Forum Settings
       
1 2 Next »
Reply To Thread

Ret/Prot Survivability Nerf IncomingFollow

#27 Mar 11 2011 at 12:02 AM Rating: Good
**
436 posts
mikelolol wrote:
Ret wasnt even that strong in 3v3, Blizzard is seriously making me scratch my head lately. Remember when they nerfed 2v2 and claimed 3v3 was the balancing bracket? Yeah ret, feral, nowhere on the radar in those brackets. Holy is pathetic right now. Instead of nerfing mediocre classes like ret or feral they could drastically buff holy paladins which is what they need to be competitive in their "balancing bracket" which lately I feel like is a load of BS. Resto shamans are by far the dominant healers in 3s followed by druids/priests which are pretty close. Any nerfs to them? Nope. Nerfs to mediocre damage specs who are FAR from the top of the arena ladders? Yep. They just dont make any sense at all.



This is why things have got to be difficult for Blizz to balance. That healing order you have listed is pretty drastically different from the PvE standpoint currently.
#28 Mar 21 2011 at 12:49 AM Rating: Good
***
3,157 posts
It's why I've always harboured a secret wish that PvP was a whole different game completely, so they could make a BANGIN' PvE game, and let the rest of the crew work on PvP.
#29 Mar 21 2011 at 10:15 PM Rating: Decent
jaysgsl wrote:
It's why I've always harboured a secret wish that PvP was a whole different game completely, so they could make a BANGIN' PvE game, and let the rest of the crew work on PvP.


True, a classic player in my former guild used to say that nerfs are the result of pvp ********* what i dont get is why blizz can't do the nerfs in a way that it doesnt impact on pve(hence the reason for rets dismal performance in hc's)? for example warrs colossus smash nerf:

Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).

before patch 3.20 exorcism never worked on player chars, but on mobs it did.

or better yet as you posted they should just create a completely different client of WoW for pvp and pve, but the chars still be linked thru blizz's battlenet.

as for the WoG nerf, prots are going to be casualty of this more than the rets. since rets are more dependent now than ever on burst damage, using up all you holy power for a measly 15k heal is going to cost you a potential 30k crit from your templar's verdict (assuming you are in full 353 pvp gear with burst trinks plus the 346 tol barad wep and human). i rarely use wog anyway, it is just better to get the killing blow and use holy light(thus comitting all your holy power to killing the other guy), or just bubble and throw in a few FoL's.

as for prots, this is going to make it a little harder to solo the likes of Problim and Tank(the shark) in tol barad. but then again, the current rate a prot takes to get 3 holy power is nearly the same length as the new WoG cd.
#30 Mar 22 2011 at 1:35 AM Rating: Good
***
2,183 posts
What gets me is that I read a blue post recently that was talking about why they don't make PvP/PvE distinctions for spells and talents, but they went ahead and made that Warrior change to Colossus Smash. It feels like, and has for a long time, that the rules Blizz puts forth don't apply to the Paladin class. I know other classes get changes like this from time to time, but from what I've been able to see, Paladins get them much more often.
#31 Mar 22 2011 at 11:25 AM Rating: Good
***
1,150 posts
Valiona wrote:

as for prots, this is going to make it a little harder to solo the likes of Problim and Tank(the shark) in tol barad. but then again, the current rate a prot takes to get 3 holy power is nearly the same length as the new WoG cd.

No... It isn't. Crusader Strike 3 second cooldown. I will get 3 Holy Power every 9 seconds, thats alot less than the 20 second cooldown. Also we can now gain Holy Power from Avengers Shield procs and from using Divine Plea.
#32 Mar 23 2011 at 1:53 AM Rating: Decent
Wonder if they plan to still have DS share the same cd as CS, if so is there any point to even talk about cs?
#33 Mar 24 2011 at 1:24 AM Rating: Good
***
2,183 posts
DS and CS share a CD for the same reason as HotR and CS, or with Warriors HS and Cleave: they want a choice between single target spells or multi target spells, not just hitting everything you have. I don't see CS and DS being off a shared CD again. The reason to talk about it though is because CS does much better damage with 1-3 targets than DS would do, so if you use DS with anything less than 4 targets, you are gimping your damage. Plus, DS will only give 1 HP on 4 or more targets, so you'd still want to use CS for the HP generation anyway.

