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Mark of Blood for tankingFollow

#1 Feb 27 2010 at 9:14 AM Rating: Decent
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Seems to me like it would be useful, but it doesn't seem to be popular with the builds I am seeing. What am I missing?
#2 Feb 27 2010 at 9:19 AM Rating: Good
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It's really a situational talent. I like it because there are a few times when it does in fact make a difference(and it gives me a cooldown to use to help the MT if I'm OT), but it's not for everyone by any means.
#3 Feb 27 2010 at 10:29 AM Rating: Decent
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Hmm.....I can see that it could be overshadowed by other talents and so it wouldn't be for everyone. I am new to this whole tanking business (my main is a Lock) but it just seemed to me at first glance that getting healed by the mob whacking on you would be a good thing for the tank :)
#4 Feb 27 2010 at 11:33 AM Rating: Good
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If the target is only dealing damage to one person, it's basically useless. It can't save your life (if the hit kills you, you don't get healed). And the 2K (or less, for most) heal is just going to translate into overhealing. So unless that 1-2K is the difference between living and dying before your healer gets off another heal, it won't make any difference.

If he's attacking everone in the raid, that's a 4%-8% heal for everyone. Which, again, could be really helpful or useless (depends on your raid setup, the way you are doing AoE heals and whether or not that AoE damage is actually an issue).

Overall, I'm not a fan. But you can take it if you think it'd be helpful.
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#5 Feb 27 2010 at 1:41 PM Rating: Decent
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Diggory speaks the truth. Single target, for as far as it has any use, is gonna waste 10-15 charges of the spell anyway, but on heavy AOE fights it helps lighten the load a bit which is grand. I wouldn't mind a DK popping it during Lana'thel's airphase or Festergut's two AOE-damage phases.

Basically, if you feel like you'd like the talent, you can grab it. If you feel you don't need it, grab a statboost instead.
#6 Feb 27 2010 at 1:47 PM Rating: Decent
When you put it on the boss for regular attacks, it tends to wear off before using up its charges. Even when you do it on a boss that hits the entire raid with something (eg. Auriaya's sentinel blast) the amount of healing is half that of a healthstone, at best. Combine that with the fact that it actually costs a rune (meaning you're not doing damage) and it's really a worthless talent. If you need a throwaway point, put one into hysteria (no resource cost) and hysteria your top physical dps.
#7 Feb 27 2010 at 2:00 PM Rating: Good
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If you need a throwaway point, put one into hysteria (no resource cost) and hysteria your top physical dps.


Every time I design a Blood build, this is what I do. Because, I doubt 4% health to 20 members is going to change anything.

But Hysteria is 30 seconds of +20% physical damage to a target. You put that on a War, Feral Druid or something else heavily physical and watch their DpS EXPLODE. Especially since most uses of Bloodlust come after 3 minute cooldowns are generally up from their first use, this means you can toss it once at the beginning and again then for some awesome additional damage.

Much more useful utility, imo, than a minor heal.
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#8 Feb 27 2010 at 2:08 PM Rating: Decent
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Ahh ok. Now I get it. Appreciate all the help guys....
#9 Feb 28 2010 at 11:17 AM Rating: Good
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Be wary though and don't tell the rogues or furies that you have Hysteria... you will never hear the end of the begging.

Trust me.
#10 Feb 28 2010 at 11:37 AM Rating: Good
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Be wary though and don't tell the rogues or furies that you have Hysteria... you will never hear the end of the begging.

Trust me.


A Rogue is actually towards the bottom of the list on who should get it nowadays anyway. Of course, this is relative to your specific group, but poisons make up quite a lot of their damage nowadays. And they don't get a buff from Hysteria. And "bottom of the list" refers to classes with heavy physical damage only.

Fury Wars, yeah, they're higher, lol. Do they have ANY non physical damage?

Same with kitties...
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IDrownFish wrote:
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lolgaxe wrote:
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#11 Feb 28 2010 at 2:52 PM Rating: Decent
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A Rogue is actually towards the bottom of the list on who should get it nowadays anyway. Of course, this is relative to your specific group, but poisons make up quite a lot of their damage nowadays. And they don't get a buff from Hysteria. And "bottom of the list" refers to classes with heavy physical damage only.

Just to nitpick, that depends on their spec. Combat rogues are "ok go", mutilate (Assassination) rogues have 50% magic and 50% physical damage nowadays.
#12 Feb 28 2010 at 4:41 PM Rating: Decent
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Just to nitpick, that depends on their spec. Combat rogues are "ok go", mutilate (Assassination) rogues have 50% magic and 50% physical damage nowadays.


Combat may not be getting as much, but it is still a lot more than you want for Hysteria.

