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Frost isn't as bad. Place diseases (and replace them when they fall). The rest is BS > Oblit > RP Dump > HB > OB > RP Dump, repeat. More interesting than Unholy, at least. I didn't compare HB and IT's damage, though. Whichever is higher is what uses that Death Rune.
Frost is both in an okay place and really awkward. It's hard to really talk about it because there's a randomness due to the random depleted rune refresh. For example, if it gives you a Frost rune, then you will use an Obliterate and a Festering Strike that cycle. If it gives you an Unholy, you'll replenish your Blood Plague. Blood, you BS.
And your normal rotation means you can refresh FF without having to actually stop (You get a Death Rune in the normal rotation that you can use on either HB or IT). Your BSs give you a death rune, which won't give you any more Oblits or Festering Strikes, since they both cost 2 runes (and you only get 3 on a normal refresh). If you are lucky, you'll get just enough Unholy rune procs that you end up never having to actually stop to reapply diseases.
But the randomness to it is still worrisome.
Plus, you get the random rune as a chance proc off of Frost Strike. Your haste increases rune refresh times, which means you'll be using fewer FSs as time goes on, only really prioritizing them so as to get a random rune or use a KM proc. Since BS does more and leads to a HB or IT, you actually want to use it.
So it is hard to imagine where the class is headed once we get better gear.
It works fine, atm, but I'm not a fan. It doesn't feel like live Frost to me at all, though, regardless of the fact that it retains the priority system.
So, a sample frost rotation:
Place diseases, blood strike, Oblit and blood strike. You use Frost strike and don't get a rune back. You use Obliterate and Howling Blast. You FS twice and get one rune back, and you lucked into a Frost rune. You obliterate and Festering Strike, then FS some more. You get an Unholy rune, which you use to refresh Plague Strike. FF is going to fall soon, so you Oblit and Blood Strike, frost strike, then Oblit and Icy Touch. And on it goes.
I think the priority system is something like this, though I'm sure there are specifics that TCing will figure out (I'm not bothering to place KM procs atm, for example).
No diseases? Place them.
Frost and Unholy rune? Obliterate.
Frost and Blood rune? Festering Strike.
Blood rune? Blood Strike.
Unholy rune? Plague Strike.
Frost rune and FF <5 seconds? Icy Touch.
Frost rune? Howling Blast.
No runes? Frost Strike.
That looks about right to me. DW and 2-handed don't really seem to play differently, but DW might have the edge since the 2-handed talent sucks. Atm, it and mastery seems WORTHLESS to me, since we are swimming in RP--we don't need more. They either need to change the mastery or reduce the amount of RP granted by abilities. But FSing less means we get fewer random runes, which means a less interesting spec. So I'm hoping they just let us keep the high-RP model and just let RP be the dump it has always been (and still is). I rather see them change the Frost mastery and the 2-handed talent.
Obliterate will be the highest % of damaging abilities, followed by FS. After that is either Festering Strike, which hits hard but we use it less, or Blood Strike. After that is IT or HB, with PS+BP last.
As for AoE, it's a really sucky system right now, imo. Place diseases, spread them (for 50% damage /sadface), HB, DnD, BB, FS, HB, BB and sit on an Unholy rune. I don't really understand what we are supposed to do with it.