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50th shard supFollow

#1 Jul 22 2010 at 1:37 PM Rating: Decent
I got my Shadowmourne, went to shatt for some 5 spell power vendor gems, put fiery on it and went to have a party in Orgrimmar. It was pretty epic, I had tons of people coming up to me putting pillars of light, using fireworks, elixirs of giant growth, I even had one person use fish feasts to make an arrow pointing at me. Best part was, most of the people that did stuff were complete strangers. It was cool.
#2 Jul 22 2010 at 2:32 PM Rating: Good
fraps?

Or pics, at least?

Edited, Jul 22nd 2010 4:32pm by Norellicus
#3 Jul 22 2010 at 4:23 PM Rating: Decent
I uhh... didn't take any =x

The guy with the fish feasts mentioned it earlier and I had a facepalm moment thinking how I should have taken them.
#4 Jul 22 2010 at 6:19 PM Rating: Excellent
Dilbrt wrote:
I uhh... didn't take any =x


Then everything in the OP didn't happen.
Tits/Pics or GTFO..thats how it works.










grats!
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#5 Jul 22 2010 at 7:33 PM Rating: Good
doh.

Well grats anyway Smiley: tongue
#6 Jul 22 2010 at 8:06 PM Rating: Good
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Out of curiosity, how does one go about getting Shadowmourne?

I assume it's a rather lengthy process that includes making LK25 your *****?

Edit: Grats, of course. I'd hate you forever if I wasn't DW Frost.

Also, seems like the first part of the quest is relatively easy, if you have the gold to get the saronite. Then you have to kill 1000 mobs, kill Putri, BQL and Sindy (25-man, right?) while under some kind of special effect, then gather 50 of those shards that I assume drop off of bosses? Damn.

Edited, Jul 23rd 2010 4:17am by Mazra
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#7 Jul 22 2010 at 9:35 PM Rating: Good
The shards are just like val'anyr fragments.

The boss things make the bosses harder sorta. Healing the wielder at BQL becomes a pain in the ***, he has to find some way to survive sindy's frost breaths, and has to learn how to be the abomination in PP (which also means you're losing a fulltime DPS and gaining an OT who can't *really* dps in his place, since you need the tanks for P3).
#8 Jul 23 2010 at 12:03 PM Rating: Decent
Mazra wrote:
Out of curiosity, how does one go about getting Shadowmourne?


1.) Get 25 primordial saronite (which I got when they were 1500-2000g per), get quest items off 25 man festergut and rotface, and get a mace from the frostmourne cave in dragonblight (which was a cool event).

2.) Kill 1000 mobs in Icecrown while wielding the Shadow's Edge (can be done in 10 or 25)

3.) While inside the abomb on the putricide part, empower your shadow's edge using 60 energy. This means you need to miss slowing an add, which can be difficult if your dps isn't good. I actually did this while being one of the 3 off-tanks, I just used shadow's edge during the abomb and switched to my tanking weapon once we hit phase 3. Once empowering your axe, you have to kill the boss within 6 minutes, which means you need to use it fairly late in the fight.

4.) During the blood queen fight, get the blood mirror (you take the damage the main tank takes) for a brief second, then bite 3 people during the fight. You basically get a dot on you that means you need extra heals, which is increased every time you bite someone. In addition, you do 10% less damage per bite, meaning you're doing 30% less damage at the end of the fight. Since you have to bite 3 people, you have to either get the first bite, or the first bite has to bite you right off the bat.

5.) During the Sindragosa fight, get hit with her dragon's breath 4 times then kill the boss within 6 minutes of getting the 4th breath. This isn't too difficult, other than the fact you want to use a few pieces of frost resist gear and your dps needs to pick up the slack.

6.) Once you've completed these quests, you need to get 50 shards that drop randomly off the bosses. I don't know the exact numbers but it's something like 25% drop off a normal mode and something higher off hardmodes. I got really lucky with this and got as many as 9 in one week.
#9 Jul 23 2010 at 12:42 PM Rating: Decent
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Do shards auto-drop even if you're not wielding the shadow's edge?
#10 Jul 23 2010 at 12:47 PM Rating: Decent
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Wow. I didn't really realize that Dilbrt, but then our guild's main ret paladin is also seriously close to obtaining it. All she needs is the shards, which means we just have to farm IcC with her in the raid.
#11 Jul 23 2010 at 1:23 PM Rating: Good
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I wish they'd make some legendary items that required a lot of dedicated play time, but didn't require you to be able to set up a specific raid run (getting Shadowmourne without a guild would probably be hell).

