Quote:
* The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
Fairly easy.
Other interesting ones are;
Quote:
* The mana cost of Renew has been reduced by 24%.
* Penance mana cost has been increased by 7%, but healing has been increased by 20%.
* Circle of Healing effectiveness has been increased by 30%.
And this one was kind of vague to me;
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* Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
What does that even mean?
"
The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health."
So now you can't... make the 50% heal be in reality a 200% heal by applying different effects to the target that increase the 50% heal by X% so that the target gets healed for twice the amount of HP he actually has? Some bug fix!