[I'm not currently playing WoW so big theory and pvp tactics posts like these are my methadone treatment :P]
25k hp and 700 resilience sounds like a lot, but this far into a season where 10 5v5 games can buy you a piece of relentless gear every week/every other week.... and as little as 1400 rating can buy you full WRATHFUL offset pieces like belt boots and so on...it's actually not that much.
The warlock really needs to use demonic teleport well though even if they were amazingly geared. Drop it somewhere crafty within seconds of each match starting. Its a godly survival ability. Not just to create distance, it breaks snares and movement impairing abilities. If a warrior is riding your *** and you're hamstrung, you can strafe say, left while dotting him then immediately switch to strafing right and in the same instant tap demonic teleport. By the time he realizes where you are, you'll be 20 yards away (no longer snared) casting haunt and fearing one of his teammates. Or on the bridge on blades edge, drop down to escape melee-lol teleport now you have about 20 seconds of breathing space. It's really one of the best abilities in the game.
Resilience is a weird stat like armorpen, it gets ridiculously good the more you stack. Even very offensively specced and geared dps wouldn't go below 950 resilience if they are planning serious arena (perhaps pushing for 1800 rating). Many people, especially those starting out will feel much more comfortable hovering around 1000 - 1100. Sounds like a lot to aim for, but, if you do 10 5v5 a week for ~340 arena points, and the daily BG quest every day you'll quickly be outfitted in full furious, maybe relentless hands or shoulders and some wrathful offset stuff. Do WG quests and batles for honor and maybe the 251 lv shoulders. Do voa 25 and 10, i managed to get wrathful legs for my pally there. Then it's just down to practice, practice, practice. In bgs and arena games and duels.
Research specs and what particular gear and gemming setup is best for each member of the team, www.arenajunkies.com has great info in their class forums though you'll need to wade through a lot of elitism and ****-waving. Rogue lock druid can actually be a really powerful team when you start getting comfortable with it. You can open with a lot of cc and gain great momentum. Sap someone and have blind or cyclone ready for when it wears off then an instant howl after the trinket. A rogue going all out on a fully dotted target can create incredible pressure. The lock then has the best execute in the game too in the form of drain soul, make sure they have some way of knowing when an opponent is below 20% hp (addons?). Even if they are healed above that 20% threshold the channeled drain soul will continue it's horrendous 7kish ticks. Through walls :D Haven't played warlock in some time, i believe the execute channel of drain soul gains a lot of bonus damage for each dot active. DoT ticks plus drain soul means the rogue really only needs to sneeze on the target to kill it.
Fear pathing is also hilariously random and will sometimes fear a target waaaaay out in the open where they can't possiby pillar hump and you can blow them up very easily. Unstable affliction protects fear so it can't be safely dispelled, feel free to add insect swarm and moonfire and wrath spam when it's safe to do so.
I can't think of many rogue tips for the comp. Practice getting good clean saps to set up your teams opener, never end a match with cooldowns available etc. Envenom spec would probably work really well as the rogue is often free to pour damage on their target in this team. The lock can use fear on one target til it's fully DRed, then do it again to a different target, so the rogue wont get harrassed too much. Warriors are trouble, so they'll likely want glyph of preparation giving him two dismantles (one for bladestorm, one to 'dispel' shield wall if you're killing the warr). DoTs will likely be on everyone, so frequent target switching will always create pressure and keep the enemy healer unbalanced.
Edited, Jun 26th 2010 3:23am by ArtemisEnteri