I play a lot and would definitely have the time to do some excruciating 100-quest chain, as well as gathering the gold/items needed for it, to get the item. Right now, though, I can't get the item simply because I'm not in the right guild.

Something like the old epic mount quests comes to mind.

Edit: And this legendary item in mention should be usable by (Feral) Druids, of course.

Edited, Jul 23rd 2010 9:26pm by Mazra
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#12 Jul 23 2010 at 1:31 PM Rating: Good
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I do have to agree with Mazra. Even in my guild, which is 'semi-hardcore' in the raiding department (don't look at me, wowprogress.com came up with that one), we do tend to find ourselves able to do the quests and content needed, but being stuck in the farm department. Our guild's main paladin healer was going for Val'anyr. He's got everything collected and done, and we've downed the neccessary bosses for it, but he's on like 12 out of 50 shards. Our current guild's ret paladin is now on 17 shards, meaning we might not see the last 33 before the beta ends either.

Edit: Basically this all boils down to the vanilla-old discussion of where end-game PvE should be. Back then, the discussion was more relevant as the only real end-game PvE that existed were huge 40-man raids. If your PC wasn't good enough for those or something, you were simply ******* With the release of TBC and WOTLK, you can do 10-mans instead of 5-mans, which isn't as large a jump while you're still 'progressing'. Regardless, I wouldn't mind some cool end-game PvE content that was 5-man or even solo-based. Stuff like the Benediction questline used to be pretty awesome in vanilla, and back then I was really glad when they came out with T0.5.

Edited, Jul 23rd 2010 9:34pm by Mozared
#13 Jul 23 2010 at 3:21 PM Rating: Decent
jeffoncom wrote:
Do shards auto-drop even if you're not wielding the shadow's edge?


Yes, I'd been using a heroic Bryntroll for the last month or so.

Mazra what you're looking for is legendaries for casual players, which would take away all the... well legendary feeling of legendaries. It's bad enough that they had legendaries that just dropped outright... In addition, legendaries are better than nearly everything you get from raiding (heroic LK weapon MIGHT be better). A battered hilt that gave you a legendary would mean a quest item that gave you something better than you could get in raiding, making a TON of gear in raiding just pointless. Everyone would just go for the quest item and never bother with raid loot.

If you made the legendary worse than the items you get from raiding, it would be a pretty lame legendary.

Personally I hope they never do that.
#14 Jul 23 2010 at 9:15 PM Rating: Decent
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Quote:
Mazra what you're looking for is legendaries for casual players, which would take away all the... well legendary feeling of legendaries. It's bad enough that they had legendaries that just dropped outright... In addition, legendaries are better than nearly everything you get from raiding (heroic LK weapon MIGHT be better). A battered hilt that gave you a legendary would mean a quest item that gave you something better than you could get in raiding, making a TON of gear in raiding just pointless. Everyone would just go for the quest item and never bother with raid loot.

Mwa, not really. The amount of rare mounts and stuff (and especially the amount of players you saw wearing full T0.5 in Vanilla) you actually see is a testimony to this. It wouldn't be IMPOSSIBLE to make a 1 or 5-player legendary while still making it hard to get. 45-minute baron runs weren't exactly easy, to be fair.
#15 Jul 25 2010 at 11:43 AM Rating: Good
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Dilbrt wrote:
Mazra what you're looking for is legendaries for casual players, which would take away all the... well legendary feeling of legendaries. It's bad enough that they had legendaries that just dropped outright... In addition, legendaries are better than nearly everything you get from raiding (heroic LK weapon MIGHT be better). A battered hilt that gave you a legendary would mean a quest item that gave you something better than you could get in raiding, making a TON of gear in raiding just pointless. Everyone would just go for the quest item and never bother with raid loot.

If you made the legendary worse than the items you get from raiding, it would be a pretty lame legendary.

Personally I hope they never do that.


I'm not talking about a 4-step quest line that will give John '1 hour a day' Doe a legendary item within a week of expansion launch. I'm not asking for another Battered Hilt either.

