Tree of Life wrote:
Shapeshift into the Tree of Life, increasing healing done by 15% and increasing your armor by 240% but reducing your movement speed by 50%. In addition, some of your spells are temporarily enhanced while shapeshifted. Lasts 45 sec. 5 minute cooldown.
Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath
Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath
With talents you can reduce the cooldown to three and a half minutes. So.. roughly 20% of the time you'll be in Tree form. Frankly, this sounds horrible. I'm very attached to healing in Tree form, and turning it into a healer cooldown does not appeal to me at all. Oh wait, it's not a cooler healdown - Improved Tree of Life increases damage by 15%. Plus I move at half speed, so if a void zone spawns under me I'm going to take a few hits, or else shift out and completely waste the cooldown. Gee, thanks.
I realize that this is still alpha, of course, but some of these talents are ridiculous. 15% chance to get a free, insta-cast Wrath after casting Nourish or Healing Touch. Sounds great, except for the fact that we're healers, and it's pointless. Plus it almost certainly still triggers the GCD, which is a loss of healing power.
I do like some of the talents, though. Gift of the Earthmother now makes Rejuvenation hit for 15% of its total power when first applied, in addition to the HoT, which is a nice change since waiting for that first tick can last an eternity. But these talents put a lot of emphasis on Regrowth and Lifebloom.
That's just for the Resto side, though. In Balance, I clearly have missed some notes about what's coming up for us in Cataclysm, because half the talents talk about Lunar/Solar energy, and I hadn't heard a thing about that concept. A lot of the talents seem pretty neat, although - switching back to my healer side for a second - Nature's Splendor is in a horrible place, requiring 2 talents that won't boost our healing at all.
Feral seems pretty nice. There's a lot of room to specialize in it, and we'll still be in the situation where you have to pick either cat or bear, you can't optimize both in one spec. It looks like they've expanded laterally a bit since they didn't want to extend the trees further downward.
All in all, I like a lot of the concepts here (except ToL, clearly). The numbers aren't even remotely finalized, nor are the talent placements, etc etc. Still, it gives me hope that we'll see a pretty drastic revamp to all of our specs in Cataclysm, and a few of our lesser-used abilities might see the light of day again.