Mmmk.. here goes. LoL. First off, I did not find this data so I can't take credit for it. Makgen in YF found it and posted it on our LS site. I just thought I'd share it with the Alla community.
Some of the things (Like AM II) are uncertain as to whether or not they will be released at this time. Some things are bound to be modified. LoL. Enjoy!
Quote:
People just started working on it but heres what theyve found so far:
(Job16=BLU | Job17=COR | Job18=PUP)
If looking for something in particular use Crlt+F to find it.
A. Spells
B. Equipment
B1. Weapons
B2.Head
B3.Body
B4.Hands
B5.Legs
B6.Feet
B7.Waist
B8. Neck
B9.Back
B10.Earring
B11.Ring
B12.Puppet Parts
B13.Consumables
B14.Items
B15.Key Items
C. Quest
D. Misisons
A. Spells
(In form <Name> - <mp> | <cast> | <recast> | <LVL/Job>)
Bio III- 110 | 1.5s | 5s | 60BLM/62RDM/65DRK
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP
Flare II - 457 | 8.5s | 1m |75BLM
Deals fire damage to an enemy and lowers its resistance against water.
Freeze II - 457 | 8.5s | 1m | 75BLM
Deals ice damage to an enemy and lowers its resistance against fire.
Tornado II - 457 | 8.5s | 1m | 75BLM
Deals wind damage to an enemy and lowers its resistance against ice.
Quake II - 457 | 8.5s | 1m | 75BLM
Deals earth damage to an enemy and lowers its resistance against wind.
Burst II - 457 | 8.5s | 1m | 75BLM
Deals lightning damage to an enemy and lowers its resistance against earth.
Flood II - 457 | 8.5s | 1m | 75BLM
Deals water damage to an enemy and lowers its resistance against lightning.
Diaga III - 120 | 2s | 6.5s | 75RDM
Lowers defense of enemies within area of effect and gradually deals light elemental damage.
Fighter's Roll - ? | ? | ? | 49COR
+"Double Attack" Lucky # = 5 | Unlucky # = 9
Monk's Roll - ? | ? | ? | 31 COR
+"Subtle Blow" Lucky # = 3| Unlucky # = 7
Healer's Roll - l? | ? | ? | 20 COR
+"MP recovered while healing" Lucky # = 3 | Unlucky # = 7
Wizard's Roll - ? | ? | ? | 58 COR
+"Magic Att. Bonus" Lucky # = 5 | Unlucky # = 9
Warlock's Roll - ? | ? | ? | 46 COR
+"Magic Acc" Lucky # = 4 | Unlucky # = 8
Rogue's Roll - ? | ? | ? | 43 COR
+"Crit Hit Rate" Lucky # = 5| Unlucky # = 9
Gallant's Roll- ? | ? | ? | 55 COR
+"Damage Reflection" Lucky # = 3 | Unlucky # = 7
Chaos Roll - ? | ? | ? | 14 COR
+"Att" Lucky # = 4 | Unlucky # = 8
Beast Roll - ? | ? | ? | 34 COR
+"Pet Att." Lucky # = 4 | Unlucky # = 8
Choral Roll - ? | ? | ? | 26 COR
-"Spell Interuption" Lucky # = 2 | Unlucky # = 6
Hunter's Roll - ? | ? | ? | 11 COR
+"Acc." & +"R. Acc." Lucky # = 4 | Unlucky # = 8
Samurai Roll - ? | ? | ? | 37 COR
+"Store TP" Lucky # = 2 | Unlucky # = 6
Ninja Roll - ? | ? | ? | 8 COR
+"Evasion" Lucky # = 4 | Unlucky # = 8
Drachen Roll - ? | ? | ? | 52 COR
+"Pet Att." & "+"Pet Magic Acc." Lucky # = 3 | Unlucky # = 7
Evoker's Roll - ? | ? | ? | 40 COR
+"Refresh" Lucky # = 5 | Unlucky # = 9
Magus's Roll - ? | ? | ? | 17 COR
+"Magic Def." Lucky # = 2 | Unlucky # = 6
Corsair's Roll - ? | ? | ? | 5 COR
+"Exp. Bonus" Lucky # = 5 | Unlucky # =9
Puppet Roll - ? | ? | ? | 23 COR
+"Pet Acc." Lucky # = 4 | Unlucky # = 8
Maelstrom - 162 | 6s | 39s | 61BLU
Deals water damage to enemies within range. Additional effect: STR Down.
Metallic Body - 19 | 7s | 1m | 8BLU
Absorbs a certain amount of damage from physical and magical attacks.
Screwdriver - 21 | 0.5s | 14s | 26BLU
Deals critical damage. Chance of critical hit varies with TP.
MP Drainkiss - 20 | 4s | 26s | 42BLU
Steals an enemy's MP. Ineffective against undead.
Death Ray - 49 | 4.5s | 29.25s | 34BLU
Deals dark damage to an enemy.
Sandspin - 10 | 1.5s | 9.75s | 1BLU
Deals earth damage to enemies within range. Additional effect: Accuracy Down.
Smite of Rage - 28 | 0.5s | 13s | 34BLU
Damage varies with TP.
Bludgeon - 16 | 0.5s | 11.75s | 18BLU
Delivers a threefold attack. Accuracy varies with TP.
Refueling - 29 | 1.5s | 30s | 48BLU
Increases attack speed.
Ice Break - 142 | 5.25s | 33.75s | 50BLU
Deals ice damage to enemies within range. Additional effect: "Bind."
Blitzstrahl - 70 | 4.5s | 29.25s | 44BLU
Deals lightning damage to an enemy. Additional effect: "Stun."
Self-Destruct - 100 | 3.25s | 21s | 50BLU
Sacrifices HP to damage enemies within range. Affects caster with Weakness.
Mysterious Light - 73 | 3.75s | 24.5s | 40BLU
Deals wind damage to enemies within range. Additional effect: Weight.
Cold Wave - 37 | 4s | 1m | 52BLU
Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
Poison Breath - 22 | 3s | 19.5s | 22BLU
Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
Stinking Gas - 37 | 4s | 1m | 44BLU
Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range.
Memento Mori - 46 | 3.5s | 56s | 62BLU
Enhances magic attack.
Terror Touch - 62 | 3.25s | 21s | 40BLU
Additional effect: Weakens attacks. Accuracy varies with TP.
Spinal Cleave - 61 | 0.5s | 28.5s | 63BLU
Accuracy varies with TP.
Blood Saber - 25 | 4s | 26s | 48BLU
Steals HP from enemies within range. Ineffective against undead.
Digest - 20 | 4s | 26s | 36BLU
Steals an enemy's HP. Ineffective against undead.
Mandibular Bite - 38 | 0.5s | 19.25s | 44BLU
Damage varies with TP.
Cursed Sphere - 36 | 3s | 19.5s | 18BLU
Deals water damage to enemies within area of effect.
Sickle Slash - 41 | 0.5s | 20.25s | 48BLU
Deals critical damage. Chance of critical hit varies with TP.
Cocoon - 10 | 1.75s | 1m | 8BLU
Enhances defense.
Filamented Hold - 38 | 2s | 30s | 52BLU
Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
Pollen - 8 | 2s | 5s | 1BLU
Restores HP.
Power Attack - 5 | 0.5s | 7.25s | 4BLU
Deals critical damage. Chance of critical hit varies with TP.
Death Scissors - 51 | 0.5s | 24.5s | 60BLU
Damage varies with TP.
Magnetite Cloud - 86 | 4.5s | 29.25s | 46BLU
Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
Eyes On Me - 112 | 4.5s | 29.25s | 61BLU
Deals dark damage to an enemy.
Frenetic Rip - 61 | 0.5s | 28.5s | 63BLU
Delivers a threefold attack. Damage varies with TP.
Frightful Roar - 46 | 2s | 45s | 50BLU
Weakens defense of enemies within range.
Hecatomb Wave - 116 | 5.25s | 33.75s | 54BLU
Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
Body Slam - 74 | 1s | 27.75s | 62
Delivers an area attack. Damage varies with TP.
Radiant Breath - 116 | 5.25s | 33.75s | 54BLU
Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence.
Helldive - 16 | 0.5s | 11.25s | 16BLU
Damage varies with TP.
Jet Stream - 47 | 0.5s | 23s | 38BLU
Delivers a threefold attack. Accuracy varies with TP.