EDIT: holy cow, I don't think I've ever used that many spell abbreviations in one post before, lol.

Edited, Mar 24th 2011 12:26am by Maulgak
#34 Apr 28 2011 at 5:04 PM Rating: Good
***
2,826 posts
I am only at about 328 gear level right now on my tanking pally and I have the...pleasure...of running normals with healers who are still trying to gear up as well. I ran a couple 5-mans last night and didn't notice a huge difference with the WoG nerf, although with the change to AS no giving HoPo sometimes I found myself using SotR a LOT.

Can some more advanced tanks give their opinion on the change?
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#35 Apr 28 2011 at 10:47 PM Rating: Good
***
2,183 posts
I have noticed the new CD while tanking, but it's not absolutely terrible. This could be because it's been 3 days since the patch went live and everyone is still getting used to their class changes and having lag/addon issues issues, though. I'll wait to pass judgment on this change until things are more stable.

More importantly right now is the fact that I seem to be losing mana more than pre-patch and I can't figure out why :S
#36 Apr 29 2011 at 12:48 AM Rating: Decent
As an experienced Raid tank I can say this needs to be adjusted still.

WoG has been nerfed at least 4 times now, not a-once did they consider backtracking an old nerf and replacing it, they have simply stacked them. Now, with maxed out vengeance, and damn good gear, my WoG heals for <20k/<35k crit, on myself. Absolutely abhorrent.

If you have Crusade, it's actually better to just use Holy Light than WoG. WoG is not even useful in emergency situations any longer, the numbers are too small to make it worth anything in a Heroic situation, and the ability to double WoG are completely gone. On raids, the occasional heal does help theoretically, but the inconsistency and weakness of this spell are really making it a completely obsolete choice in use of HoPo. It is therefor making HoPo in general less valuable (to tanks, obviously not Ret.)

In essence, this has changed very little for raiders (the target for this nerf), but has completely messed with the survivability of Paladin Tanks in Heroics and absolutely reamed low levels (especially ones who have not yet gotten into Ret tree yet.)

Solution: WoG needs to be about 100% stronger (still weaker than original). It needs to no longer generate Holy Shield. An ability similar to that of Crusade needs to now be a passive ability for Protection Paladins - it should stack with Crusade as well.

I'm not complaining, I'm pointing out issues I see that are putting the Paladin tanks at an unreasonable level below their competition in the tanking department.

These are not unreasonable requests. This *might* net us somewhere near Warrior's self healing. Paladins are now the worst tanks in the game at Survival (I average more healing now on an Arcane Mage than I do with my Paladin), to compound their problems with Threat (weakest threat generation out of Bear/Warrior/DK). Overcompensate much, Blizzard?
#37 Apr 29 2011 at 3:31 AM Rating: Good
***
1,882 posts
I've effectively packed away my paladins for anything but healing since Cataclysm was released. Going from most survivable melee to the least survivable (while wearing plate and packing heals) is not acceptable "evolution" of the class. It was fine near the end of Wrath. I really wish they'd stop redesigning classes every expansion. I'm all for improving and adjusting and altering. But this knee jerk "oh lets totally change this class" crap has gotten old.
#38 Apr 30 2011 at 1:11 PM Rating: Decent
***
3,157 posts
You honestly think that putting a small cooldown on a medium sized, possibly completely free, instant self heal is 'knee-jerk completely changing the class?'
There's something not right with that line of thought imo.
#39 Apr 30 2011 at 3:12 PM Rating: Decent
You're completely right, jaysgsl, if you look at this one nerf as an isolated incident. Unfortunately the nerfs have been building. 4.0 Paladins were built with WoG as part of their natural survivability structure. It has been made almost nil, and has NOT been replaced with anything. Shield slam is not even made readily available to low level players, which means low level Protadins will literally just be sitting on Holy Power for large chunks of time.

