Quote:
For poisons, Wound MH and OH varies based on what class I am fighting. Crippling poison with the glyph vs casters is top notch. Deadly is what I use vs other melee.
The question is though, if you're sub, why would you use a Crippling poison glyph? Sub is the most mobile spec *in the game*. I haven't played my rogue in ages, but I feel that if there's one thing I could probably drop as sub it's an improved Crippling Poison.
Quote:
I'm thinking of trying:
http://www.wowhead.com/?talent#f0ec0egoVrocuZ0xVbgf0oZ0b:Tjc
Its the Muti PvP build, but instead of getting the stuff in the Sub tree, I go down Combat and get Blade Flurry. More Damage, less utility. Should be interesting to try.
I really like the idea of that build, but I do see two problems with it;
-Complete lack of energy talents. I know some of these talents are a preference, but... no Vigor, no Focused Attacks, no Combat Potency, no Quick Recovery, no Relentless Strikes, no Adrenaline Rush, no Vitality, no nothing. While I don't doubt that your damage will be awesome, I feel like with a spec like that you'll spend most of your time waiting for energy to do something.
-The lack of to a lesser extend MoD and Camouflage, but mainly Dirty Tricks. With a build like that even feral druids will start getting the drop on you and attacking from stealth will simply be downright painful. Also, thanks to no Dirty Deeds your openers will cost you tons of energy, which ties back in to problem one. Endurance, Imp Sprint, Imp Kick and the dodge chance from Lightning Reflexes probably really make up for the loss of Preparation but there is simply no way to make up for the fact that your stealth now sucks.
Would be curious to know how that plays regardless, Moo.