Mazra wrote:
Katchii wrote:
And yeah, I never did UBRS with my hunter, was lvl 50 when BC came out, so the pulls I remember the most were the ones in The Eye just before the phoenix, shudder.
Let's just say that General Drakkisath had a tendency to move slightly faster than your character, even with Aspect of the Cheetah on.
I had no problem kiting him as a mage the couple times I was asked to do it. Always made it to the Beast's room with plenty of time to spare.
Protip: Then I died unless he decided to stay away from me after the iceblock. Quote:
The problem with CC based combat is that the reward doesn't outweigh the costs. At the end of a run where everyone performed their control duties perfectly, you don't feel elated because of it. You feel satisfied at having a good run. And this satisfaction isn't really any better than when you went through a Heroic run where all the DpS did 2K AoE and the tank and healer were good. But the first takes way more time and effort.
However, when you aren't* in a good group, the CC based combat is excruciating next to the AoE based combat. People aren't doing their duties or are breaking CC, people are dying, the run is super slow, etc. When you are in an AoE context with an average or worse group, they would have to be REALLY bad for it to feel like that (bad as in everyone but you is putting out less than 1.5K DpS and the tank has no clue what taunts or DnD are).
And when you are in awesome groups, the CC combat structure breaks down anyway--because the return isn't nearly as satisfying compared to invested effort.
I disagree.
I always felt elated when a run was going super CC smooth. Nowadays, it's simply, "Oh, yay, we AoE'd down another instance.", when back then it was "Man, that UBRS was awesome! Did you see how I managed to sheep and kite the patrol that came in while we were fighting the dragon pack?" or "Did you see that lock? She managed to fear juggle one mob while seduce locking another one!"
Trash used to be an integral part of an instance's challenge. Now, it's little more than a pacing mechanic and a gear check. I want trash to feel like more than scenery again.
The only worry I have at that point is that it would interfere with the whole "Bring the Player, not the Class" motto Blizz has been running lately, but that can be solved easily by giving every(or at least most) class a bag of CC tools.
Further, I want to see us brought back to an older mentality. One where after a minor failure(a wipe), you brush yourself off and try something different. Now, a single wipe often causes people to just bail because success has been a pretty much given for so long. Things have become about the rewards instead of having fun.
And all this isn't to say the instances have to be all that much longer. Reduce the amount of trash, but make it actually require a little coordination is all I'm saying.