Look at the current Shadowmourne quest. The most difficult part, in terms of skill, is where you have to kill the various bosses with some specific requirements, right? And that's team effort, really. Other than that, it's basically just a gold farm and kill farm, something you don't really need a guild for.

So, what I'm asking for is something that requires just as much work as the raid group version, but is doable without 24 people wanting this thing for you. They could even hold back on this quest line until the raiders start getting theres, to prevent much QQ and butthurting.

I really don't see why us "casuals" (I'm willing to discuss the difference between casuals and non-raiders, but that's not really on topic here) shouldn't have a shot at something legendary, as long as we go through the pain of getting it. Perhaps some dailies or weeklies to do, including farming specific 5-man dungeons (heroics or normals), soloing stuff and whatnot. Basically, instead of killing three raid bosses, we have to kill three dungeon or world bosses that exist in 1-man instances (should be pretty easy to fix with their new phasing technique). The saronite, kills and shards farm is then replaced with similar, but soloable, versions, modified to require equal amounts of time, and voila.

From where I'm sitting, your post seems pretty defensive, almost like you're saying "No, I just went through hell to get mine and I don't want some random dude getting his without going through hell as well", which I understand. It's not what I'm asking for, though.
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#16 Jul 25 2010 at 1:40 PM Rating: Good
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Yeah, I don't see why something that doesn't require a set raid schedule, but will take even a dedicated player 2 months to get (and I mean working on it in different quest stages, not like grinding a rep to exalted), would make it a "casual" legendary.

Make it require all manner of craftable items, quests, reps, etc, etc, etc, and you have a legendary that no one could lol at.
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#17 Jul 25 2010 at 3:38 PM Rating: Decent
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Exactly - stuff like improved really hard 5-man bosses. I guess we all remember MgT?
#18 Jul 27 2010 at 4:31 AM Rating: Good
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Mozared wrote:
Exactly - stuff like improved really hard 5-man bosses. I guess we all remember MgT?


I try to forget H MgT and H SH as much as possible.
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#19 Jul 27 2010 at 10:02 AM Rating: Good
Shattered Halls was funny because of the stupid amounts of damage a tank could take, even in full raid epics. Reminds me of the first week in PoS, the 5pulls as you climb the hill.

Edited, Jul 27th 2010 12:06pm by Norellicus
#20 Aug 01 2010 at 5:57 AM Rating: Decent
After I got mine I put three spirit stones in it, enchanted it with spellpower and tanked some heros with it.

so much fun listening to the few , who didn't get it^^
#21 Aug 01 2010 at 3:47 PM Rating: Good
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Overlord Norellicus wrote:
Shattered Halls was funny because of the stupid amounts of damage a tank could take, even in full raid epics. Reminds me of the first week in PoS, the 5pulls as you climb the hill.


Shudder, I did that heroic yesterday with a somewhat fresh group of level 80's. The combined damage taken during those two pulls was half the total damage taken in the instance. I even ran out of mana. I never run out of mana. Usually I heal heroics by spamming Wild Growth, but I was using every trick in the book here, pushing out 5k HPS just to keep the tank alive.
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#22 Aug 01 2010 at 8:29 PM Rating: Decent
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Shattered Halls heroic is not meant for fresh 80s. Even the normal version can be rather unforgiving given the way aggro works in there.

All 3 roles need to be very competent at their jobs. Which can be rather painful when your tank is in a fresh set of tanking gear...
#23 Aug 02 2010 at 1:41 AM Rating: Decent
Shattered Halls? The Burning Crusade level 70 instance?
#24 Aug 02 2010 at 9:02 AM Rating: Good
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I see that my reply was somewhat ambiguous, but what I was replying to was Norellicus' mention of Pit of Saron being a PITA back in the days.

Shattered Halls heroic is quite easy with a group of 80's.
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#25 Aug 02 2010 at 6:56 PM Rating: Decent
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I think I mixed it up with Halls of Reflections....

dun mind me..
#26 Aug 02 2010 at 9:27 PM Rating: Decent
Luckily it will not let you do heroic HoR until you have a certain level of gear, unless people with high gear que up to carry them. If they're carrying the fresh 80, there's no complaining about carrying him.
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