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Warlock Class PreviewFollow

#1 Apr 07 2010 at 2:05 PM Rating: Good
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In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

New Warlock Spells

Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

Dark Intent (level 83): Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.

Soul Shard Overhaul

This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.

* Summon Demon + Soul Burn = summon the demon instantly.
* Drain Life + Soul Burn = Reduces cast speed by 60%.
* Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
* Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
* Soul Fire + Soul Burn = Instant cast.
* Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
* Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.


Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Changes to Abilities and Mechanics

* All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks. When reapplying a DoT, you can no longer "clip" the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
* Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
* Hellfire will no longer deal damage to the warlock.
* Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
* The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.
* Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.



New Talents and Talent Changes

* Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
* The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
* Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
* We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Bane of Doom.
* Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock's own spells.
* Shadowburn will now do additional damage to targets below 25% health.


Mastery Passive Talent Tree Bonuses

Affliction

* Spell Damage
* Spell Crit
* Shadow DoTs


Shadow DoTs: The damage caused by Shadow damage-over-time spells is increased.

Demonology

* Spell Damage
* Spell Haste
* Demon Damage


Demon Damage: The damage caused by pets and Metamorphosis is increased.

Destruction

* Spell Damage
* Spell Critical Damage
* Fire Direct Damage


Fire Direct Damage: The damage caused by Fire direct damage spells is increased.

Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.


http://www.mmo-champion.com/news-2/wow-cataclysm-warlock-changes/
#2 Apr 07 2010 at 6:23 PM Rating: Good
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Kinda... blah.
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IDrownFish wrote:
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#3 Apr 08 2010 at 1:39 AM Rating: Decent
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They made it so no warlocks need to hurt their DPS to use CoEx, Afflic will probably have a mix of demo and destro for the mastery. I don't really like the whole soul shard thing. It adds another dimension sure, but it's more like another clickie to increase my DPS or do some cool PvP thing. They're putting a lot of effort into demonology it seems. Dark Intent - Focus Magic for warlocks. Demon soul - a metamorph for everyone to spam every two minutes. Fel flame, shadowburn that's handy for refreshing your DoTs. I like the whole Drain Soul refreshes my UA/CoA, basically makes 25% and below faceroll. Can't clip is handy but it takes away any skill afflic locks really needed. Turning more into an arcane mage "lol u need skill tu spamm arcane missiles an manuge mana" in the same way hunters took so much skill in BC with a one click macro you could read the newspaper and just watch occasionally to get out of the fire. Less then impressed with Cata on warlocks.
#4 Apr 08 2010 at 1:42 PM Rating: Default
After reading the changes I'm more impressed with the fancy new names like "Impending Doom" and so on, rather than the actual changes. Hope playing my warlock in Cata will feel like playing my warlock.
#5 Apr 08 2010 at 10:15 PM Rating: Decent
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the main change really is the soulshard thing. everything else.. well for a long time now warlock has been "fixed" in the sense that only minor tweaks to damage and such were neaded. for pve they've oversimplified the class imo but oh well, in pvp we have alot to use, alot to do and being skilled at your class will make a large difference in your ability there more than it will for most classes. I feel that the upcoming changes will simply accentuate this gap and i do hope that blizzard doesnt bend to the will of the moaners that pvp is getting to hard again/ the gap between good and bad players is to large...
I'm curious as to how the impending doom will really work for CoD(BoD...lol)... i presume it'll stick to being 60sec delayed nuked.. but also stick to the "only one bane can be applied per warlock per mob" rule.. which would make the talent pretty useless for bosses.. "yey impending doom proced! oh **** i still have to wait 40 seconds for the current BoD to expire before i can reapply anyways..." I wonder how they're gonna make it actually work.. if it'll also reduce the 'time until BOOM' on BoD too then it'd be a worthwhile talent~
#6 Apr 08 2010 at 11:12 PM Rating: Good
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One thing that REALLY sucks is that you will only have 3 shards for an entire boss fight. That basically turns the mechanic into a gimmick. Sure, they're interesting on shorter fights. But if it 5+ minutes...

ESPECIALLY dumb when they aren't really that interesting. UA+SS means you get an extra .3 UA. It's nice that your CD is this mediocre. I mean, my Mage has a CD that increases the damage of all my spells by 20% for 15 seconds, with a 1.4 minute CD (so I can use it 3 times per a 5 minute fight). And you guys get a 30% boost to a SINGLE spell?

Weak.

Using a SS should be a really great burst of damage or utility (insta demon is a good example for a Demo lock if the imp goes down, for example). I realistically don't see why it can't be like double-damage or something. As long as they don't replenish super fast out of combat, it will be fine for PvP.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7 Apr 09 2010 at 12:09 PM Rating: Decent
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2,754 posts
you'll find that the list isnt complete in terms of the SS effects. i'm like 90% certain that pretty much all our dps spells will get some sort of effect to it. currently really everything listed there is really just a pvp list.. (the UA and Soulfire ones though still being good for pve, but feels like there could be other effects to come). the UA one is likely to be an opener as with the felflame ability i doubt we'll be recasting UA much. yeah you mages have that ability, but we kick your **** over all so no worries, you need it, we dont xp
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