OMG NAO DURID R LIEK NO BARK ALL BITE LOL Tree form is gone, well passive tree form is gone. Most of the buffs of old tree form have been baked into our spells so the loss of it is not a nerf. Plus we now have it as a cooldown that does a lot of cool tricks. Other spells have also changed but Tree form is the biggie.
Regrowth (level 12): Now has a 1.5 second cast time but heals for less.
Lifebloom (level 64): Can now only be on one target at a time unless in ToL form. The bloom doesn't return mana.
Tranquility (level 68): Is now raid wide and puts a HoT on the lowest five people in range. The HoT stacks three times. Still channeled and cheaper man wise. Worth it to cast now.
Nourish (level 78): Now takes 3 seconds to cast, just like HT.
Tree of Life (talented): Has 3 minute CD. Gives you a 15% healing and 120% armor boosts plus it affects some of your spells.
Lifebloom: Can be cast on multiple targets.
Wild Growth: Applies the HoT to 2 additional targets.
Regrowth: Becomes an instant cast spell.
Entangling Roots: Is now instant cast, and damage is increased by 200%.
Wrath: Cast time is decreased by 50% and Damage done is increased by 30%.
Tree form is a soft-enrage effect like a Warlock's Metamorphosis. The possibilities are endless with both healing and DPS options. The ability to spam LB will be great for large raid wide damage like Infest. WG hitting up to eight targets is just crazy. The Regrowth option is the weakest of them all. The ER and Wrath effects will be great for five mans and PvP.
HoTs now benefit from haste and critical as the default. Haste makes faster ticks, and adds more ticks once you get enough. I shouldn't have to tell you what critical does. Clipping is still bad. Just not as bad as it was in Wrath so try to avoid doing it when possible.
Infinite mana was fun. Mana still isn't an issue. You can still blindly HoT everyone the the whole fight on tougher content. This will likely change when you start leveling but at 80 it is still party time.
The changes to Revitalize in being able to provide Replenishment will be a great utility for a healer to bring.
How to stop spamming Rejuv. Nourish is your healing auto attack and sustainable for long periods of time. RG is the fast heal, while HT is big heal and both are expensive. Rejuv is back to its original design intent of being for anyone taking damage, but who isn't critical.
HT is more for tanks and when they get large spike damage as the cost is not sustainable for the long term. You should still try not to Nourish people without one of your HoTs on them. Even when talented RG is still going to heal for less than you expect when it doesn't crit so be aware of this when casting it on someone with low health. Tranquility as stated before is now worth it to use as is raid wide.
LB is now for the tank as a three stack of Lifebloom can be kept rolling with Nourish. LB refreshes proc Replenishment and getting the stacks rolling again is costly. So get it rolling and keep it going. The spam phase during ToL can get nutty if you spec'd into the FoS->MG combo.
Swiftmend + Efflorescence is extremely efficient anytime you have a stack of characters. You'll likely use it on cooldown in those situations. However right now the animation looks a lot like green goo, so communicate or perhaps macro a reassuring message when casting it until they change the animation.
Stats that I like and want on my gear. Say good bye to all of your cloth gear as the 5% Int from wearing all leather is just to big to use cloth.
Haste makes faster ticks and adds more ticks once you get enough. With HoTs now benefiting from haste and critical as the default this greatly increases the value of haste relative to crit. So you end up desiring Int->Spirit->Haste->Crit.
Feel free to take every possible socket bonus as Int is now a red gem, so you have something good for every socket option, typically going either pure Int or an Int/xx gem. Reforge crit into Spirit until mana stops being an issue then go for haste until mana is an issue.
Filling in your tree. The
base template of a well rounded level 80 PvE build is all in resto.
There are several places you can move talents to and from. Nature's Cure isn't crucial as current fights don’t really require magic dispelling. Swift Rejuv can lose a point and still be affective. Revitalize can be poached from as long as mana issues don't arise as it only needs one point to proc Replenishment. Nature's Bounty can be dropped out right as RG is no longer a powerhouse and the CD reduction on Swiftmend isn't that significant. Places for those points are Nature's Majesty in Balance for more crit or Furor in feral for more mana. You could also pick up the FoS/MG combo for free Wrath spells and the potential for OoC procs during ToL are amazing.
The glyph choices are solid but with the new system flexibility and changing on the fly is easy enough. The only others that might see use are the RG and HT glyphs as the choices beyond the defaults aren't very extensive for now.
Edited, Oct 16th 2010 2:14am by DruidSock