so i was reading through elitist when i ran into this statement
Quote:
At high gear levels, it is possible to run into crit cap issues - sometimes quite severely. Hence, it is not uncommon to need some hit both on gear and in sockets to mitigate this problem. This also makes crit (and to a lesser extent, agi) somewhat less desirable as a stat (as it means you need to socket more hit to cover it)
I'am unfamiliar with the reasoning/logic behind this. not that i question it, but i simply do not know the foundation on which it is built.
could someone enlighten me as to the particulars?
Edited, Mar 11th 2010 9:12pm by Tenjen