That is how it works, from what I can tell.
Say you enter battle with two BRs, and use them both.
You will get one of them 5 seconds after it is spent, and the other 5 seconds after that. The idea is that you don't lose DpS by not using your rune instantly, because you will always have one "recharging" as long as both aren't off CD.
So, imagine a current rotation like U>F>FU>B>B>RP>FU>FU>FU>RP
Entering combat, the first set is possible. However, look at the FU section. You will only have one of each rune available there, rather than 2 (for a total of 6).
So, instead, your opening sequence is:
U>F>FU>B>B>RP>FU>B>RP>FU>B
At least, that's how I understand it.
As such, our abilities use different runes now. For example, SS is just 1 Unholy Rune.
So, it would be like:
IT>PS>SS>BS>BS>? (open Frost rune)>RP>SS>BS>(open frost rune)>RP>SS>BS>RP
And I think that's dumb as hell. We basically use strikes that are 2x as powerful 1/2x the amount of time, and fill in all (lol not all) those open GCDs with our RP abilities and hope we get procs from the rune refresh talents.
I'm so not a fan of this system in theory. And, btw, DC is still 40 RP. How much are these abilities returning Sand?
[EDIT]
Quote:
I made a quick and easy video.
Clicky
Lol, you missed a strike.
But after watching the video...
I HATE IT I HATE IT I HATE IT.
Edited, Jul 7th 2010 10:29pm by idiggory