Damn healers taking up all the limelight...
I'm not bitter at all. Nope. Anywho.
I just discovered something very alarming the other day when browsing Shadowpriest.com.
One of the theorycrafters over there did some number crunching, and discovered a disturbing little fact: Shadow's Mastery is currently completely useless, and the shadow priests that know what they're doing will be avoiding this stat like the plague.
I'll spare you the numbers, but it works like this: Mind Blast just isn't cast enough that having a random proc to boost its damage is worth it as a mastery. When compared to haste, and even crit, it falls behind. In fact, compared to crit, mastery is only half as useful to a raiding shadow priest.
But then why doesn't Blizzard squiddle with the numbers and, say, increase the damage boost on the orbs? You know, if the Mind Blast can't hit more often, just make it hit for harder. Simple.
Well, they can't do that because of PvP reasons. Mind Blast is already hitting for fairly hard on Beta with 3 orbs and Evangelism up. Increasing the orbs damage will only make them hit much, much harder. So while Shadow will go form underwhelming to competitive in PvE, it'll go to completely overpowered in PvP. Something that Blizzard, obviously, doesn't want to do.
"But wait!" you say. "Mastery isn't supposed to even be on PvP gear!" This is true, but there's nothing stopping players from reforging or enchanting the stat onto the gear. And I don't even know about trinkets, consumables, etc.
The players have come up with a few solutions themselves to suggest, among them being a reduced cooldown on Mind Blast with mastery, making the target take x% more damage after a Mind Blast, or even just a flat DoT damage increase. These each have their problems, though. Some would be overpowered, some would run into the same PvP issue, and that last one would just be blurring the already barely-visible line between Affliction Warlocks and Shadow Priests.
Ghostcrawler hasn't been silent on the issue. But not much better. The only response I've seen of his went like so:
Ghostcrawler wrote:
It's easy to increase the bonus per mastery point for Shadow if crit ends up being a far better stat. It's a little trickier to get Shadow (or any dot class) to devalue haste.
...Which brings us right back to the PvP problem.
But that's what they did. As of build 13033, each point of Mastery increases MB damage by 4.3%, which is an improvement.
And that should bring things back into line, right? Wrong.
There's a program out there called SimulationCraft. It's an excellent tool, and it's the program to use for theorycrafters to calculate what stats to go for and why. Here's the results it spit out (higher number = worth more):
SimulationCraft wrote:
The new 13033 results:
DPS: 15715.7
Scale Factors:
Normalized Int=1.0000 Spi=0.4138 SP=0.7279 Hit=0.4128 Crit=0.3160 Haste=0.3479 Mastery=0.1221 DPS/Int=2.7011
DPS: 15715.7
Scale Factors:
Normalized Int=1.0000 Spi=0.4138 SP=0.7279 Hit=0.4128 Crit=0.3160 Haste=0.3479 Mastery=0.1221 DPS/Int=2.7011
Aw crap. Mastery is still almost three times as bad as Crit. And on top of that, they can't boost Mind Blast any further, as it's already hitting in the range of ~25k. Not good.
Hopefully Blizzard can think of something, and us Shadow priests don't have to pull another ICC. For those of you who didn't pay much attention, Shadow Priests were generally subpar up until 3.3 (when ICC came out), when Shadowform let our DoTs scale with Haste. And all was well.
Having to wait through 3 tiers of content just to be competitive? Ugh, please no.
So... opinions? Discussion? Staring at me like I'm a loon because everybody here heals (weirdos)?
Edited, Oct 4th 2010 8:28pm by IDrownFish