I'd have to say Hunters are more complicated, even if not by much.
Rogue Priorities:
Mut
Is HfB up? Then get it up.
Is SnD up? Then get it up.
Do you have 4+ CP? Then use Envenom.
Is TotT up? Then use it.
Use Mutilate.
Combat
Is SnD up? Then get it up.
Have 5 CP? Then Eviserate.
Are CDs up? Then use them (avoiding AR and KS at once, though)
Use Sinister Strike.
They do get more complicated, of course, but these are the basic rotations.
In practice, Mut Rogues are probably the easiest spec to play. You use one ability every minute, another every 30 seconds, another once per battle (if you don't need to drop combat so long that SnD falls) and then alternate using 1 for 3-4 GCDs than another. Oh yeah, and you'll vanish two or three times a battle to get a buff. I can't think of a single spec less complicated. The closes it Arcane Mage, which is still harder, since there's a huge variation in its rotation due to randomness, and you need to learn how to effectively time 4 or 5 CDs.
Combat Rogues are harder than Mut, sure, but still simpler than Hunters I think. Use SnD if it is about to fall, or isn't even up. Other than that, Eviscerate when you have 5 CP, and SS to get there. Use your CDs as they become available, so long as you don't use Adrenaline Rush and Killing Spree at once).
The class makes up for its simplicity by being fast paced. Your GCD is 33% shorter, so you need to hit buttons faster. But it is still easier to get the rotation down than most other classes. That isn't to say there aren't challenging aspects to it, of course, like learning how to stealth/sap/blind effectively, etc. But if we are just looking at a tank and spank boss, I would be more confident as a new Rogue than a new Hunter.
One thing is for sure--playing Kitties definitely doesn't feel like playing a Rogue clone anymore. :P
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IDrownFish wrote:
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lolgaxe wrote:
Never underestimate the healing power of a massive dong.