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#1 Jul 05 2010 at 8:01 AM Rating: Excellent
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Ghostcrawler sez:

Quote:
Discipline will still use PW:Shield a lot, but you will probably see less "pre-healing" across the board, because it won't be mana efficient. PW:Shield will probably go back to being more of an emergency button and less of the survivability buff it gets treated as today.

In addition to shielding, Disc will continue to cast Penance a lot, and will probably use Heal and Greater Heal. Flash Heal overlaps in niche a lot with both PW:Shield and Penance, so it may be the least used.


Source.

Huh?

The entire spec is built around "pre-healing." WTF is the point of a Disc priest who uses Shield as an emergency button? Holy has stronger direct heals, so if both specs are going to be built around direct heals, why would you stay Disc? For the Smite talents? Are they setting it up to be some sort of hybrid damage-healing spec? Mitigation healing was a fabulous innovation to healing. I have no idea why they would backpedal on it now.
#2 Jul 05 2010 at 9:10 AM Rating: Good
Ghostcrawler's statements worried me as well.

Believe it or not, some disc priests are whining that shield spamming has made disc boring. I'm not crazy about shield after damage. If that's what I'm going to do, then why not go holy. We'll have to wait and see. Maybe if my mana and regen are good enough, I'll still be able to act like I'm disc when I'm playing disc.

I went disc when they nerfed CoH. If they ***** up disc, I could be pushed back.

Edited, Jul 5th 2010 11:14am by dadanox
#3 Jul 05 2010 at 9:59 AM Rating: Good
I really wouldn't mind as much as I should as long as we keep Rapture as it is now.

And get a few encounters where it's still viable through perfect shield timing, sort of like the Lich King.

I sort of figured the whole idea about Disc was doing just that. I know that we can do fairly well in most situations just spamming shields almost mindlessly right now and if we do get into mana trouble we've got Hymn and Fiend and potentially druid friends to innervate us (they always innervate the shaman, though!) and I honestly think we're better off without that. Smart shield spamming is awesome, though, and makes me happy, so I never ever want to lose that.


I have an idea!

They could make Rapture so that it only procs when our shields are broken in a really short time (say, 2-3 seconds) but remove the cooldown. Disc right now (apart from the mindless faceroll easy encounters) is too much about thinking far ahead rather than reaction closer to the time something is actually happening.

I don't know.

I'm not happy about this. I seriously hope they do something to make Disc more interesting without losing its flair, and I'm just brainstorming here.
#4 Jul 05 2010 at 10:01 AM Rating: Decent
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I guess it depends how far they take this. I don't mind a little bit less use of shieldage, as it's basically 80% of all you do as disc. I don't mind not having to just shield everyone repeatedly in an encounter with raid damage. If they bring shield on-par with how holy uses it though, disc just gets downright underpowered. That would mean we'd be putting at least 11 talent points (Imp. PW:S, Borrowed Time, Rapture - let alone the new Soul Warding and all) in a spell we only use in rare emergencies.

We'd start seeing shieldless disc specs.

Edited, Jul 5th 2010 6:03pm by Mozared
#5 Jul 05 2010 at 10:39 AM Rating: Good
It's actually quite rare to see Shield be 80% of what we do, honestly. It rarely goes over 60%, from what I've seen.

I'm nitpicking here and it's still a huge part of what Disc is at the moment, but you're still exaggerating. :P



I really want to see them balance spells the way they're talking, though. I really don't think it'll be easy. We'll end up with 2-3 main spells again, probably.


Also note that GC didn't say that we won't use it much at all anymore. Just not as much. I do hope they expand on stuff like avoiding to shield tanks. It's such a brilliant, complex spell and I wouldn't want that to change.



Plus, with the base mana cost decreasing, if they don't make the level 85 gear very light on mana efficiency stats, it might not be as bad as we fear.
#6 Jul 05 2010 at 11:05 AM Rating: Good
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Here's a question for you guys:

If they made PW:S to be like a strong block mechanic--like a "reduces damage taken by x (or y%, whichever is higher... or lower)" and let it remain mana efficient, would you be happy?

Or would you prefer a Disc where shields were REALLY strong, but emergency spells instead (like what I'm guessing GC is referring to)?
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#7 Jul 05 2010 at 11:11 AM Rating: Decent
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I'd be happier with the first. We already have emergency spells. I don't need another one - especially not one that soaks up a huge portion of my talent points.
#8 Jul 05 2010 at 12:27 PM Rating: Excellent
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idiggory wrote:
Here's a question for you guys:

If they made PW:S to be like a strong block mechanic--like a "reduces damage taken by x (or y%, whichever is higher... or lower)" and let it remain mana efficient, would you be happy?


