Well I hope they do end up making Healing Touch a lot more attractive, or I'm missing out on Nature's Swiftness as well.
Revit. off of Regrowth and Lifebloom... hmmm... and it only affects you now...
It'll be interesting to see if there's enough health pool to make Crit more attractive healing-wise. They certainly have a lot of proc-on-crit kinds of talents there.
I'm so tempted to take solarbeam even for PvE. If I end up going 3/3 NS, that's going to be an awesome oh-**** button to ditch little adds. Especially since I won't be locked into the ToL-no-can-attack thingy. I wonder how much we'll be casting hibernate.
Boy it's hard to guess where you'll put points until you know just how mana-starved they are going to make you. Tranquil spirit vs Revitalize is going a tough call. Wonder how our spell mix will end up falling out.
I wonder if I'll end up like
this. Well until they change it 10 more times before release...
ok, $10 says I'm spending the rest of the day nerding over this thing...
Edit:
Hmm or maybe improved barkskin looks a lot more attractive now that we'll be spending more time in humanoid form. Maybe more like
this, ooo this is too much fun!
I'm really happy with this tree. If they can accomplish their goal of keeping all the spells at least kinda balanced, we're going to have some interesting choices to make with talent points.
Solar Beam still looks amazingly overpowered for a talent that low in the balance tree...
It didn't seem like I'd be moving many points around in a tanking build, besides putting more points in the resto tree to grab the Naturalist thingy that moved...
Edited, May 6th 2010 11:17am by someproteinguy