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Weird Pest problem...Follow

#1 Jul 16 2010 at 12:20 PM Rating: Good
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So, I've encountered a Pestilence glitch a few times in the past two months or so, and I'm wondering if I'm just an idiot or if this is common.

The glitch:

I place 3 diseases on a mob and use Pest. Some of the mobs in the pack receive diseases and others do not. No mob receives partial diseases (3 or none).

No mobs in the packs are immune to frost, and as far as I know they don't shield (for example, it just happened to me when using it on a pack of Converted Heroes).

Has anyone else had this happen?

The only thing I can imagine being the cause is if each "jump" in the spell is a separate "step." Like spreading a disease from mob 1 to mob 2 is a split second faster than mob 2 to mob 3. If I were to kill mob 2 in the perfect moment, then it might stop the chain? But I have trouble imagining how that happens, since I'm still likely targetting the original mob.

Anyone else ever encounter this?

And I am right in assuming that Pest is a 1-time hit or miss, right (though I'm not sure it CAN miss, actually)? Like, it won't hit some targets and then miss at mob 4 and stop?

Like I said, I think it's happened 3 or 4 times in 2 months. Not a huge problem, just annoying every so often.
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IDrownFish wrote:
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#2 Jul 16 2010 at 12:59 PM Rating: Good
Effects on mobs are always individually rolled and not one-roll-hits-all. If you aren't spellhit capped (17%), you're likely just seeing the one-off misses from the individual rolls.

Edited, Jul 16th 2010 2:59pm by Norellicus
#3 Jul 16 2010 at 10:53 PM Rating: Good
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That... really sucks. But it still can't be it. 17% is the spell hit cap for level 83 mobs. Converted heroes are 80, so my 10.x% spell hit is WAY more than is needed. Realistically, anyone even slightly geared should never miss a spell on level 82- mobs. You only need 158 hit to be capped for level 82 mobs, 105 for 80s. I'm melee capped, so I'm definitely not missing spells on them.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#4 Jul 17 2010 at 12:39 PM Rating: Good
Yeah you shouldn't miss.

I don't know then, could be a bug I suppose. I doubt the game's logic chains it like that, it makes a lot more sense to just say "10 yards ok go" and hit everything at once. But who knows...

Try asking in the oboards, see what blue says.
#5 Jul 18 2010 at 5:34 AM Rating: Decent
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Let me just get the obvious out of the way then -

You're talking about packs that have been clumped up after being pulled, right? As in - you don't throw your penance down while half the group is still moving? Because if it's the later, it might simply be lag issues causing your Pestilence not to reach the mobs that are hovering just out of it's range.

On another note, do you have the Pestilence glyph?
#6 Jul 18 2010 at 10:15 AM Rating: Good
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Yes on both counts. :(

[EDIT]

Though I suppose this could be a client-server issue. Even though it looks to me like all the mobs are settled in around me, the game could misinterpret my location or something. :/

Like the other day when I clicked the ground to place DnD and it ended up (literally) on the other side of the room.

Edited, Jul 18th 2010 12:17pm by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7 Jul 18 2010 at 4:02 PM Rating: Decent
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4,684 posts
Hmmm... have you tried petitioning a GM? It might be nothing, but they might be able to confirm your theory or otherwise check if there's anything fuzzy going on in their 'combatlog'.

Also: Penance? What was I thinking? I've become a healzombie!
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