Blood Drain - 10 | 4s | 26s | 20BLU
Steals an enemy's HP. Ineffective against undead.
Sound Blast - 25 | 4s | 30s | 32BLU
Lowers Intelligence of enemies within range.
Feather Tickle | 48 | 4s | 26s | 64BLU
Reduces an enemy's TP.
Feather Barrier - 29 | 2s | 56s | 56BLU
Enhances evasion.
Jettatura - 37 | 0.5s | 56s | 48BLU
Enemies within a fan-shaped area originating from the caster are frozen with fear.
Yawn - 55 | 3s | 1m | 64BLU
Puts all enemies within range to sleep.
Foot Kick - 5 | 0.5s | 6.5s | 1BLU
Deals critical damage. Chance of critical hit varies with TP.
Voracious Trunk - 72 | 10s | 56s | 64BLU
Steals one beneficial effect from an enemy.
Healing Breeze - 55 | 4.5s | 15s | 16BLU
Restores HP for party members within area of effect
Chaotic Eye - 13 | 3s | 25s | 32BLU
Silences an enemy.
Sheep Song 22 | 3s | 1m | 16BLU
Puts all enemies within range to sleep.
Ram Charge - 79 | 0.5s | 34.75s | 73BLU
Damage varies with TP.
Claw Cyclone - 24 | 1s | 19.75s | 20BLU
Damages enemies within area of effect with a twofold attack. Damage varies with TP.
Lowing - 66 | 7s | 56s | 71BLU
Gives enemies within range a powerful disease that prevents recovery of HP and MP.
Dimensional Death - 48 | 0.5s | 23.75s | 60BLU
Damage varies with TP.
Heat Breath - 169 | 7.5s | 49s | 71BLU
Deals fire damage to enemies within a fan-shaped area originating from the caster.
Magic Fruit - 72 | 2.5s | 6s | 58BLU
Restores HP for the target party member.
Uppercut - 31 | 0.5s | 17.75s | 38BLU
Damage varies with TP.
1000 Needles - 350 | 12s | 56s | 62BLU
Shoots multiple needles at enemies within range.
Pinecone Bomb - 48 | 2.5s | 26.5s | 36BLU
Additional effect: Sleep. Duration of effect varies with TP.
Sprout Smack - 6 | 0.5s | 7.25s | 4BLU
Additional effect: Slow. Duration of effect varies with TP.
Soporific - 38 | 3s | 26s | 24BLU
Puts all enemies within range to sleep.
Queasyshroom - 20 | 2s | 15s | 8BLU
Additional effect: Poison. Duration of effect varies with TP.
Wild Oats - 9 | 0.5s | 7.25s | 4BLU
Additional effect: Vitality Down. Duration of effect varies with TP.
Bad Breath - 212 | 8.75s | 56s | 61BLU
Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
Geist Wall - 35 | 3s | 30s | 46BLU
Removes one beneficial magic effect from enemies within range.
Awful Eye - 32 | 2.5s | 1m | 46BLU
Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster
Frost Breath - 136 | 6.5s | 42.75s | 66BLU
Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
Infrasonics - 42 | 5s | 56s | 65BLU
Lowers the evasion of enemies within a fan-shaped area originating from the caster.
Disseverment - 74 | 0.5s | 32.75s | 72BLU
Delivers a fivefold attack. Accuracy varies with TP.
Actinic Burst - 24 | 0.5s | 1m | 74BLU
Greatly lowers the accuracy of enemies within range for a brief period of time.
Reactor Cool - 28 | 3s | 1m | 74BLU
Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
Saline Coat - 66 | 3s | 1m | 72BLU
Enhances magic defense.
Plasma Charge - 24 | 3s | 1m | 75BLU
Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
Temporal Shift - 48 | 0.5s | 56s | 73BLU
Enemies within range are temporarily prevented from acting.
Vertical Cleave - 86 | 0.5s | 37.25s | 75BLU
Damage varies with TP.
Blastbomb - 36 | 2.25s | 15s | 18BLU
Deals fire damage to enemies within area of effect. Additional effect: "Bind."
Battle Dance - 12 | 1s | 10s | 12BLU
Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
Sandspray - 43 | 3s | 26s | 66BLU
Blinds enemies within a fan-shaped area originating from the caster.
Grand Slam - 24 | 1s | 14.25s | 30BLU
Delivers an area attack. Damage varies with TP.
Head Butt - 12 | 0.5s | 10s | 12BLU
Damage varies with TP. Additional effect: "Stun."
Bomb Toss - 42 | 3.75s | 24.5s | 28BLU
Throws a bomb at an enemy.
Frypan - 65 | 1s | 26s | 63BLU
Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
Flying Hip Press 125 | 5.75s | 34.5s | 58BLU
Deals wind damage to enemies within range.
Hydro Shot 55 | 0.5s | 26s | 63BLU
Additional effect: Enmity Down. Chance of effect varies with TP.
Diamondhide 99 | 7s | 26s | 67BLU
Gives party members within area of effect the effect of "Stoneskin."
Enervation - 48 | 3.5s | 1m | 67BLU
Lowers the defense and magical defense of enemies within range.
Light of Penance - 53 | 3s | 1m | 58BLU
Reduces an enemy's TP. Additional effect: Blindness and "Bind."
Warm-Up - 59 | 7s | 56s | 68BLU
Enhances accuracy and evasion.
Firespit - 6.5s | 42.75s | 68BLU
Deals fire damage to an enemy.
Feather Storm - 12 | 0.5s | 10s | 12BLU
Additional effect: Poison. Chance of effect varies with TP.
Tail Slap - 77 1s 28.5s 69BLU
Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
Hysteric Barrage - 61 | 0.5s | 28.5s | 69BLU
Delivers a fivefold attack. Damage varies with TP.
Amplification - 48 | 7s | 56s | 70BLU
Enhances magic attack and magic defense.
Cannonball - 66 | 0.5s | 28.5s | 70BLU
Damage varies with TP.
Utsusemi: San. - None | 12s | 1m | 62 NIN
*Updated from previous state to include description, may still not be in*
B. Equipment
B1.Weapons
Heathen Staff [Staff]
DMG:8 Delay:366 STR-1 DEX-1 VIT-1
INT+1 MND+1
Lvl. 7 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Rockmasher [Staff]
DMG:48 Delay:402
Additional effect: Weakens defense
Lvl. 56 MNK, WHM, BLM, SMN
Plumed Staff [Staff]
DMG:23 Delay:366
Lvl. 44 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Orcish Signa [Staff]
DMG:6 Delay:366
Lvl. 4 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Flame Staff [Staff]
DMG:19 Delay:366
Additional effect: Fire damage
Lvl. 35 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Sainti [Hand-to-Hand]
DMG:+10 Delay:+51 Accuracy+2
Evasion+1
Lvl. 55 WAR, MNK, BST, NIN, JOB18
Sainti +1 [Hand-to-Hand]
DMG:+11 Delay:+49 Accuracy+3
Evasion+2
Lvl. 55 WAR, MNK, BST, NIN, JOB18
Pahluwan Katars [Hand-to-Hand]
DMG:+16 Delay:+84
Assault: DMG:+18 "Counter"+1
Lvl. 70 WAR, MNK, RDM, DRK, JOB18
Pahluwan Patas [Hand-to-Hand]
DMG:+17 Delay:+96
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WAR, MNK, BST, NIN, JOB18
Hellish Bugle [Instrument - Wind]
Attack+3 Evasion+3
"Mambo"+1
Lvl. 68 BRD
Hellish Bugle +1 [Instrument - Wind]
Attack+4 Evasion+4
"Mambo"+2
Lvl. 68 BRD
Storm Fife [Instrument - Wind]
Assault: "Ballad"+1
Lvl. 50 BRD
Animator [Range]
This device transmits commands to an
automaton via high frequency waves.