I would. Because that's still mitigation.

Some people in the o-board thread are saying, well, since encounters are probably becoming like such-and-such, then this will work better for so-and-so. As a non-raider my perspective is a little bit different. I don't worry about how my spec is going to work in relation to how raid encounters work, and I don't spam Shield. For me it's a thematic thing. This is the only one of five healing specs that's based around mitigation. I find that to be a really creative design and a very interesting way to play. I enjoy it quite a bit. I think it would be a shame to lose that innovation in favor of yet another traditional-style healing spec.

I'll almost certainly stay Disc either way. My favorite thing about my priest versus my other healers is that I have enough offensive capability to hold my own in a fight while still getting the healing job done. They're adding talents to the Disc tree to support and emphasize that, so that's where I'll be. But I'd find a thematic shift really, really, extra really disappointing.
#9 Jul 05 2010 at 4:11 PM Rating: Decent
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Quote:
Also note that GC didn't say that we won't use it much at all anymore. Just not as much.

But he also said
"PW:Shield will probably go back to being more of an emergency button and less of the survivability buff it gets treated as today. "

Which leaves us with basically nothing. Which brings me back to the statement of my previous post - it depends on how far they take it. I'm not one to hang on words, but if they nerf PW:S down to holy-level as disc it's going to be outright awful and everything Teacake just said applies. That much I do know for certain.
#10 Jul 05 2010 at 4:17 PM Rating: Good
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Shielding needs to be a very important part of Disc healing, but a bit less so than it is now.
If a single spell is 60% of your healing it's not good, and just throwing PW:Shield on as many people as possible to maximize healing is also pretty bad.
If they nerf shield in so far that it'll still be roughly 40% of disc healing and requires you to think about who you shield and when it'll be in the sweet spot.

And lets not get all angry about what GC said, he has said a lot of things that weren't really the way he said it over time and there's a long time to go in the beta.
#11 Jul 05 2010 at 4:45 PM Rating: Good
I think the point some of you are missing is that shield spamming in progression raiding isn't the same as shield spamming in the rest of the game.

Basically if you shield the wrong person, or the right person at the wrong time, you lose. At least if you do it often enough. That's where it gets interesting again and that's what I'd like to see more.


Simple way of accomplishing this would be to make mana an issue and therefore Rapture more important. This is currently only important in very long fights. I'd like to see it gain more importance.
Shield spamming while trying to optimise Rapture procs also means we have fairly long periods where we need to not cast PW:S, making more room for other spells without actually changing PW:S for the worse.
#12 Jul 05 2010 at 5:49 PM Rating: Excellent
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GC comments further later in the thread linked in my original post. A highlight:

Quote:
Pre-shielding when you know big damage is on the way for select targets is fine. Trying to keep shields up on the entire raid is a strategy that we think A) is too good, and B) isn't fun. I think a lot of the players who think it is fun feel that way because it's overpowered, not because it's a really engaging activity. When your decision making consists of cycling through targets and casting PW:S on any target without Weakened Soul, then you aren't really responding to the encounter -- you're acting like a glorified macro. Now maybe some of you will argue that you take a lot more into consideration before executing a pre-heal, but the fact is that Disc priests can be unbelievably effective without doing so.


Maybe I don't understand fully just how much of this Shield spam is going on. I always think before I cast a spell. It sounds like what he's saying is that not everyone does. They just mindlessly Shield everyone as a means of insurance and/or being lazy, or something?

I'd be relieved to find that all his comment meant was that you will need to use Shield deliberately and only when actually needed rather than just tossing it out willy-nilly on everyone just in case. That fits into the overall "think before you cast" philosophy they're pushing for Cataclysm, which is something I'm excited about.

Quote:
And lets not get all angry about what GC said


I'm not, like, tearing my hair out and running with scissors around here or anything. And I agree with your point that often the initial comment from a blue (especially GC) is taken with a certain amount of panic that dies down once everyone sees how it's actually played out. I'm still waiting to see what happens here. But, to me, "You will probably see less 'pre-healing' across the board" suggests a thematic shift that I don't like. Change PW:S all you want, we can work with that. But leave the concept of Disc as the damage-preventer intact.

#13 Jul 05 2010 at 6:34 PM Rating: Good
What he's talking about is a practice that (in my opinion) mostly applies to 'farm' fights in raids - fights that you get down in, say, 6 minutes or less, give or take. You can spam PW:S in mediocre gear for that amount of time.

In longer fights, it isn't feasible anymore like that.