According to EJ, changing Instant to Wound Poison causes a 500 DpS drop, or more (obviously you lose a lot more the higher your AP/Crit/Hit).

Wound Poison does 241 damage + 4% of your AP.
Instant Poison does 245 damage + 10% of your AP.

Is Instant stronger? Yes. But only 60% more or so. So, if switching to Wound causes a drop in 500 DpS, just that one poison is counting for 840 DpS or so. Add in Deadly, which with 5K AP is 273 DpS, and we are now over 1K. I don't know what DpS a 5K AP Rogue is doing, but let's say it is 9K. So, at 9K DpS in combat, you are 12.4% magic damage. And I have no clue what actual DpS that Rogue would do, so the magic damage percent would be higher. And I still suspect that the actual poison to physical ratio is higher.

So, you would need a Fury War or Feral Druid to do 12.4% less DpS for them to be a better choice.

*10 minutes later and I haven't hit post*

I just plugged one of the Rogues from EJ into Rawr, and for their gear level it has poisons being 25.1% DpS.

Yeah. Most people are probably going to have another DpS that could be better. At least in a 25 man context. And I seriously hope, if you are in a 10 man with a Feral/War that they aren't doing 25% less damage than the Rogue.

And just to put this out there, for completeness sake, the Rawr predictions:

MH- 28.6%
OH- 25.5% (I was surprised)
SS- 17.1%
Evis- 3.4% (I was VERY surprised)
IPois- 17.0%
DPois- 8.1%

SnD is a major factor in the huge AA+posion damage.

Predicted DpS: 7869.6

[EDIT]

Just to note, I believe that Blood DKs have a similar magic damage percentage, as do Surv. Hunters. So if you don't have a Feral, War or MM Hunter, then put it on any of these that are the highest damage. Of course, if you run with a guild, you can review parses to see who is ACTUALLY the best one. This is just a tip for a PuG.

Ret Pallies and Enh Shaman will probably always be your last choices. Now that Mut poisons have been nerfed, they are only around 30-35% damage (where Combat is 20-25% I think). So they are still slightly better.

Edited, Feb 28th 2010 6:07pm by idiggory
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#13 Mar 01 2010 at 8:05 AM Rating: Good
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idiggory wrote:
Stuff.

Doesn't stop them from whining via tells. Especially if they're not counter-tricksing another rogue.

Dumb whiny rogues.... oh wait, what?
#14 Mar 01 2010 at 12:16 PM Rating: Decent
I throw it on the least sucky physical dps. Even if a class takes more advantage of the physical damage, I'd rather throw it on the DK or Ret paladin pulling 4k dps than the crappy warrior in greens pulling barely 1k.
#15 Mar 01 2010 at 12:43 PM Rating: Decent
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Well obviously. But that's still relative.

Take Focus Magic on my Mage. Say I could put it on a Destro Warlock or a Mut Rogue. The lock will probably get a bigger buff from it (unless the Rogue is ludicrously geared comparatively). But, if they only have 10% crit, I'm almost never going to have it up on my Mage. And, if they only have that crit, they probably don't have huge amounts of SP either.

So it would be smarter to put it on the Rogue. 3% more poison crits may only boost their DpS by 1% or less, but the buff from me getting 3% more crit almost constantly on top of that is better than the lock getting a passive 3% and me almost never getting any.

That's why I hate putting it on healers in Heroics. The return is low, because they barely have to cast anything other than HoTs and shields, and I never get the buff on my end.

If your Rogues are way above the next DpS, you'll obviously give it to them. If they are only 10% above or so, the others will have a larger return.

If you are in a PuG, you may not care about this of course, since you won't know who is who and taking the time to find out isn't worth it. But if you are in a raiding guild, you should have an easier time picking the best target.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#16 Mar 01 2010 at 12:51 PM Rating: Good
I'm sorry, but even in my own guild there is no level playing field in terms of dps and gear. Heck I'm even an officer (co-GM as my GM told me the other day) and I'm the least geared DK in the guild. If I were running a heroic and if by some magic, two dps were doing the same amount (with gear and skill and lag, this is basically impossible) then honestly I wouldn't bother wasting time doing theorycrafting to find out who the better person to hysteria would be, I'd just pick one at random and move on. That said, the day I see two physical dps do the EXACT same dps, I'll take a screenshot of it and post it for all to see.
#17 Mar 01 2010 at 12:57 PM Rating: Decent
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That's not my point. My point is that Rogue DpS is 20-25% Magic. It's pretty easy to see if they or the next highest War/Feral is doing a quarter less DpS than them. It has nothing to do with fractions. You don't even need numbers. Look at the pretty bar for the Rogue, then look at the pretty bar for the War. If it looks to be anywhere close, they're probably the better candidate.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
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