Now don't get me wrong, as Ret I could run through a BG or Arena, pop CDs, and literally complete heal myself and 2 other people with WoGs. Broken? Sure. I totally understand that they don't like that: not only does it make a Melee DPS a better healer than some purebreds, but it also forces the assumption that a Retadin will use his CDs for that purpose and not for DPS which he is supposed to be doing.

But don't be mistaken, either. Since 4.0, all classes have had significant boosts in self-healing, leeching, and self preservation. As I said, and I was not exagerrating, my Arcane Mage (Glyph of Evocation, Arcane Flows) does more healing in a Heroic than my Protadin. It is near impossible to test this accurately based on the encounters, DPS, healer, etc, but it happens consistently enough for me to get it: this is happening. Warlocks? Shadow Priests? These classes can net nearly 30% of healing done in groups. Rogues have Recuperate, Hancement Shammies have Shamanistic Rage and Maelstrom Weapon, Cats have Nurturing Instinct, need the list go on?

Furthermore, on Heroic trash, it is now the norm to see Protection Warriors and Blood DKs FAR outperforming Paladins in self healing. Now why's this a problem? Well because Protection Warriors have far better Survivability to both Physical and Magic sources. DK's, while on a level playing field (if not a tiny bit inferior) in physical mitigation, have far superior magic depression abilities. Both of these classes have more interesting cool downs, and for both of these classes, Self Healing does NOT sacrifice threat...

...which brings us to an overarching problem here. At release of 4.0, it was apparent almost immediately that in competitive play, Paladins were the weakest link on threat. This is NOT to say that they cannot hold threat in Raid situations, nor that they don't have excellent (and easy) threat production up to this point. But fact is this: Warriors produce nearly twice as much threat in both AoE and Single Target situations. DKs and Bears produce nearly twice the threat on single target situations. Bear's AoE threat is a problem in its own right, and you do not see me mention them here often because I still feel bad for them.

Now the thing about threat is this: having far superior amounts of threat is not only pointless, it's not even noticeable IF you are keeping agro. I get that. The interesting thing about Paladins was, though, that the choice had to be made between a bit more survivability (WoG) and a bit more threat (Shield Slam.) I think this was not only fun, but appropriate. Any sort of potent decision making is gone, crunch phases become prayer sessions. And I WILL tell you from experience, my Heriocs have been hard experiences the last few days.

I've been told multiple times now in ZG that my survivability is wanting on a number of fights, including the last one which is a doozie. This from strangers and close friends, alike. Even a few of the bosses in ZA I'm having trouble with, and the fact is I'm geared enough to play in these zones. It's NOT that I do not appreciate a challenge, but I healed a DK through a ZA timed run on my HPriest (we barely missed it) and my Mana hardly ever dropped below 60%. Looking at my HPS doesn't reveal anything spectacular either. Switch my Pally in to tank that same Heroic and you have healer crying in the corner constantly OOM.

It's just annoying. It seems like someone has some chart -> This is how this class tanks, he uses this and this and this for survivability. This is how this other class tanks, he uses this and this........ etc.

Then, somewhere down the road, someone totally different looks at one aspect of PVP, or one example of a raid boss, and says "well this doesn't seem right, why does he get this ability that I don't think he should have." 2 weeks and a blue post later and that ability is nerfed or gone. Why? Because he wasn't on the same page with the original creation of the class.

The comical thing? Neither of them are even concerned with low levels. I feel SO bad for leveling paladins. I cannot see how leveling as Protection is even possible right now. At least Ret and Holy have viable HoPo dumps and reliable heals.
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 209 All times are in CST
Anonymous Guests (209)