If you look at the Lich King encounter, there is a raidwide AoE he casts periodically (Infest). It also adds a DoT that only falls off if the target is above 90% health. In ICC25 and on Heroic Mode especially, the AoE hits for enough to instantly break any shields, allowing for Rapture to proc on all of them at once, giving a huge mana return. You want to avoid proccing Rapture less than 12 seconds before the next Infest. Pre-shielding the raid also prevents people from getting the DoT, so it's win in every imaginable way.
The thing is, the fight is so long that you can run OOM quite easily work if you don't strategically proc Rapture like that. So you wouldn't shield tanks if there's a chance their shield breaks when Rapture is off cooldown and the next Infest is happening soon.

I just found an addon that tracks my Rapture ICD, going to try it out tomorrow, it should make the whole deal much easier.

To clarify further, at my current gear, this strategy still works on 25man Normal Mode, but can get tricky if too many people resist and have talents like Spell Warding (other classes have them, right?). For 25man heroic mode, you will find that many Disc priests regem pure Spell Power (down to the meta) because at that level, a priest should be able to proc Rapture efficiently enough to not need other kinds of Mana Regeneration, and the Infest damage is high enough.


So basically, I would love to see more Lich King encounter style shield spamming, but the "normal" farm content kind is overpowered and boring.



I've also heard that 'fixing Rapture' is impossible due to server lag, so I'm hopeful that they won't remove it completely and will make it as central a part of our shielding strategy as possible. I think it's an amazingly interesting and fun mechanic.
#14 Jul 06 2010 at 3:47 AM Rating: Good
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Quote:
Maybe I don't understand fully just how much of this Shield spam is going on. I always think before I cast a spell. It sounds like what he's saying is that not everyone does. They just mindlessly Shield everyone as a means of insurance and/or being lazy, or something?


As Kalivha's said, the Lich King is bizarrely mindless as a disc priest, considering it's the final boss of an expansion and "should" be taxing. On 25 man, I do virtually nothing other than spam shield on anyone who doesn't have weakened soul. I'll throw out the occasional penance for a bit of variation, but otherwise it's just mashing my number 5 button. It's incredibly effective, and infest-induced rapture gives ridiculous regen.
#15 Jul 06 2010 at 7:28 AM Rating: Good
Alestian wrote:
Quote:
Maybe I don't understand fully just how much of this Shield spam is going on. I always think before I cast a spell. It sounds like what he's saying is that not everyone does. They just mindlessly Shield everyone as a means of insurance and/or being lazy, or something?


As Kalivha's said, the Lich King is bizarrely mindless as a disc priest, considering it's the final boss of an expansion and "should" be taxing. On 25 man, I do virtually nothing other than spam shield on anyone who doesn't have weakened soul. I'll throw out the occasional penance for a bit of variation, but otherwise it's just mashing my number 5 button. It's incredibly effective, and infest-induced rapture gives ridiculous regen.


Are you shielding the tanks, as well?
Not actually having done the fight yet, I was preparing for something like pre-shielding non-tank raid members before Infest and spending a good part of the rest of the time tossing other high HPET spells on the tanks or people who need it for other reasons (high HPET spells being Penance, ProM and Renew, mainly). With shields on the tanks only if it can't proc Rapture or can't be avoided.
#16 Jul 06 2010 at 8:50 AM Rating: Good
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Quote:
Are you shielding the tanks, as well?


Now and again, moreso in the latter stages than in phase 1. I keep more of an eye on them when everyone's scattering from defile, or running to avoid spirits, etc. But most of the time it is just shielding the raid, with the odd PoM and penance. I was shadow for the first couple of weeks on the LK, and it's one of very few encounters that I've found "easier" as a healer.
#17 Jul 06 2010 at 12:56 PM Rating: Good
Another GC quote to helpfully alleviate some of the panic-

Ghostcrawler wrote:
An Icecrown parse for a Disc priest might have PW: Shield (including its glyph) and Divine Aegis at 80% of healing done. Imagine that is more like 50 or 60% of healing done. That's still a lot of power for shields. The remainder would be filled in by spells like Penance, PoM, Heal and Greater Heal.


http://blue.mmo-champion.com/t/25626107959/save-power-word-shield/

Although I don't know if I should after your line about priests vs druids... consider yourselves lucky you have the best cookies Smiley: mad
#18 Jul 06 2010 at 4:42 PM Rating: Good
Overlord Norellicus wrote:
Although I don't know if I should after your line about priests vs druids... consider yourselves lucky you have the best cookies Smiley: mad


We're really just jealous that you press 2 buttons and pull off 25k raw HPS and so revel in the fact that we don't have overhealing so we still win on some level.

Actually, no. I don't think any healing classes are superior to others. Except that shamans are just awful at the moment and Holy priests seem pretty useless, too. But druids are awesome. Tree durids r my frends. Except the ones that can't play.
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