Patch Notes wrote:
Death Knight
Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
Chains of Ice: The ability now innately applies Frost Fever to a target.
Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Blood
Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost
Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
Unholy
Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
Glyphs
Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.
Bug Fixes
Blood Plague: Applying this disease can no longer separately trigger effects from weapons.
Bloodworms now correctly gain the death knight's hit rating.
Death Pact: Fixed a bug where Death Pact would not kill the ghoul while under the effects of Cyclone.
Frost Fever: Applying this disease can no longer separately trigger effects from weapons.
Frost Presence: Tooltip corrected to indicate the ability increases stamina by 8%.
Hysteria: The buff from this ability is now properly considered an Enrage for the purposes of warriors using such abilities as Enraged Regeneration.
Icebound Fortitude: Tooltip corrected to indicate it reduces damage by a minimum of 30%.
Improved Frost Presence: This talent now grants 4/8% stamina when the death knight is in Unholy and Blood Presences to match the 8% from Frost Presence.
Raise Dead: It is no longer possible when this ability is used in conjunction with temporary pets from quests for the ability to get permanently stuck on cooldown.
Rime: Dual wielding will no longer grant two chances to proc this effect from Obliterate.
Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.
Wandering Plague: No longer damages secondary targets affected by Repentance.
Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
Chains of Ice: The ability now innately applies Frost Fever to a target.
Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Blood
Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost
Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
Unholy
Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
Glyphs
Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.
Bug Fixes
Blood Plague: Applying this disease can no longer separately trigger effects from weapons.
Bloodworms now correctly gain the death knight's hit rating.
Death Pact: Fixed a bug where Death Pact would not kill the ghoul while under the effects of Cyclone.
Frost Fever: Applying this disease can no longer separately trigger effects from weapons.
Frost Presence: Tooltip corrected to indicate the ability increases stamina by 8%.
Hysteria: The buff from this ability is now properly considered an Enrage for the purposes of warriors using such abilities as Enraged Regeneration.
Icebound Fortitude: Tooltip corrected to indicate it reduces damage by a minimum of 30%.
Improved Frost Presence: This talent now grants 4/8% stamina when the death knight is in Unholy and Blood Presences to match the 8% from Frost Presence.
Raise Dead: It is no longer possible when this ability is used in conjunction with temporary pets from quests for the ability to get permanently stuck on cooldown.
Rime: Dual wielding will no longer grant two chances to proc this effect from Obliterate.
Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.
Wandering Plague: No longer damages secondary targets affected by Repentance.
Edited, Mar 23rd 2010 10:26am by TherionSaysWhat