Lvl. 1 All, JOB16, JOB17, JOB18
Marid Ancus [Axe]
DMG:45 Delay:276
Assault: DMG:49 "Charm"+2
Lvl. 70 WAR, DRK, BST, RNG
Storm Tabar [Axe]
DMG:49 Delay:288
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 BST
Karasuageha [Katana]
DMG:29 Delay:190
Assault: DMG:33 "Subtle Blow"+1
Lvl. 70 NIN
Sayosamonji [Katana]
DMG:37 Delay:227
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 NIN
Algol [Great Sword]
DMG:85 Delay:489 Attack+3
"Triple Attack"+3%
Additional effect: Fire damage
Lvl. 75 WAR, PLD, DRK
Djinnbringer [Great Sword]
DMG:81 Delay:444
Assault: DMG:84 Accuracy+5
Lvl. 70 WAR, PLD, DRK
Doombringer [Great Sword]
DMG:84 Delay:480
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WAR, PLD, DRK
Jadagna [Club]
DMG:39 Delay:340 HP+29 MP-29 VIT+5
Lvl. 69 WAR, WHM, PLD
Jadagna +1 [Club]
DMG:40 Delay:334 HP+31 MP-31 VIT+6
Lvl. 69 WAR, WHM, PLD
Imperial Wand [Club]
DMG:23 Delay:216
Assault: DMG:25 MP+20 Enmity-3
Lvl. 70 WHM, BLM, RDM, SMN, JOB16
Yigit Bulawa [Club]
DMG:36 Delay:310
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WHM, PLD
Jadagna -1 [Club]
DMG:10 Delay:340 MP-58
Lvl. 69 WAR, WHM, PLD
Bibiki Seashell [Ammo]
DMG:1 Delay:999 VIT+4 ?Element: Water?+3
Enhances "Aquan Killer" effect
Lvl. 60 All, JOB16, JOB17, JOB18
Kosetsusamonji [Great Katana]
DMG:76 Delay:420
Assault: DMG:79 "Store TP"+2
Lvl. 70 SAM, NIN
Hotarumaru [Great Katana]
DMG:78 Delay:420
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 SAM, NIN
Lotus Katana [Great Katana]
DMG:1 Delay:280
Lvl. 1 All, JOB16, JOB17, JOB18
Mezraq [Polearm]
DMG:93 Delay:492 STR+2 VIT+2
Additional effect: Impairs evasion
Lvl. 75 DRG
Mezraq +1 [Polearm]
DMG:94 Delay:478 STR+3 VIT+3
Additional effect: Impairs evasion
Lvl. 75 DRG
Puk Lance [Polearm]
DMG:84 Delay:492
Assault: DMG:93 Wyvern: HP+50
Lvl. 70 DRG
Imperial Neza [Polearm]
DMG:92 Delay:478
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 DRG
Volunt. Scythe [Scythe]
DMG:97 Delay:528
Assault: DMG:99 Attack+6
Lvl. 70 DRK
Storm Zaghnal [Scythe]
DMG:87 Delay:480
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WAR, DRK, BST
Jambiya [Dagger]
DMG:26 Delay:220 HP+20
Enhances "Resist Virus" effect
Lvl. 73 WAR, THF, PLD, DRK, BRD, RNG, SAM, NIN, DRG, JOB17, JOB18
Jambiya +1 [Dagger]
DMG:27 Delay:212 HP+22
Enhances "Resist Virus" effect
Lvl. 73 WAR, THF, PLD, DRK, BRD, RNG, SAM, NIN, DRG, JOB17, JOB18
Khanjar [Dagger]
DMG:23 Delay:192
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WAR, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN
Amood [Great Axe]
DMG:88 Delay:504
Enhances "Resist Virus" effect
Latent effect:
DMG:58 Occasionally attacks twice
Lvl.75 WAR
Amood +1 [Great Axe]
DMG:89 Delay:489
Enhances "Resist Virus" effect
Latent effect:
DMG:59 Occasionally attacks twice
Lvl.75 WAR
Imperial Bhuj [Great Axe]
DMG:93 Delay:504
Depending on day: Increases elemental
weapon skill damage
Lvl.71 WAR, DRK
Aht Urhgan Dart [Ammo]
DMG:23 Delay:168 Ranged Accuracy+5
Lvl. 65 WAR, RDM, THF, DRK, NIN, JOB17
Lamian Kaman +1 [Bow]
DMG:20 Delay:261 MP+12
Ranged Accuracy+8
"Magic Def. Bonus"+2
Lvl. 75 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Imperial Bow [Bow]
DMG:75 Delay:540
Assault: DMG:77 Ranged Accuracy+10
Lvl. 70 WAR, PLD, DRK, RNG, SAM
Storm Zamburak [Crossbow]
DMG:36 Delay:288
Assault: DMG:38 Ranged Attack+10
Lvl. 70 WAR, DRK, RNG
Imperial Kaman [Bow]
DMG:38 Delay:360
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Imperial Gun [Gun]
DMG:40 Delay:600
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 RNG
Hexagun +1 [Gun]
DMG:31 Delay:466 Ranged Accuracy+7
Lvl 65 JOB17
Lamian Kaman -1 [Bow]
DMG:10 Delay:540 Ranged Accuracy-8
Lvl. 75 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Volunteer's Dart [Ammo]
DMG:1 Delay:168
Besieged: Attack+10
Lvl. 50 All, JOB16, JOB17, JOB18
Mercenary's Dart [Ammo]
DMG:1 Delay:168
Besieged: INT+3 MND+3 CHR+3
Lvl. 50 All, JOB16, JOB17, JOB18
Imperial Dart [Ammo]
DMG:1 Delay:168
Besieged:
HP recovered while healing +2
MP recovered while healing +2
Lvl. 50 All, JOB16, JOB17, JOB18
Mamoolbane [Throwing - Returns]
DMG:1 Delay:294
Latent effect: Accuracy+6
Enchantment: Evasion+10
Lvl. 70 All, JOB16, JOB17, JOB18
Lamiabane [Throwing - Returns]
DMG:1 Delay:294
Latent effect:
Enhances "Magic Atk. Bonus"
Enchantment: Adds "Refresh" effect
<15/15, 0:03, 00:30, 1:00:00>
Lvl. 70 All, JOB16, JOB17, JOB18
Trollbane [Throwing - Returns]
DMG:1 Delay:294
Latent effect:
Increases rate of critical hits
Enchantment: VIT+10
<15/15, 0:03, 00:30, 24:00:00>
Lvl. 70 All, JOB16, JOB17, JOB18
Cerberus Bow [Bow]
DMG:72 Delay:600 AGI+2 ?Element: Fire?+13 ?Element: Dark?+13
Lvl. 75 WAR, PLD, DRK, RNG, SAM
Paralysis Arrow [Ammo]
DMG:1 Delay:90
Additional effect: Paralysis
Lvl. 70 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Marid Arrow [Ammo]
DMG:36 Delay:120
Lvl. 65 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Water Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Water damage
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Earth Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Earth damage
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Wind Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Wind damage
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Cerberus Bow +1 [Bow]
DMG:73 Delay:582 AGI+4 ?Element: Fire?+14 ?Element: Dark?+14
Ranged Attack+24
Lvl. 75 WAR, PLD, DRK, RNG, SAM
B2.Head
Walahra Turban
HP+30 MP+30 Haste+5%
Lvl. 75 All
Sipahi Turban
DEF:19 HP+8 STR+3 AGI+3
Lvl. 59 WAR, PLD, DRK, BST, SAM
Abtal Turban
DEF:20 HP+10 STR+4 AGI+4
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Puggaree
DEF:23 Attack+5 Evasion+2
HP recovered while healing +2
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG
Jaridah Khud
DEF:21 HP-5 Attack+2
Ranged Attack+1
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Akinji Khud
DEF:22 HP-5 Attack+3
Ranged Attack+2
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit Turban
DEF:21 MND+4
"Magic Atk. Bonus"+2
Enmity-5
MP recovered while healing +1
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Storm Zucchetto
DEF:15 Accuracy+4 Magic Accuracy+2
Lvl. 50 All
Storm Turban
DEF:15 MP+18
"Magic Def. Bonus"+2
MP recovered while healing +1
Lvl. 50 All
Pln. Qalansuwa
DEF:15 HP+25 Accuracy+7 Attack+5
Ranged Accuracy+7
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG, NIN, DRG, JOB17, JOB18
B3.Body
Sipahi Jawshan
DEF:43 HP+16 STR+5 AGI+5
Increases rate of critical hits
Lvl. 59 WAR, PLD, DRK, BST, SAM
Abtal Jawshan
DEF:44 HP+18 STR+6 AGI+6
Increases rate of critical hits
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Korazin
DEF:44 Attack+12 Evasion+12
Enhances "Zanshin" effect
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG
Jaridah Peti
DEF:42 HP-25 Accuracy+5 Attack+5
Ranged Accuracy+5
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Akinji Peti
DEF:43 HP-25 Accuracy+6 Attack+6
Ranged Accuracy+6
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit Gomlek
DEF:40 Evasion+7
"Magic Atk. Bonus"+5
Song spellcasting time -10%
MP recovered while healing +5
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Pln. Khazagand
DEF:42 HP+20 Accuracy+10
Ranged Accuracy+10
Increases rate of critical hits
HP recovered while healing +2
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG, NIN, DRG, JOB17, JOB18
Bannaret Mail
DEF:21
Enchantment: HP+15 Enmity+2
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 24 WAR, PLD, DRK, BST, SAM, NIN
B4.Hands
Sipahi Dastanas
DEF:13 STR+4 AGI+3
Lvl. 59 WAR, PLD, DRK, BST, SAM
Abtal Dastanas
DEF:14 STR+5 AGI+4
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Kolluks
