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#77 Aug 26 2010 at 3:48 PM Rating: Good
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Most importantly, from what I understand, vengeance is going to be something that ramps up over and over again in a fight--it has a duration that starts when you first take damage and restarts the first time you take damage after that. I cannot guarantee that is how it works, it is just what I've heard, and it isn't working on my bear, so I can't test it.

If that is the case, then we may not even be hitting our cap.

And even if it doesn't work that way each point of stam is 1.3 AP or something. It's not a massive difference. As long as you are holding threat, your main concern is going to be taking pressure off your healers.
Blues have stated that we can assume Vengeance will be maxed and have full uptime for bossfights. (Aside from phase shifts etc) Vengeance isn't working on your bear? It seems to work fine for me.

Your point on avoidance is good, we'll see how tank damage pans out I guess.

Edited, Aug 26th 2010 4:49pm by Xsarus
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#78 Aug 26 2010 at 4:21 PM Rating: Good
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yeah I'm pretty sure that I've seen vengeance at it's max on a few pulls. The shaman boss in ToT definitely was getting me there. he makes a good point aviodance is going to be just as good at stamina in Cata. healers mana pools are not the same (I've tried using my holy paladin alt) we have to be smart about casts and it uses up most of my mana.

I think the intent of vengeance is to help us with threat at higher levels of gear. I don't think it is going to be the deciding factor on how we gem. vengeance will bemaxed out and wiether it's at 6k AP or 9k AP that wshould be plenty to keep aggro off the DPS. Stamina is only going to be good at high life pools, and getting vengeance to stack up for some insanly high SD shields. Which as I said sounds like a magic boss fight, stack stam and watch your high shields. Does any other tank glass benefit from Attack power, like higher block value with ap?
#79 Aug 26 2010 at 4:22 PM Rating: Good
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yes Deepholme is amazing fun do it when you can, the last quest drops a sweet polearm that quickly replaced my Heroic Bloodfall. And the damage is a huge increase.

Vengeance works fine in bear not sure what is wrong, maybe try getting hit by mobs ? ;p

Edited, Aug 26th 2010 6:23pm by weecher
#80 Aug 26 2010 at 4:47 PM Rating: Good
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Quote:
Blues have stated that we can assume Vengeance will be maxed and have full uptime for bossfights. (Aside from phase shifts etc) Vengeance isn't working on your bear? It seems to work fine for me.


Well that answers that. :P

I dunno, it never has worked--I thought it wasn't even implemented yet. O.o;; I'll try resetting my talents and I'll report back.

[EDIT]

That worked--I have it now.

And Worgen Bear models look even better in game.

Edited, Aug 26th 2010 7:05pm by idiggory
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#81 Aug 27 2010 at 6:50 AM Rating: Good
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weecher wrote:
I think the intent of vengeance is to help us with threat at higher levels of gear. I don't think it is going to be the deciding factor on how we gem. vengeance will bemaxed out and wiether it's at 6k AP or 9k AP that wshould be plenty to keep aggro off the DPS. Stamina is only going to be good at high life pools, and getting vengeance to stack up for some insanly high SD shields. Which as I said sounds like a magic boss fight, stack stam and watch your high shields. Does any other tank glass benefit from Attack power, like higher block value with ap?
SD doesn't work on magic attacks unless they've changed that in the beta.
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#82 Aug 27 2010 at 11:10 AM Rating: Good
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SD doesn't work on magic attacks unless they've changed that in the beta.


Wow I went back and read the tooltip I never knew it was just physical attacks, I feel like such a noob haha. I knew it wouldn't tick off of dots but didn't think it was magic. Hmmm anyways that pretty much makes vengeance/stamina stacking food for phyisical hard hitting mobs.Probably good for Offtank soaking like hateful strikes,Marrowgwar, BQL? <---- sure it is unresistable shadow damage.
#83 Aug 27 2010 at 11:34 AM Rating: Good
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I'm really expecting Thrash to get nerfed, like every other multi target ability. As far as I know, it's the ONLY one in game that is a dps buff on 1 target, with the only exception possibly being Fire Nova for Shamans, if they have an open GCD to use it on. All other AoE skills are a loss.
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#84 Aug 30 2010 at 9:45 AM Rating: Good
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I've now tanked throne of the tides and blackrock caverns without too much trouble. The trash we just zerged down, but I can see that for some of it that will definitely not be feasible in heroic.

It was interesting in that my second group in tides had quite a bit lower dps, and some of the bosses went from faceroll to fairly challenging, requiring some decent tanking to wipe debuff stacks etc. Good potential for a heroic version.

For caverns, don't kill the pups or the boss enrages permanently and it's damage is unhealable at that point. Likely a bug.
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#85 Aug 30 2010 at 11:13 AM Rating: Good
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Wipe debuff stacks in normal dungeons? So we need two tanks for them, or do you mean like on Keri with the "gotta move to not die" thing?

Ugh, hate encounters where I have to move around like crazy.
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#86 Aug 30 2010 at 11:33 AM Rating: Good
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Weird I was in caverns 6 days ago and the mother didn't hit too hard even after the pups. Hmm will have to go check that out.

Out of Throne and blackrock I found the stupid shaman boss to hit the hardest, that and the drakonoid boss that summons three of them if not dealt with properly.

Stonecore's 3rd boss is a hard hitting boss so watch out FYI he likes to enrage and do frontal cone shockwaves.
#87 Aug 30 2010 at 1:31 PM Rating: Excellent
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Mazra wrote:
Wipe debuff stacks in normal dungeons? So we need two tanks for them, or do you mean like on Keri with the "gotta move to not die" thing?

