So, I've encountered a Pestilence glitch a few times in the past two months or so, and I'm wondering if I'm just an idiot or if this is common.
The glitch:
I place 3 diseases on a mob and use Pest. Some of the mobs in the pack receive diseases and others do not. No mob receives partial diseases (3 or none).
No mobs in the packs are immune to frost, and as far as I know they don't shield (for example, it just happened to me when using it on a pack of Converted Heroes).
Has anyone else had this happen?
The only thing I can imagine being the cause is if each "jump" in the spell is a separate "step." Like spreading a disease from mob 1 to mob 2 is a split second faster than mob 2 to mob 3. If I were to kill mob 2 in the perfect moment, then it might stop the chain? But I have trouble imagining how that happens, since I'm still likely targetting the original mob.
Anyone else ever encounter this?
And I am right in assuming that Pest is a 1-time hit or miss, right (though I'm not sure it CAN miss, actually)? Like, it won't hit some targets and then miss at mob 4 and stop?
Like I said, I think it's happened 3 or 4 times in 2 months. Not a huge problem, just annoying every so often.