DEF:21 Attack+5 Parrying skill +5
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG
Akinji Bazubands
DEF:15 HP-9 Accuracy+4
Ranged Attack+3 Evasion+3
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Jaridah Bazubands
DEF:14 HP-9 Accuracy+3
Ranged Accuracy+2 Evasion+2
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit Gages
DEF:17 INT+5 MND+5 Evasion+4
"Magic Atk. Bonus"+2
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Storm Manopolas
DEF:16 Evasion+6 Enmity+3
Lvl. 50 All
Storm Gages
DEF:11 MP+22
Assault: MP recovered while healing +3
Lvl. 50 All
Pln. Dastanas
DEF:19 Accuracy+5 Ranged Accuracy+5
Ranged Attack+5
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG, NIN, DRG, JOB17, JOB18
Marid Mittens
DEF:12 HP+15 ?Element: Water?+5
Ranged Accuracy+2
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17
Marid Mittens +1
DEF:13 HP+17 ?Element: Water?+6
Ranged Accuracy+3
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17
B5.Legs
Sipahi Zerehs
DEF:24 HP+22 STR+2 AGI+3
Lvl. 59 WAR, PLD, DRK, BST, SAM
Abtal Zerehs
DEF:25 HP+24 STR+3 AGI+4
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Dirs
DEF:38 Attack+4 Ranged Accuracy+4
Ranged Attack+4
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG
Jaridah Salvars
DEF:30 HP-12 Ranged Accuracy+2
Ranged Attack+3 Evasion+3
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Akinji Salvars
DEF:31 HP-12 Ranged Accuracy+3
Ranged Attack+4 Evasion+4
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit Seraweels
DEF:30 HP+25 MP+25 Evasion+6
MP recovered while healing +2
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Pln. Seraweels
DEF:36 STR+3 Accuracy+4
Ranged Accuracy+4
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG, NIN, DRG, JOB17, JOB18
Sturdy Trousers
DEF:5
Enchantment: HP+10
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 7 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Sturdy Slacks
DEF:5
Enchantment: HP+7 MP+7
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 8 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, JOB16, JOB18
B6.Feet
Sipahi Boots
DEF:11 STR+1 AGI+1
Lvl. 59 WAR, PLD, DRK, BST, SAM
Abtal Boots
DEF:12 STR+2 AGI+2
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Boots
DEF:16 Accuracy+6 Attack+5
HP recovered while healing +1
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG
Jaridah Nails
DEF:12 HP-7 Accuracy+1
Ranged Accuracy+2 Evasion+1
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Akinji Nails
DEF:13 HP-7 Accuracy+2
Ranged Accuracy+3 Evasion+2
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit Crackows
DEF:11 INT+3 MND+3 Evasion+5
"Magic Atk. Bonus"+2
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Storm Gambieras
DEF:9 STR+2
HP recovered while healing +2
Lvl. 50 All
Storm Crackows
DEF:11
Assault: Movement speed +12%
Lvl. 50 All
Pln. Crackows
DEF:13 DEX+4 Accuracy+3
Ranged Accuracy+3
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG, NIN, DRG, JOB17, JOB18
Marid Leggings
DEF:13 HP+20 ?Element: Water?+5
Ranged Accuracy+1
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17
Marid Leggings +1
DEF:14 HP+25 ?Element: Water?+6
Ranged Accuracy+2
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17
B7.Waist
Storm Belt
DEF:4 STR+4 VIT+4
Assault: Accuracy+15
Lvl. 50 All
Storm Sash
DEF:3 MP+20
Assault: INT+6 CHR+6
Lvl. 50 All
Potent Belt
DEF:5 STR+3 Accuracy+8
Lvl. 60 All
Spectral Belt
DEF:5 MP+10 Enmity-4
Lvl. 60 All
Precise Belt
DEF:5 Accuracy+5 Ranged Accuracy+5
Lvl. 60 All
Resolute Belt
DEF:5
"Magic Def. Bonus"+2
Spell interruption rate down 8%
Lvl. 60 All
Hurling Belt
DEF:5 Ranged Accuracy+4
Throwing skill +5
Lvl. 60 All
Augmenting Belt
DEF:2
Enchantment:
HP recovered while healing +2
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 7 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Marid Belt
DEF:7 HP+22 DEX+2 VIT+5
HP recovered while healing +1
Lvl. 71 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Al Zahbi Sash
DEF:4 MP+15 INT+2 MND+2 CHR+2
Spell interruption rate down 6%
Lvl. 71 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, JOB16, JOB18
Moon Sash
DEF:5 MP+17 INT+3 MND+3 CHR+3
Spell interruption rate down 8%
Lvl. 71 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, JOB16, JOB18
Marid Belt +1
DEF:8 HP+24 DEX+3 VIT+5
HP recovered while healing +2
Lvl. 71 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
B8. Neck
M. No.17's Locket
DEF:2 MP+10 ?Element: Water?+30
Enhances "Resist Charm" effect
Lvl. 65 All
Storm Muffler
DEF:1
Assault: Adds "Regen" effect
Lvl. 50 All
Storm Torque
DEF:1
Assault: Evasion+7
Lvl. 50 All
Tempered Chain
DEF:8 HP+20
Lvl. 60 All
Enlightened Chain
INT+3 MND+2
Lvl. 60 All
Chivalrous Chain
DEF:4 STR+3 Accuracy+5
"Store TP"+1
Lvl. 60 All
Fortified Chain
DEF:4 Evasion skill +3 Shield skill +3
Parrying skill +3
Lvl. 60 All
Grandiose Chain
HP+10 MP+10
HP recovered while healing +2
MP recovered while healing +2
Lvl. 60 All
Regen Collar
DEF:1
Enchantment: Adds "Regen" effect
<50/50, 0:03, 0:30, 0:10:00>
Lvl. 7 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, JOB16, JOB17, JOB18
B9.Back
Storm Mantle
DEF:5 HP+30
Assault: HP+75
Lvl. 50 All
Storm Cape
DEF:4 MP+30
Assault: MP recovered while healing +2
Lvl. 50 WHM, BLM, RDM, BRD, SMN, JOB16, JOB18
Miraculous Cape
DEF:5 MP+15 MND+3 CHR+3 Enmity-1
Lvl. 60 WHM, BLM, RDM, BRD, SMN, JOB16, JOB18
Bullseye Cape
DEF:7 AGI+1 Ranged Attack+12
Lvl. 60 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Intensifying Cape
DEF:5 HP+30 MP+30
Lvl. 60 WHM, BLM, RDM, BRD, SMN, JOB16, JOB18
Bushido Cape
DEF:7 Evasion+1
"Store TP"+1
"Subtle Blow"+1
Enhances "Zanshin"effect
Lvl. 60 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Invigorating Cape
DEF:5 MP+1% Evasion+3
MP recovered while healing +1
Lvl. 60 WHM, BLM, RDM, BRD, SMN, JOB16, JOB18
B10.Earring
Storm Loop
Attack+5
Assault: Attack+10
Lvl. 50 All
Storm Earring
Assault: MP+15 Enmity-4
Lvl. 50 All
Stoic Earring
HP+20
Enhances "Resist Stun" effect
HP recovered while healing +1
Lvl. 50 All
Antivenom Earring
MP+15
Enhances "Resist Poison" effect
MP recovered while healing +1
Lvl. 50 All
Insomnia Earring
HP+15 MP+15
Enhances "Resist Sleep" effect
Lvl. 50 All
Vision Earring
Ranged Accuracy+2
Enhances "Resist Blind" effect
Lvl. 50 All
Velocity Earring
Evasion+4
Enhances "Resist Slow" effect
Lvl. 50 All
B11.Ring
Olduum Ring
Enchantment:
Teleport (Wajaom Woodlands)
<1/1, 0:03, 0:30, 20:00:00>
Lvl. 60 All
Random Ring
Enchantment: DEX+1~8
<50/50, 0:03, 0:30, 0:30:00>
Lvl.60 All, JOB16, JOB17, JOB18
Shining Ring
STR+1 DEX+1 VIT+1 AGI+1
INT+1 MND+1 CHR+1
Enhances "Resist Virus" effect
Lvl. 71 All
Scintillant Ring
STR+2 DEX+2 VIT+2 AGI+2
INT+2 MND+2 CHR+2
Enhances "Resist Virus" effect
Lvl. 71 All
Imperial Ring
Assault: Haste+4%
Lvl. 50 All
Storm Ring
Assault: Accuracy+10
Lvl. 50 All
Unfettered Ring
DEF:5
"Magic Def. Bonus"+2
Enhances "Resist Petrify" effect
Lvl. 50 All
Ebullient Ring
HP+15 MP+15
Enhances "Resist Paralyze" effect
Lvl. 50 All
Hale Ring
INT+3 MND+3
Enhances "Resist Virus" effect
Lvl. 50 All
Unyielding Ring
DEF:7 DEX+3 VIT+3
Enhances "Resist Charm" effect
Lvl. 50 All
Garrulous Ring
STR+3 AGI+3
Enhances "Resist Silence" effect
Lvl. 50 All
Cerberus Ring
DEF:3 ?Element: Fire?+5 Attack+3
Ranged Attack+4
Lvl. 75 All
Cerberus Ring +1
DEF:4 ?Element: Fire?+6 Attack+4
Ranged Attack+5
Lvl. 75 All
Manashell Ring
?Element: Fire?+2 ?Element: Water?+2
Enchantment: MP+9
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 11 All
Amored Ring
DEF:1
Enchantment: DEF+8
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 14 All
B12. Puppet Parts
Strobe
A fire-based automaton attachment.