Ugh, hate encounters where I have to move around like crazy.
There are pretty slow moving beasts that just put a "take more damage" debuff on you. It has a pretty short duration so it's easy to get rid of. With the one group the mobs died fast enough that I didn't have to worry, with the other group, I could just stun, or charge a different mob, or even just run away a bit and it wiped. You just have to be aware that it's stacking, which I imagine a lot of people won't
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#88 Aug 30 2010 at 3:08 PM Rating: Good
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Oh, okay.

Grats on purple colors and admin title, by the way. What's my karma rating?
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#89 Aug 30 2010 at 3:41 PM Rating: Excellent
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lower then mine.
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#90 Aug 31 2010 at 12:56 AM Rating: Good
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Sir Xsarus wrote:
lower then mine.


I want numbers, srs!

Quick, before another admin sees it! You can do it! Do it! DO IT NOW!

Edited, Aug 31st 2010 8:57am by Mazra
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#91 Aug 31 2010 at 4:44 AM Rating: Decent
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I must be getting old or sober, Admin names have always looked maroon to me.
And I bet my Karma score is lower than yours, Mazra.
Edit: It's refreshing to not only have a WoW admin, but one that's Druid friendly. I imagine Tyrandor was more of a Warrior type, Azuarc seemed to be about the hunters. Who else have we had?
People may not know it, but Druid truly is my FAVORITE class. Having had an ex that was OBOD, they hold a special place to me.

Edited, Aug 31st 2010 4:46am by jaysgsl
#92 Aug 31 2010 at 7:00 AM Rating: Good
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Xsaarus is also a hunter and likely has more posts there than here.

We can steal him though if we play our cards right or have booze, lots of booze. He is Canadian after all and if I have learned one thing over the years of playing WoW it is that Canadians love to drink.

They also have good smoke but that is a whole separate bribe system that would likely be less effective.
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#93 Aug 31 2010 at 7:39 AM Rating: Good
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jaysgsl wrote:
I must be getting old or sober, Admin names have always looked maroon to me.


I'm using the classic WoW template. Smiley: nod

So should everyone who spends a great amount of time on this site and values their eyes.
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#94 Aug 31 2010 at 8:15 AM Rating: Good
How can you stand that pale sand color.
#95 Aug 31 2010 at 9:25 AM Rating: Excellent
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I was a pretty heavy hunter poster before I started playing my druid, and this forum didn't need people the same way the hunter forum did so I didn't post tons. I'm open to bribery though Smiley: grin

Mazra's Karma is 75/X
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#96 Aug 31 2010 at 9:44 AM Rating: Excellent
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New Stuff:

Quote:
Balance

* Hurricane base damage increased by 33%.
* Innervate now regenerate mana equal to 20% of the casting Druid's maximum mana pool, down from 33%.
* Starsurge now has a 40 yards range, up from 30 yards.
* Entangling Roots now has a 2 sec cast time, up from 1.5 sec.
* Starfall now has a 40 yards range, up from 30 yards. Base damage increased by 33%.
* Lunar Shower now increases damage done by your Moonfire by 15/30/45% (Up from 2/4/8%)
* Force of Nature now has a 40 yards range, up from 30 yards.
* Solar Beam now has a 40 yards range, up from 30 yards.
* Lunar Guidance no longer increases the radius of your Solar Beam.
* Moonglow now reduces the mana cost of all your damage and healing spells.
* Nature's Majesty now increases the critical strike chance with all spells.


Feral

* Thrash now has a 6 sec cooldown, up from 5 sec.
* Swipe (Bear) base damage increased by 33%.
* Swipe (Cat) now deals 215% weapon damage, up from 125%.
* Furor now increases your maximum mana by 5/10/15% instead of increasing your intellect by 2/4/6%.


Restoration

* Lifebloom now heals over 10 sec, up from 7 sec. Costs 7% of base mana, up from 5%.
* Omen of Clarity is now properly flagged as Passive.
* Regrowth HoT effect reduced by 60%, now heals over 6 sec instead of 21 sec. Cast time reduced from 2 sec to 1.5 sec.
* Natural Perfection is now a Tier 5 talent, down from Tier 6.
* Swift Rejuvenation is now a Tier 6 talent, up from Tier 5.
* Revitalize revamped - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec.
* Heart of the Wild no longer increases maximum mana by 5/10/15%, now increases Intellect by 2/4/6%.


I'm bummed about heart of the wild, that looked all yummy and OPed. Revitalize is starting to look sexy again though.
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#97 Aug 31 2010 at 10:56 AM Rating: Decent
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someproteinguy wrote:
New Stuff:
I'm bummed about heart of the wild, that looked all yummy and OPed. Revitalize is starting to look sexy again though.

Really? I like the new Heart more, as Intellect = mana PLUS Spell Power.
#98 Aug 31 2010 at 11:10 AM Rating: Excellent
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True, I'm a bit fixated on the mana side of things lately I guess. 15% max mana -> 6% intellect is a bit of a let down in that respect.
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#99 Aug 31 2010 at 11:22 AM Rating: Excellent
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There's also a buff to mana regen, don't forget. So you could end up with more equivalent mana and more spell power. I have no idea though, I haven't healed anything in cata yet, only tanked.

Edited, Aug 31st 2010 12:23pm by Xsarus
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#100 Aug 31 2010 at 11:47 AM Rating: Excellent
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Naw it's hard to know without numbers. But with Innervate based off of max mana now, anything is possible... Smiley: lol
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#101 Aug 31 2010 at 12:38 PM Rating: Good
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Did you happen to see that the 15% mana is now baked into Furor? Basically they swapped the intellect on furor for mana instead. So you can get the same bonus but you have to go into the feral tree, which I am guessing is a bad thing.
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