first that intends to tailor the leveling experience to our preferences. If Carbine manages to pull it off, the result will be an MMO that's more in tune with our individual likes than any other out there.