Tension Spring
A fire-based automaton attachment.
Inhibitor
A fire-based automaton attachment.
Mana Booster
An ice-based automaton attachment.
Loudspeaker
An ice-based automaton attachment.
Scanner
An ice-based automaton attachment.
Accelerator
A wind-based automaton attachment.
Scope
A wind-based automaton attachment.
Pattern Reader
A wind-based automaton attachment.
Shock Absorber
An earth-based automaton attachment.
Armor Plate
An earth-based automaton attachment.
Analyzer
An earth-based automaton attachment.
Stabilizer
A thunder-based automaton
attachment.
Volt Gun
A thunder-based automaton
attachment.
Heat Seeker
A thunder-based automaton
attachment.
Mana Jammer
A water-based automaton attachment.
Heatsink
A water-based automaton attachment.
Stealth Screen
A water-based automaton attachment.
Auto-Repair Kit
A light-based automaton attachment.
Flashbulb
A light-based automaton attachment.
Damage Gauge
A light-based automaton attachment.
Mana Tank
A darkness-based automaton
attachment.
Mana Converter
A darkness-based automaton
attachment.
Mana Conserver
A darkness-based automaton
attachment.
B13.Consumables
White Honey
Pephredos make this sweet honey
from flower nectar.
Orobon Meat
The meat, skin, and insides of
an orobon.
Used as a main ingredient in a
Far Eastern stewpot dish.
Cerberus Meat
This Cerberus meat gives off heat even
though it has never been cooked.
Date
The sweet, sticky fruit of a date palm
tree.
Dried Date
This date has become even sweeter
after dehydration.
Apkallu Egg
This apkallu egg is a healthy addition
to every balanced meal.
Puk Egg
Puk eggs are a famous delicacy
in the Near East.
Chai
A black tea popular in Aht Urhgan.
Karakul Meat
Slightly tough meat from a variety
of ram.
A Near Eastern staple.
Irmik Helvasi
A Near Eastern cake topped with pine
nuts.
Its subtle sweetness makes it go well
with chai.
Irmik Helvasi +1
An irmik helvasi baked to perfection
by a master patissier.
Dried Date +1
These dried dates are unbelievably
sweet.
Yogurt
Fermented sheep's milk.
Ayran
A drink made from thinned yogurt.
Sutlac
A pudding-style dessert made from
rice, milk, and eggs.
Sutlac +1
Only a master patissier could have
made this exceptionally delicious
serving of sutlac.
Yayla Corbasi
A Near Eastern soup made from yogurt
and mint.
Yayla Corbasi +1
You have never tasted a more
delicious bowl of yayla corbasi.
Ziz Meat
Ziz meat is widely known for its
exquisite flavor.
Patlican Salata
A salad formed from a blend of
eggplants and yogurt.
Patlican Salata +1
Eggplants mixed with yogurt couldn't
possibly taste any better than this.
Ic Pilav
A stir-fry dish made from rice, meat,
and pine nuts.
Ic Pilav +1
Just looking at this delectable plate
of ic pilav makes your mouth water.
Menemen
This Near Eastern omelette is packed
with nutritious value.
Menemen +1
This fluffy omelette is fit for the
Empress's table.
Karni Yarik
An eggplant stuffed with meat and
topped with tomatoes.
Karni Yarik +1
This serving of karni yarik is roasted
to perfection.
Balik Sandvici
Uskumru meat sandwiched between
two slices of white bread.
Balik Sandvici +1
The most delicious balik sandvici
you've ever tasted.
Imperial Coffee
Strong coffee brewed in Al Zahbi.
Imperial Coffee+1
A rich aroma wafts from this
cup of Imperial coffee.
Chai +1
A rich aroma wafts from this
cup of chai.
Nashmau Stew
Seafood stew made by a Qiqirn.
Sis Kebabi
Sheep meat and onions on a skewer.
Popular in the Near East.
Sis Kebabi +1
A sis kebabi made with exceptionally
juicy meat.
Balik Sis
Fish meat and tomatoes on a skewer.
Popular in the Near East.
Balik Sis +1
Just looking at this balik sis
makes your mouth water.
B14.Items
Merrow Scale
A pliable, beautiful scale from
a Merrow.
Marid Tusk
In the Near East, the tusk of the giant
marid is considered to be the finest
of all boneworking materials.
Puk Wing
A lightweight, transparent wing from
a variety of chimera.
Apkallu Feather
A feather from the wing of an apkallu.
Colibri Feather
A feather from the tail of a colibri.
Marid Hide
The stiff hide of a marid.
Marid Leather
A thick and durable square of marid
leather.
Qiqirn Sandbag
The Qiqirn carry these sandbags for
a quick escape in times of emergency.
Only a Qiqirn can carry one.
Orobon Lure
The orobon attracts prey with the
eerie light that emanates from this
glowing lure.
Lesser Chigoe
A diminutive variety of the Near
Eastern chigoe parasite.
Im. Tea Leaves
This top-quality tea is a specialty
of Aht Urhgan.
Imp Horn
Imps use these horns to call their
comrades. A spell cast on the horn
allows only its true master to use it.
Qutrub Bandage
One of the bandages that cover the
qutrubs' entire bodies. It is soaked
in embalming fluid and an assortment
of other unappetizing liquids.
Troll Pauldron
A bronze shoulderpiece from the armor
of a Troll cannoneer. It is too heavy
for a person to equip.
Troll Vambrace
A bronze armpiece from the armor of
a Troll hoplite. It is too heavy for
a person to equip.
Mamool Ja Helmet
An iron helmet formerly worn by
a Mamool Ja fighter. Due to its odd
shape, only Mamool Ja can wear it.
Imp Wing
This tiny wing continues to flap
desperately, even after being severed
from the imp's body.
Peph. Hive Chip
Part of a hive formed by hardened
pephredo secretions.
Qutrub Gorget
This gorget once decorated the neck
of a Qutrub. It is too heavy for a
person to equip.
Marid Hair
A long, stiff lock of marid hair.
Lamian Armlet
This armlet once decorated a Lamia's
wrist. It would not fit on a person.
Cerberus Claw
A claw from one of Cerberus's paws.
All who gaze upon it are filled with
a sense of dread.
Cerberus Hide
The hide of the great beast Cerberus.
All who gaze upon it are filled with
a sense of dread.
