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4.0.6 and youFollow

#27 Feb 09 2011 at 7:25 PM Rating: Good
Oh, and they took away my "The Exalted" title. I guess I have more work to do.
#28 Feb 09 2011 at 8:32 PM Rating: Excellent
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4,074 posts
I read about that Dadanox. I don't have it myself but I am outraged on your behalf. It's bogus.

Did some arena matches as Holy. Haven't tried Disc yet but O.M.G. I can't believe my survivability all the sudden. And I thought Holy regen was getting nerfed? I outlasted a Holy pally on mana. Love this patch.
#29 Feb 10 2011 at 2:00 PM Rating: Good
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teacake wrote:
Thanks, Emmit! It makes me smiley to realize that Holy is still good stuff.


Have you noticed that Blessed Resilience seems to proc when you receive a critical heal? I can stack it to 30% out of combat by casting Renew on myself. I'd be interested to know if the Disc talent works the same.
#30 Feb 10 2011 at 2:31 PM Rating: Excellent
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4,074 posts
I hadn't noticed that, but I've only got like 7% or 8% crit so that's not surprising. Surely that's not on purpose? I suspect they'll be fixing that any second.
#31 Feb 12 2011 at 6:52 AM Rating: Good
teacake wrote:
I read about that Dadanox. I don't have it myself but I am outraged on your behalf. It's bogus.


Well, happy ending...
http://blue.mmo-champion.com/topic/157940/the-exalted-title
Bashiok wrote:
Recently we changed 'the Exalted' title to require 50 exalted titles up from 40, which meant those that had achieved it were now asked to get 10 more reputations to gain the title back. We felt this kept the title as a difficult reward given the additional reputations introduced with Cataclysm, and also avoided the problem of achievement inflation as the game continues to grow, devaluing the reward.

We didn’t let people know beforehand that we were making this change. A pretty cut and dry error on our part. We take full responsibility for not communicating the change properly, and apologize for the frustration it added to the situation. Unfortunately, that frustration in some people’s cases went to an extreme. Over the past couple days we’ve handed out innumerable suspensions to people who were unable to stay within the forum code of conduct while posting about this change. We of course understand passions can run hot, but some of the violations were extreme enough to remove people’s posting privileges permanently. It’s unfortunate because rational, calm, and constructive posting is the type of feedback that’s taken, discussed, and can help encourage real change. For those that were able to adhere to those posting ideals, we truly thank you for your efforts in keeping your cool.

We took your constructive posts and points, and after discussing the change for quite a while with the designers, the decision has been made to move ‘the Exalted’ title back to require 40 exalted reputations. We’re going to attempt this change with a hotfix, but are unsure at this time if it will be able to be applied through a hotfix. It’s possible that a client patch will be required. (We’ll let you know if it does.)

The 45 and 50 exalted reputation achievements will continue to exist, but for the time being won’t provide anything beyond achievement points. As some have questioned why the title isn’t grandfathered like ‘the Loremaster’ or ‘the Explorer’ titles, these function differently mechanically. While their requirements have changed, the actual achievement is the same. There’s no tech currently that allows us to give a title for an achievement and then move that title to a different achievement altogether and have people keep them. We are however working on such a technology that will allow players to keep items or titles associated with achievements even if we decide to change that criteria. So, say if we eventually decide to move ‘the Exalted’ title to an achievement which requires 60 reputations in the next expansion (just as an example), players who already earned the title at 40 reputations will get to keep the title when the criteria changes. This technology would allow us to let players keep titles or items they’ve already earned, while ensuring we don’t get stuck in a position where we have to continually generate new rewards just so those who earned them originally don’t lose them.

Thanks again for your feedback.

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