Dilbrt wrote:
Once you have aggro above the danger level of dps pulling off you, it makes no difference if you're just a little above the dps or way above the dps. As long as you're above them, you're good. Sure frost does have a bit better snap aggro, but blood has WAY better survivability cooldowns and talents (will of necropolis is amazing even without the other blood CDs).
Blood is amazing for raids, yes. For 5-man, where snap AOE aggro is key, it's overkill. I'm in scrub gear, with barely 35k health unbuffed, and my Death Strike returns something like 6k health. Great if I'm running with an under-geared healer, but that rarely happens. Most of the time I'm running with a healer who is bored enough to let me drop 6k health, but not bored enough to let my Death Strike heal it back.
Now, supposedly Blood is king on single target fights as well, though I tend to disagree, given that Blood is largely physical damage and dependent on armor reducing effects to really shine (as per EJ's tanking post as well, ref.: 'weaknesses'). I did a heroic run with a decently geared healer and switched from Frost to Blood halfway through. After the run, I then asked him which part of the heroic was easier to heal, to which he said the first part. The second part I took way too much damage.
Because I didn't have proactive mitigation talents. Blood is all about restoring lost health whereas Frost is all about preventing too much health from being lost. With your average healer doing lots of overhealing, who needs the 6k from the odd Death Strike? It just adds up as overhealing in the end. Maybe not on raid bosses where you're rarely at full health, but then again, we're discussing snap AOE aggro, not single target survivability.
Dilbrt wrote:
If you know your DK well enough to hold aggro as any spec (which I'd wager pretty much everyone here does) then you get down to which talents serve you better while tanking.
I agree, except for the stuff in parentheses. I'm fairly certain I'm not the only one having AOE issues with Blood. Especially since the current rotation is utterly broken in the sense that you run out of runes before you get to use any AOE abilities, except for DnD. Which again leads me to your first comment about being way over or just over the DPS threat level.
I've lost mobs to DPS while tanking in my Frost spec. It doesn't happen often, but sometimes. As Blood, it happens every single pull. It doesn't matter if I start with DnD and Blood Boil for some laughable attempt at snap aggro, or if I DnD and spread diseases. That Warrior, Mage, Warlock, Paladin, Druid, you name it, will pull aggro through that crap without even thinking.
I checked your gear and I see that you've got 2p T10, which increases DnD damage by 20% (similar to the Druid bonus which increases Swipe by 20%). No wonder you have no issues with DnD and Blood Boil alone. It reinforces my belief that I just need better gear, though.
Dilbrt wrote:
Ultimately, Blizzard is going to have blood as its tanking spec and Howling Blast is not going to be a part of it. There are too few people outside of Allakhazam's forums that complain about having to tank w/o HB to influence them to change. Knowing that, you can either enjoy tanking as frost until the last possible moment or start learning how to play using blood. Either choice I'm OK with.
Start learning? I leveled as Blood, tanking every instance from level 60 to 80 as Blood. I've currently got two specs: Blood and Frost. Frost is used for heroics, Blood for raiding. What you're saying is that I should learn to play, because once you have T10 and hOxheart, heroics are a breeze. Well duh. I once took a Frost Death Knight through a heroic with him tanking and me healing. It wasn't until the last boss I checked his gear and saw that he was in his DPS spec, with DPS gear and Frost Presence on.
There comes a point when the gear:skill scale just breaks completely. My Druid has done it, your Death Knight has done it, pretty much anyone with 5500 GS or above has done it.
Everyone below that threshold are still stuck under the massive hard-on people have for GearScore values and the fail of Blood AOE tanking.