Cerber. Leather
Made from the hide of the great
beast Cerberus, this leather gives
off a faint amount of heat.
Colibri Beak
This crescent-shaped beak is so
hard that it is said to be able
to fracture the skull of any who
dare approach the colibri's nest.
Wam. Cocoon
A cocoon made by a wamoura larva.
Used as an ingredient for making
wamoura silk.
Archaic Mirror
A magical, ancient mirror excavated
by the beastmen.
Flan Meat
A foul-smelling, gelatinous chunk
of meat from a variety of flan.
Imp. Brz. Piece
An Aht Urhgan coin, minted in bronze
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Imp. Slv. Piece
An Aht Urhgan coin, minted in silver
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Imp. Mtl. Piece
An Aht Urhgan coin, minted in mythril
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Imp. Gold Piece
An Aht Urhgan coin, minted in gold
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Imp. Plt. Piece
An Aht Urhgan coin, minted in platinum
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Imp. Lum. Piece
An Aht Urhgan coin, minted in luminium
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Pine Nuts
Shelled pine nuts.
Imperial Rice
Rice cultivated in the Al Zahbi area.
Cornstarch
This starch was made from millioncorn.
Lamp Marimo
A large ball of green algae.
Its fluorescent seeds only grow
in the Aydeewa Subterrane.
Lightning Band
A ring-shaped relic unearthed in the
Olduum Ruins.
Lamian Claw Key
This key has supposedly been
carved out of a claw by a Lamia.
Lamian Fang Key
This key has supposedly been
carved out of a fang by a Lamia.
Lamian Bone Key
This key has supposedly been
carved out of a bone by a Lamia.
Halv. Shakudo Key
A shakudo key that can be used
somewhere in Halvung.
Halv. Bronze Key
A bronze key that can be used
somewhere in Halvung.
Halv. Brass Key
A brass key that can be used
somewhere in Halvung.
M. Silverscale Key
This key can be used in Mamook.
A silver scale is fitted on its head.
M. Tanscale Key
This key can be used in Mamook.
A tan scale is fitted on its head.
M. Blackscale Key
This key can be used in Mamook.
A black scale is fitted on its head.
Mamool Ja Collar
A luxurious standing collar once worn
by a Mamool Ja mage. Due to its odd
shape, only a Mamool Ja can wear it.
Luminium Ore
This ore contains the precious metal
luminium.
Chimera Blood
This blood appears to have
come from a chimera.
It glows faintly in the dark.
Lam. Fire Cell
An artificial crystal created using
a secret Near Eastern technique. The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in synthesis.
Lam. Water Cell
An artificial crystal created using
a secret Near Eastern technique. The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in synthesis.
Lam. Earth Cell
An artificial crystal created using
a secret Near Eastern technique. The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in synthesis.
Lam. Wind Cell
An artificial crystal created using
a secret Near Eastern technique. The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in synthesis.
Wailing Shell
Enhanced by the power of anima, this
bivalve shell has been enhanced to
more easily absorb magic spells.
Imperial Flour
This variety of flour is unique
to Aht Urhgan.
Coffee Cherries
These cherries were picked from
a coffee plant in the Far South.
Coffee Beans
These beans were extracted from
the fruit of coffee cherries.
Rst. Coff. Beans
These coffee beans have been roasted
to perfection.
Coffee Powder
Roast coffee ground into
a fine powder.
Mohbwa Cloth
Cloth woven from mohbwa thread.
Scintillant Ingot
An ingot of refined scintillant ore.
Karakul Thread
Thread spun from karakul wool.
Karakul Cloth
Cloth woven from karakul thread.
Wamoura Cloth
Cloth woven from wamoura silk.
Imperial Cermet
Near Eastern methods were used to
improve the quality of this cermet
chunk.
Puk Fletching
Puk wings that are fitted
to the nock end of arrow shafts.
They add to the directional stability
of arrows in flight.
Apkal. Fletching
Apkallu feathers that are fitted
to the nock end of arrow shafts.
They add to the directional stability
of arrows in flight.
Md. Tusk Arwhd.
The striking tips of marid arrows.
Par. Arrowhead
The striking tips of paralysis arrows.
Mohbwa Grass
A grass common throughout
the Near East.
Fiber taken from its stem is used
as a material for mohbwa thread.
Mohbwa Thread
Thread spun from mohbwa grass fiber.
Watr. Arrowhead
The striking tips of water arrows.
Wind Arrowhead
The striking tips of wind arrows.
Earth Arrowhead
The striking tips of earth arrows.
Ebonite
A black chunk of synthetic resin
formed by adding sulfur to flan meat.
Often used as an insulator due to its
exceptional resilience.
Polyflan
A chunk of synthetic resin formed from
flan meat. Its exceptional flexibility
allows it to be contorted into various
shapes.
Tr. Brz. Ingot
An ingot of bronze refined using
the methods of Halvung.
Tr. Brz. Sheet
Bronze forged into a sheet using
the methods of Halvung.
Wamoura Silk
Silk thread spun from wamoura cocoon
fibers.
Auric Sand
This sand contains tiny bits of the
precious metal gold.
Mythril Coil
A bar of mythril, twisted into a coil.
Homuncul. Nerves
A bundle of artificial humanoid nerves
that could only have been created by
secret Near Eastern alchemy
techniques.
Plasma Oil
An artificial oil designed to resemble
real blood and marrow.
The automaton uses this oil in the
same manner that a mortal body uses
blood.
Myth. Gear Mach.
Multiple mythril gears are used to
transfer power through this device.
Karakul Wool
Wool sheared from a karakul.
Used as a material for karakul thread.
Polyflan Paper
This polyflan has been flattened
into a sheet.
??? Sword
This sword looks just like any other
old sword to you.
??? Dagger
This dagger looks just like any other
old dagger to you.
??? Polearm
This polearm looks just like any other
old polearm to you.
??? Axe
This axe looks just like any other old
axe to you.
??? Bow
This bow looks just like any other old
bow to you.
??? Gloves
These gloves look just like any other
old gloves to you.
??? Footwear
This footwear looks just like any
other old footwear to you.
??? Headpiece
This headwear looks just like any
other old headwear to you.
??? Earring
This earring looks just like any other
old earring to you.
??? Ring
This ring looks just like any other
old ring to you.
??? Cape
This cape looks just like any other
old cape to you.
??? Sash
This sash looks just like any other
old sash to you.
??? Shield
This shield looks just like any other
old shield to you.
??? Necklace
This necklace looks just like any
other old necklace to you.
??? Ingot
This ingot looks just like any
other old ingot to you.
??? Potion
This potion looks just like any
other old potion to you.
??? Cloth
This cloth looks just like any
other old square of cloth to you.
??? Box
This box looks just like any other
old box to you.
Fire Card
Powers of fire have been sealed
inside this card using a special
technique.
Ice Card
Powers of ice have been sealed
inside this card using a special
technique.
Wind Card
Powers of wind have been sealed
inside this card using a special
technique.
Earth Card
Powers of earth have been sealed
inside this card using a special
technique.
Thunder Card
Powers of thunder have been sealed
inside this card using a special
technique.
Water Card
Powers of water have been sealed
inside this card using a special
technique.
Light Card
Powers of light have been sealed
inside this card using a special
technique.
Dark Card
Powers of darkness have been sealed
inside this card using a special
technique.
B14.Key Items
Silver Sea ferry ticket
A ticket that allows you to board
the ferry ship between Al Zahbi
and Nashmau.
Spiffy key item
Could this be any more spiffy?
Leujaoam Assault orders
A document that authorizes you to
take part in a Leujaoam Sanctum
Assault mission.
Mamool Ja Assault orders
A document that authorizes you to
take part in a Mamool Ja Training
Grounds Assault mission.
Lebros Assault orders
A document that authorizes you to
take part in a Lebros Cavern Assault
mission.
Periqia Assault orders
A document that authorizes you to
take part in a Periqia Assault
mission.
Ilrusi Assault orders
A document that authorizes you to
take part in an Ilrusi Atoll Assault
mission.
Dkhaaya's research journal
A journal filled with years of
Dkhaaya's research notes on the
Olduum civilization. The pages are
covered in incomprehensible
drawings accompanied by
Dkhaaya's scribbled musings.
electrocell
A small metallic container without
a lid. According to Dkhaaya's
research, it is possible to store
the power of lighting within the
electrocell. The process of
harnessing the energy remains
undeciphered.
electropot
A pot made of magnetic materials.
According to Dkhaaya's research, it
is possible to draw iron sand into
the pot through its spout.
electrolocomotive
A toy-like, metallic object with four
carriages. The results of Dkhaaya's
research into the workings of the
electrolocomotive have been applied
in the animation of automatons.
Mark of Zahak
A symbol depicting the Serpentking
Zahak, a two-headed snake whose
likeness graces the national flag of
Aht Urhgan. This mark represents
the awakening of a blue mage's
powers.
vial of luminous water
Usually a cloudy liquid, the water in
this vial begins to glow brightly
when exposed to the rays of the
sun.
A type of love potion.
image recorder
This device captures images
using a flash of bright light and
an Ahriman lens.
cast metal plate
A long, thin plate of metal you found
in Mount Zhayolm. A distinctive
pattern is inscribed upon its surface.
supplies package
A bronze box entrusted to you by
Naja Salaheem. It is sealed with
animal glue, so you cannot see
what it contains. You can hear
something soft rolling around
inside when you shake the box.
rainbow berry
An invisible, legendary fruit.
PSC Wildcat badge
A bronze Private Second Class
mercenary badge from "Salaheem's
Sentinels."
A scintillant moat carp is
emblazoned in its center.
boarding permit
"The holder of this permit has
been authorized for travel to the
Near East in order to take up post
as a mercenary. The Empire of Aht
Urhgan has a duty to inform our
lands should the owner of this
permit perish while abroad.
The Commissioner of Mhaura"
runic portal use permit
This permit authorizes the use of
the runic portals in the Chamber of
Passage.
PFC Wildcat badge
A bronze Private First Class
mercenary badge from "Salaheem's
Sentinels." Two scintillant moat
carps are emblazoned in its center.
SP Wildcat badge
A bronze Superior Private
mercenary badge from "Salaheem's
Sentinels." Three scintillant moat
carps are emblazoned in its center.
Raillefal's letter
A letter you agreed to deliver for
Raillefal the sage (or was it
mercenary?).
You can barely make out the words
"Chateau d'Oraguille" on the
envelope.
Imperial Army I.D. tag
A metal tag inscribed with an
Imperial Army identification number.
Needed to sign up for Assault
missions.
Raillefal's note
You can barely make out the words
"I return to my homeland."
Dark Rider hoofprint
A hardened chunk of clay imprinted
by the hoof of a huge warhorse.
bag of gold pieces
This bag is so heavy that it
requires two hands to carry
from one place to another.
There must be a fortune inside...
forgotten hexagun
An old hexagun found in Talacca
Cove. It is broken and unusable.
plasma oil
A special type of oil required to
animate automatons.
plasma rock
A crystallized chunk of plasma oil.
pot of Tsetseroon's stew
This stew is giving off an
indescribably foul scent.
Could this possibly be edible...?
Assault armband
This armband designates you as the
leader of an Assault mission.
It bears the symbol of a curved
sword.
antique automaton
An automaton found on Arrapago
Reef. It is no longer functioning.
red bell
A Mamool Ja bell, painted red.
It makes a clanging sound when swung.
blue bell
A Mamool Ja bell, painted blue.
It makes a tinkling sound when swung.
musical score - 1st page
A scroll covered in Moblin letters and
pictographs. You cannot read the
Moblin words, but the pictographs have
been drawn to be understandable to
Trolls. The score seems to represent
a rhythm of some sort.
musical score - 2nd page
A scroll covered in Moblin letters and
pictographs. You cannot read the
Moblin words, but the pictographs have
been drawn to be understandable to
Trolls. The score seems to represent
a rhythm of some sort.
Merrow homunculus
A flask containing a tiny Merrow.
She is small enough to fit on the palm
of your hand, but appears to be an
actual living being. You can hear the
soft sound of her breathing as she
sleeps...
Lamia homunculus
A flask containing a tiny Lamia.
She is small enough to fit on the palm
of your hand, but appears to be an
actual living being. When you peer
inside, she glares at you angrily...
C. Quest
The Road to Aht Urhgan
Client: Faursel (Tenshodo, Lower Jeuno)
Summary:
If you want to ride the mercenary
transport ship from Mhaura, you
must bring the required items to
the Tenshodo.
Lately, people 'ave been strewing about ?Place Name? like there's no tomorrow, so a lot o' Tenshodo members don't know that trick.O' course, me and the boss are on a whole different plane o' thinking.Still, the notion of “seeing the unseen†was one o' the main draws of the Tenshodo for me in the beginning. I've got high hopes for you...Eh?Ah, sorry. I left out the most important part, didn't I? Sorry t' leave you hanging there.Um... What was I saying, again?Oh, yeah...the Empire of Aht Urhgan. You want t' see the Near East, don't you? I can see it in your eyes.How does Aht Urhgan sound to you?
> I want to go!
> Psh, not interested.
Well, aren't you clever? But once is enough. Seriously.Anyway, that's enough batting aroun' the bush for now. Let's dig straight in t' the juicy details, shall we?You know the ships at Mhaura used t' transport prospective mercenaries to the Near East? If you want t' climb aboard one o' those vessels, you 'ave got to go through none other than the Tenshodo here.We received a request from the Empire 'erself. Getting those ships t' port was a royal pain. We finally managed t' bargain a cheap price on some rickety old vessels, and..And you don't care. Sorry abou' that. A man's got to vent sometimes.Anyway, you should know by now how things work around 'ere. If you want something, you 'ave to bring me something I want, first.If you aren't in the mood t' scavenge up what I want, you can always cough up gil instead. O' course, that would be quickest.Let's make this explanation brief, shall we?You see, prices are a mite different in the Near East. Something that sells for a gil a dozen here might be a luxury item in Aht Urhgan.Jumping straigh' to the point, now.I want you t' bring me some common items from this side o' Vana'diel, and I'll give you the ?Item Name? in exchange.The more you bring me, the better. I 'ave put together a few lists if you'd like to take a look. I will leave it t' you which to bring me.Ah yes, and there is gil, too. Righto.You can buy your way out if you choose.If you decide t' go the gil route, I will need ?number? gil up front. That's nothing for adventurers nowadays, righ'? You can also consider it your price o' failure, heheh.So what'll it beI'll read the list now, so decide which set is in your budget and make a note o' what you need.What'll it be?
> Beginner list.
> Intermediate list.
> Advanced list.
> Pay the ?number? gil.
> Please explain again.
> Let me think about it.
It's going t' take you some work if you want to go to Aht Urhgan, but you cannot get there through anyone but us.
Heh heh heh...
The advanced list, eh? A superb choice. The items on this list are few, so they should fit nicely in your bag, but they are quite difficult t' come by.You can choose from the following:One coffer key from a beastman stronghold--Davoi, Beadeaux, Castle Oztroja, the Temple of Uggalepih, the Den of Rancor, the Quicksand Caves, or the Sea Serpent Grotto.A “testimony.†Those ancient scraps of papyrus seem t' be quite popular with collectors these days. I don't know all the details, but apparently there's a testimony for any o' the jobs an adventurer can be. Anyway, I just need one.Your last option is t' bring me chips from Pso'Xja.I'll need a set o' those, though. You'll 'ave to bring me ?Item Name?, ?Item Name?, and ?Item Name?, all three.That's it for the advanced list.You can bring me any one o' the above requests, but if you decide t' bring Pso'Xja chips, I'll need 'em in a set o' three.
Intermediate, eh?This one is quite a bother.Beastmen 'ave been a real plague t' the Near East as of late. Not that we haven't been having problems here, too.But anyway, the situation 'as driven up the demand for beastman spoils.I want you t' bring me ?Item Name?, ?Item Name?, and ?Item Name?.The beastmen have been using those t' relay orders. I require all three.That's all for the intermediate list.It may sound simple, but those items are scattered all about the strongholds and are rather difficult t' get a hold of.
You say you want t' go to Aht Urhgan, but you're too big o' a coward to face a challenge, eh? That attitude will get you nowhere in the Empire, I tell you. Ah well, it's all the same t' me, as long as I make a profit.This will be more like running errands, but there are a lot o' things for you to collect on this list.
There are a lot o' curious items here. I need you to bring me ?Item Name?, ?Item Name?, and ?Item Name?.Wait, there's more. I also require ?Item Name? and ?Item Name?...Oh, and one last thing--?Item Name?. Hand me these six items at one time, and I will be satisfied.
Hoho!So this high and mighty adventurer refuses t' be reduced to running errands!Ah, sorry abou' that.I'm not picking on you, so don't get your feathers in a ruffle.So you are going t' pay me ?number? gil. Is that correct?You won't receive the permit immediately, you know. Are you okay with that?
Pay ?number? gil for the permit?
> On second thought, no.
> Yes.
You're not going t' regret this later, are you?
Be honest.
> Now that you mention it...
> Regret? I know the word not!
Blimey! You've only got ?number? gil?Come back when your pockets are a little heavier!Congratulations, ?name? sir/ma'am, we have a deal!Come back tomorrow and I will give you the ?item name?.And don't you worry, because the Tenshodo is true t' its word!
You pay Faursel ?number? gil!Exactly what I asked for!Congratulations, ?name? sir/ma'am, we have a deal!Come back tomorrow and I will give you the ?item name?.And don't you worry, because the Tenshodo is true t' its word!What's done is done. Sorry, but I'm not giving any refunds.Come back tomorrow and I will give you the ?item name?.Good day t' you.
You can 'ave your ?item name? now!With this, you can ride t' the Near East from the port at Mhaura.I 'ave got t' tell you up front, though, that the high seas are a dangerous place. I can't guarantee your safety, so travel at your own risk.If I were you, I'd be praying for the ship t' simply stay afloat.
Heh heh heh...With ?item name?, you can ride t' the Near East from the port at Mhaura.Good day t' you.I 'ave got your ?item anme? here. Unfortunately, I cannot hand it t' you just yet.Righto. Here goes nothing.
Being o' the Tenshodo, I couldn't accept such an exorbitant price for a simple permit without including some type o' extra service.Can you hear me, anyway...?Well, when you open your eyes, you're in for a surprise. Heheh.
Ah, it's you again.Did you make it t' Aht Urhgan in one piece? Sorry for catching you by surprise earlier.I'm not sure if you know this or not, but Aht Urhgan has a pact forbidding airships from flying over their nation.O' course, we found a way around that, and dropped you into that ginormous forest from the sky. The Tenshodo'll always give you your money's worth.We didn't want anyone else t' know about that route, so we had t' bail you out from midair and keep the operation secret. Sorry, but it was the only way.
Keeping Notes
Client: Ahkk Jharcham (Port Al Zahbi, Aht Urhgan Whitegate)
Summary:
Ahkk Jharcham wants you to bring
her a sheet of parchment and a jar
of black ink so she can write down
her secret.
Arts and Crafts
Client: Hadahda (Stoneserpent Square, Aht Urhgan Whitegate)
Summary:
Hadahda wants you to collect
pieces of paper with letters
written on them. You are to
bring him one each of M, U,
and T, and two each of A and D.
Olduum
Client: Dkhaaya (Balrahn Way, Aht Urhgan Whitegate)
Summary:
Dkhaaya wants you to bring him an
artifact of the Olduum civilization.
Got It All
Client: Tehf Kimasnahya (Balrahn Way, Aht Urhgan Whitegate)
Summary:
Tehf Kimasnahya wants you to
get a vial of luminous water
from Ekhu Pesshyadha.
Get the Picture
Client: Balakaf (Port Ephramad, Aht Urhgan Whitegate)
Summary:
Take pictures with Balakaf's
"image recorder" at the places
he specifies.
An Empty Vessel
Client: Waoud (Heretic's Alley, Aht Urhgan Whitegate)
Summary:
There is a rare treasure in the
"Middle Lands" that Waoud needs
someone to obtain for him...
Luck of the Draw
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
Ratihb wants you to check on
his son Wasuhd, who has gone
in search of his older brother.
No Strings Attached
Client: Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary:
If you want to learn how to
become a puppetmaster, you must
bring an automaton to Iruki-Waraki.
Finding Faults
Client: Hishahma (Way of the Devout, Aht Urhgan Whitegate)
Summary:
Journey to the lands where
dangerous monsters reside and
investigate their weak points.
According to previous research,
each type of monster should
possess two weak points.
Give Peace a Chance
Client: Mishhar (Serpentking Square, Aht Urhgan Whitegate)
Summary:
Mishhar wants you to find out what
Isween is doing out in the Wajaom
Woodlands at night.
A Taste of Honey
Client: Qutiba (Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
Qutiba wants you to bring her
three pots of white honey so she
can make the famous Near Eastern
confectionery "irmik helvasi."
Such Sweet Sorrow
Client: Dabhuh (Gladiator's Alley, Aht Urhgan Whitegate)
Summary:
Dabhuh wants you to bring him
a Merrow scale.
Fear of the Dark II
Client: Suldiran (Galeserpent Square, Al Zahbi)
Summary:
Bring Suldiran two imp wings.
Cook-a-roon?
Client: Ququroon (North of the Weapon Shop, Nashmau)
Summary:
Ququroon wants to practice cooking
so he can open a restaurant one day.
Help him out by bringing him the
ingredients he requires.
The Die Is Cast
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
Yadhiwa cheated Balajaha out of
a large sum of money. Help him
get back the gold he lost to her
crafty devices.
Two Horn the Savage
Client: Milazahn (Balrahn Way, Aht Urhgan Whitegate)
Summary:
The ferocious "Two Horn the
Savage" has been wreaking havoc
around the Empire, but nobody
knows the creature's identity or
its whereabouts. You are to lead
an investigation into the facts
surrounding this frightening beast.
Totoroon's Treasure Hunt
Client: Totoroon (Port, Nashmau)
Summary:
Totoroon has found a
"soooper-doooper" treasure.
He will tell you where it is hidden
in exchange for something sweet.
What Friends Are For
Client: Tsetseroon (Junk Seller, Nashmau)
Summary:
Tsetseroon needs a cobalt jellyfish
and a chunk of tin ore to make his
special stew.
Rock Bottom
Client: Zurtermor (Mount Zhayolm)
Summary:
Zurtermor has dropped his
precious pickaxe into a crevasse...
The Prankster
Client: Ahaadah (Philosopher's Alley,
Aht Urhgan Whitegate)
Summary:
Alcander and Ahaadah want you
to help Tinga-Matonga become a
respectable citizen.
Delivering the Goods
Client: Fochacha (Serpentking Square, Aht Urhgan Whitegate)
Summary:
Fochacha's cooking supplies have
been stolen! Her son has gone to
retrieve them, but how is he faring?
You might try looking for him at
Shararat's Teahouse, where gourmet
aficionados are known to reside...
Vanishing Act
Client: Ulamaal, Qutiba (Shararat's
Teahouse, Aht Urhgan Whitegate)
Summary:
The leader of the "Epicureans" has
been missing ever since saying he
was going to the port.
Where could he have gone...?
Promotion: Private First Class
Client: Naja Salaheem (Salaheem's Sentinels, Aht Urhgan Whitegate)
Summary:
President Naja wants you to bring
her an imp wing.
Promotion: Superior Private
Client: Naja Salaheem (Salaheem's Sentinels, Aht Urhgan Whitegate)
Summary:
Your task is to find some hard
evidence that the "Dark Rider" has
truly appeared out of legend and is
terrorizing the Empire.
D.Missions
Land of Sacred Serpents
Mission Orders:
A land of new adventures lies to the
east of Mindartia. What splendors and
terrors await the curious...?
Immortal Sentries
Mission Orders:
Deliver a package to one of the
Immortals found at the staging points
and Naja will consider you for a
mercenary contract.
President Salaheem
Mission Orders:
You have become an employee of
Salaheem's Sentinels. Becoming a
mercenary is not quite what you
expected...
Knight of Gold
Mission Orders:
Bring Raillefal back to Salaheem's
Sentinels and help teach him the
proper attitude for a mercenary.
Confessions of Royalty
Mission Orders:
Deliver Raillefal's letter to
Halver in the Chateau d'Oraguille.
Easterly Winds
Mission Orders:
An international summit is to be held
in Jeuno. You have been called upon
to speak of what you have witnessed
in the Empire of Aht Urhgan.
Westerly Winds
Mission Orders:
You have been assigned the task of
infiltrating the inner political circle
of the Empire as an agent of the
allied forces. Report to Raillefal.
A Mercenary Life
Mission Orders:
President Naja is all fired up and
eager to see you complete as many
missions as you can...